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Old 04-21-2014, 12:56 PM   #19
Join Date: Apr 2014
Posts: 3
Little question:
How do you export/import the models/textures from the original GF?

I thought to do the same thing you're doing (I use Unity for research/studying purposes for some time), but maybe doing the scenario inside of Unity itself (using ProBuilder, a "BSP like" editor used in Source/Unreal)

I got some programs to export the content from .LAB files, but haven't found what can I do with the .3do files D:

(I searched and some people say that 3ds max 8 or before opens this kind of file, but haven't tested yet)
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