Originally Posted by Hassat Hunter
AFAIK you can't modify nwscript.nss in any way for use in the game.
The problem is not in modifying the nwscript.nss. It is that the game may not use nwscript.nss to compile the files... Of course we use it when we compile with KTool or something else, but we are using the nss portion. I suspect that the engine has its own version of a compiled nwscript that is exactly a match for the .nss that we can access. It is a problem of universality... modifying it is a Pandora's box.