Originally Posted by supreme kotor
Well I might be about to make your life harder but what I was wondering is if you can make a certian dialog only fire if person B is Alive otherwise just a generic dialog will fire.
Assuming what I've already assumed... It'd be a tad tricky.
You see, for two party members to be down(automatically making Person B the party leader), you'd have to be in combat or just out of it. Also you want this in the OnDeath Script, so the game might just yank the plug on the game when the script fires...
, if you wanted it tested on people who aren't
in your party, then this is entirely
possible, you'll just have to specify who person B is with GetObjectByTag.
Any help so far?