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04-18-2004, 10:10 PM
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#1
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Join Date: May 2002
Posts: 39
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JA mod: Jedi Fighter
Here are some in-progress shots of a mod I've been working on for a while and hope to complete by Quakecon this year. It is essentially a Street Fighter 2 clone for Jedi Academy.
jedifighter screens
I will be releasing a test version around the beginning of June.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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04-18-2004, 10:32 PM
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#2
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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Refreshingly original - I'll definitely be keeping up with this one. 
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04-19-2004, 09:33 AM
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#3
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The Original.
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
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BRILLIANT!
*clicks subscribe to thread*
and now
*bookmarks thread*
Very, very awesome. 
“This body is not me. I am not caught in this body.
I am life without limit.”
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04-19-2004, 03:17 PM
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#4
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Join Date: May 2002
Location: Radio Free Europe
Posts: 1,145
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Wow, this is the kind of thing I've thought would be amazing since JO came out, but had no idea how to implement - it looks like you're well on the way! I'd love to get involved and help out any way I can - I've sent you an email. 
Last edited by Kengo; 04-19-2004 at 03:32 PM.
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04-19-2004, 04:37 PM
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#5
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Existential to the Core
Join Date: Jun 2002
Location: NJ, USA
Posts: 1,061
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Basically 2-D JA, right? No falling off ledges or push/pull/grip abuse  !?
Something new, so i'll have one eye on it 
- Formally hated, praised, and known as Pnut_Man
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04-23-2004, 12:14 AM
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#6
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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Wow, haven't seen this done before.
A great and unique idea, I hope you make great progress with it in the future.
Jedi Knight of "The Jedi Order"
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04-23-2004, 07:07 AM
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#7
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Junior Member
Join Date: Feb 2004
Posts: 248
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ooooh the world of tekken games finaly meets JKA  goo Good luck man!
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04-23-2004, 10:13 AM
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#8
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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It's a nice idea, but the testmap doesn't really look all that great, nor do the healthbars. It's definitely an interesting idea tho.
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04-23-2004, 11:01 AM
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#9
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Senior Member
Join Date: Feb 2004
Location: Gloucester (UK)
Posts: 1,989
Current Game: BRINK
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Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.
the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.
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04-23-2004, 11:53 AM
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#10
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Join Date: May 2002
Location: Radio Free Europe
Posts: 1,145
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Quote:
Originally posted by jon_hill987
Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.
the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.
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Yeh, I think this would be cool with SP as well as MP myself. However, SFII was MP as well as SP (at least on the SNES anyway!)
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04-23-2004, 12:13 PM
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#11
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
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A change like this couldn't be done in single player.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-23-2004, 06:11 PM
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#12
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Senior Member
Join Date: Feb 2004
Location: Gloucester (UK)
Posts: 1,989
Current Game: BRINK
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Why couldn't a change like this be done in SP only in MP, what is the differance? its the same game after all.
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04-23-2004, 07:08 PM
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#13
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Join Date: May 2002
Posts: 39
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The mod is for MP only because the SP SDK hasnt been released. Technically you can play against the bots but changing their AI to do the combos is not one of my priorities. Playing against them will be no different than playing against the standard JA bots. Thus, the mod is intended to be played human vs human (using joypads).
As far as comparing it to other fighting games, you cant really pick just one.
It is like Soul Calibur in that the attack buttons include separate horizontal and vertical attacks.
Its like Street Fighter in that alot of the combos are semicircles (and was my original inspiration for the mod).
Its like Last Blade in that I'm finishing implementing a proper block and parry system. The characters also do taunts at the beginning and end of every match as in the LB series. Just like Last Blade, Jedi Fighter also has an alternate attack button which can be used primarily for kicking moves/combos.
Its like Marvel vs Capcom in that I have the super jump and will be implementing the special meters in order to do certain special combos.
Overall, I'd say the mod isnt exactly copying any single fighter. I've tried to incorporate different elements from my favorite games all throughout the genre.
I routinely upload new screenshots to that url I posted above so if you guys want to see the latest crap I'm working on, thats your best bet.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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04-23-2004, 07:50 PM
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#14
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Join Date: May 2002
Posts: 39
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Regarding the health bars and the other poorly done assets... its all programmer art right now.
I'm the member of a mod team which includes two other very talented people so the assets will be getting much better in the future.
Some of Jers work:
- Mindgrid:Audio
- Quake 2 cd - track 10: "Climb"
Some of Erics work:
- royal guard
All of us worked together to create a mod for quake3 a while back as well. Eric and Jer were responsible for all of the visuals assets so I trust the both of them entirely.
Combat: Quake III Arena
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Adnan Zafar
adnan.f.zafar "at" gmail.com
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04-23-2004, 08:59 PM
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#15
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Join Date: May 2002
Location: Radio Free Europe
Posts: 1,145
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Ah yeh, my love of SP made me forget you can't play around anything like as much with the SP side as the MP side, with no SP SDK. Nonetheless, this is the most exciting mod I've seen for JA since Asteroids, which is currently the only reason I ever play JA MP. One of the few things I love as much as fighter pilot games are side on beat-em-ups. I'm sure we'll all be checking your site on a regular basis! 
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04-28-2004, 05:12 PM
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#16
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Rookie
Join Date: Jan 2004
Posts: 143
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a good idea would be to work with the super smash brothers mod and let them use this, because it would make good progress
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04-29-2004, 01:10 AM
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#17
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Join Date: May 2002
Posts: 39
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I'll release my source at some point but the majority of my code is based on the new input queueing system, combo recognition, etc.
Its very easy to turn JA into a side scroller and that was probably the first thing they got working.
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Adnan Zafar
adnan.f.zafar "at" gmail.com
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04-29-2004, 01:18 AM
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#18
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
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Quote:
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Its very easy to turn JA into a side scroller and that was probably the first thing they got working.
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That would be likely if they had any coders helping them. Which I'm sure they don't.
Right now people with coding experience is at a premium.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-29-2004, 07:55 AM
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#19
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Gundam Pilot
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
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Luke Katarn, Colonel of the Lemmonite army.
Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.
Do you like RPing and have Jedi Academy? Then you should come to JARPing! (Jedi Academy Role Playing) www.freewebs.com/jarping
X-box live gamertag: LukeKatarn
My RPing site: http://voltx.proboards36.com/index.cgi
My aim SN: LukeKatarn
My e-mail: LukeKatarn@yahoo.com
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04-29-2004, 11:28 AM
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#20
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If I may make a point...
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
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I think gore is out of place in Star Wars. I mean, the worst you get is a bloody arm in ANH.
This looks like a great idea! Fresh and original! I'm really looking forward to this one. 
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04-29-2004, 09:26 PM
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#21
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Gundam Pilot
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
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I was jokeing I actualy never use bllod mods because well "BRRR." they send shivers up my spine well they are just disquisting.
Luke Katarn, Colonel of the Lemmonite army.
Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.
Do you like RPing and have Jedi Academy? Then you should come to JARPing! (Jedi Academy Role Playing) www.freewebs.com/jarping
X-box live gamertag: LukeKatarn
My RPing site: http://voltx.proboards36.com/index.cgi
My aim SN: LukeKatarn
My e-mail: LukeKatarn@yahoo.com
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05-03-2004, 06:38 AM
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#22
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Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
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This mod definatly looks amazing. Like mortal kombat meets star wars. There was some game that done it before, on the dreamcast methinks.
Keep up the good job! 
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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05-03-2004, 06:41 AM
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#23
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Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
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One question. Would you need to press some button for block? Cuz that would be very cool 
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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05-03-2004, 04:24 PM
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#24
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Join Date: May 2002
Posts: 39
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Yes, you have to manually press block in order to block. I wanted to take the guesswork out of saber fighting altogether, so every move you do is going to be deliberate.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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05-04-2004, 12:30 AM
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#25
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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ooo this looks cool.. reminds me of that side scrolling mod I saw for Q3 a while back...
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05-04-2004, 10:46 AM
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#26
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If I may make a point...
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
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Quote:
Originally posted by tFighterPilot
There was some game that done it before, on the dreamcast methinks.
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Are you thinking of This?
I've never played it, but I heard the game was disappointing.
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05-04-2004, 11:22 AM
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#27
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Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
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Quote:
Originally posted by Neverhoodian
Are you thinking of This?
I've never played it, but I heard the game was disappointing.
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yup 
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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05-04-2004, 08:32 PM
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#28
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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Seems to be a good idea, fairly original. Heck, it'll probably be better than Masters, given the age difference.
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05-07-2004, 04:51 AM
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#29
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Junior Member
Join Date: Feb 2004
Posts: 248
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its been a while that i visited this Threat Hows the mod going?
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05-08-2004, 12:08 AM
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#30
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Join Date: May 2002
Posts: 39
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I havent done anything with it for the past few days since I'm starting my finals on Monday. On Wednesday I'll be hopping back into Jedi Fighter.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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05-10-2004, 09:54 PM
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#31
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Octavarium
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,915
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Wow!
Would you be offering help? I love how you have the health bar there! If you wouldn't mind, could you tell me how to do that? I'd give you full credit for it, if you did, of course!
Good luck with that mod. 
Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
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05-31-2004, 04:07 PM
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#32
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In hiding
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
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Looks ace! Keep working!
-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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06-03-2004, 05:48 PM
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#33
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Moderator
Join Date: Jun 2003
Location: Chicago
Posts: 3,406
Current Game: Everything Zelda
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So...when is this gonna be released?
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06-03-2004, 06:00 PM
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#34
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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When it's done :P
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06-09-2004, 10:04 AM
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#35
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Gundam Pilot
Join Date: Mar 2004
Location: Arch-angel
Posts: 2,413
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This is gonna be a realy cool mod. When it is released you should make a Mortal Combat version. 
Luke Katarn, Colonel of the Lemmonite army.
Clan Commando, join us, and help the Republic! Visit our thread in the Republic Commando forums for more info.
Do you like RPing and have Jedi Academy? Then you should come to JARPing! (Jedi Academy Role Playing) www.freewebs.com/jarping
X-box live gamertag: LukeKatarn
My RPing site: http://voltx.proboards36.com/index.cgi
My aim SN: LukeKatarn
My e-mail: LukeKatarn@yahoo.com
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06-15-2004, 06:54 PM
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#36
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Rookie
Join Date: Jan 2004
Posts: 43
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GET 'ER DONE
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06-20-2004, 05:41 PM
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#37
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Join Date: May 2002
Posts: 39
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Sorry about the lack of updates in this thread. Progress is still being made, albeit slower than I anticipated because I'm taking a full load of classes this summer.
The June test was obviously pushed back and most likely will remain pushed back until mid to late July. I will still be releasing a version right before QuakeCon so do not worry.
Here are a few more shots to tide you over.
screens
P.S.
As many of you can see, the volumetric shadows do not work correctly in the last few shots. If anyone has any tips on what I can do to fix them, please send me a PM and dont reply to this thread. I'm running a Radeon 8500 in Windows XP with the latest Omega Drivers.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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08-08-2004, 07:20 PM
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#38
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Rookie
Join Date: Jan 2004
Posts: 143
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Im guessing this mod is dead, or skew has disappeared.....
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08-10-2004, 06:03 PM
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#39
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Join Date: May 2002
Posts: 39
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I'm still around and the mod isn't dead.
The end of semester crunch started a bit early for me since I'm taking so many credit hours this summer and it has made doing anything for Jedi Fighter impossible since mid July. For some reason my electrical engineering professors dont think games are as important as I do  .
That said, my last project was due today and my last final exam is tomorrow. Afterwards I'm taking a long needed vacation (which includes QuakeCon). As soon as I get back into town, I'll upload the latest build of Jedi Fighter along with documentation and map file templates.
Regarding the status of the mod itself, the blocking still isnt functional yet. I've been sitting on this for far too long, though, so I wont delay a test release any further. I'd appreciate any input I receive from you guys on how the gameplay feels... that is if you arent too busy playing Doom3.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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08-10-2004, 06:05 PM
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#40
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Join Date: May 2002
Posts: 39
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Also, if anyone here is heading to QuakeCon, I'd be happy to demonstrate and even give you a copy of Jedi Fighter in the BYOC area. I'll also be at the Mod Roundtable again, so feel free to ask any questions there. Just PM me.
--
Adnan Zafar
adnan.f.zafar "at" gmail.com
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