04-25-2013, 05:41 PM
Join Date: Jan 2012
Location: Oregon, United States
Current Game: Master of Orion 2
Originally Posted by Taunger
Hello there! Hope it's alright to post this here:
I’m looking to create dialogs with fight sequences for K1 like these:
Jedi vs Sith on Endar Spire
Vulkars vs Beks
Bastila vs Revan
Jolee vs Katarns
The CutsceneAttack function is often mentioned and works, but I run into the problem that was also discussed here
without a solution coming up, which is that it works for only one attack. For that reason, I don’t think this function is used in the scenes above; I can clearly see an NPC attack more than once in a single dialog node.
So, my question is, what other method is there to create these fight sequences? I’d like them to be identical every time. Should I use the ActionPlayAnimation or PlayAnimation functions? In that case, would I have to “manually” call the attacker’s and defender’s animation, plus any effects like sparks or lasers from blasters?
Have you tried putting the CutsceneAttack function in a for loop? Like this:
int iTest = 0;
for(iTest, iTest <= <number of attacks you want>, iTest++)
Don't forget to insert the arguments for the CutsceneAttack function.
Always remember modders: "Quality= Effort*Time"
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.
12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
quote & reply,