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Old 05-29-2002, 04:56 PM   #2
MatrixCPA
Senior Member
 
Join Date: Apr 2002
Location: Southern California
Posts: 1,199
I'm in the process of compiling a complete JK2 specific cvar list at this time. Here's the most relevant ones for now:

g_gametype // 0=FFA, 1=Holocron, 2=Jedi Master, 3=Duel, 5=Team FFA, 7=CTF, 8=CTY

g_forcePowerDisable // Sum of bitfield disables selected powers as follows:

Heal - 1
Jump - 2
Speed - 4
Push - 8
Pull - 16
Mindtrick - 32
Grip - 64
Lightning - 128
Dark Rage - 256
Protect - 512
Absorb - 1024
Team Heal - 2048
Team Replenish - 4096
Drain - 8192
Seeing - 16384
Saber Offense - 32768
Saber Defense - 65536
Saber Throw - 131072

Note: this feature doesn't work properly in server versions pre-1.03. Additionally, v1.03 added the forcetoggle console command.

g_weaponDisable // Sum of bitfield disables selected weapons as follows:

No Weapon (not used) - 1
Stun Baton - 2
Sabre (doesn't work) - 4
Bryar Pistol - 8
Stormtrooper Rifle - 16
Disruptor - 32
Bowcaster - 64
Repeater - 128
DEMP Gun - 256
Flechette Rifle - 512
Rocket Launcher - 1024
Thermal Detonators - 2048
Trip Mines - 4096
Detonator Packs - 8192
Sentry Guns - 16384
Turret Guns - 32768

g_duelWeaponDisable // Same as above for duels (duel mode and FFA/Holocron challenges)

g_saberLocking // Toggles occurance of saber locks. 0=disabled

g_dismember // Frequency of dismemberment (0-100). 0=disabled

g_privateDuel // Toggles ability to issue challenge to private duel (FFA/Holocron modes only). 0=disabled

g_maxForceRank // Sets jedi rank for server (0-7) Higher level provides more points to the player to spend on force powers.

g_friendlySaber // Toggles damage to same team by idle (not swinging) saber. 0=no damage (swinging same team damage controlled by g_friendlyfire)

duel_fraglimit // Number of duel victories by one player to change/restart maps

g_maxHolocronCarry // Number of Holocrons a single player can carry at one time

g_autoMapCycle // Toggles auto rotation of maps. Disable for to use custom rotation. 0=disabled

A few more to follow....


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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