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Old 05-16-2013, 05:12 PM   #310
Fair Strides 2
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Join Date: Jan 2012
Location: Oregon, United States
Posts: 495
Current Game: Master of Orion 2
Originally Posted by supreme kotor View Post
Thanks Fair Strides 2 you have been helping a lot thanks for that. Now I have a theory; thereticly I could make both of the party members henchmen in the dialog right before the fight and then use the same script with person A=Henchman 1(Party member 1) B=Henchman 2 (Part member 2) and C=the guy were fighting. And then use that to fire unique dialog based on who's still alive?
You might experiment with ChangeStandardFaction and setting it to Friendly 2(Friendly 1 I believe is what party members already are. Could you perhaps discuss by PM what happens before, during, and after the fight?

Aarrggghhh!!! My laptop's been getting "fixed" for almost 3 weeks, and I can't actually fire up K1 or TSl until it is. Maybe not even then, it depends on the graphics card...

Then I could actually help you.

Always remember modders: "Quality= Effort*Time"

Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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