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Old 09-26-2004, 10:21 AM   #1
DF|-dill11
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Mines

I just can't figure out how to lay thermal mines. PLEASE HELP I HAVE TRIED EVERYTHING!!!


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Old 09-26-2004, 10:38 AM   #2
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Come on people...


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Old 09-26-2004, 02:10 PM   #3
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Mines are awesome. I don't know why you posted this in strategy but you have to hit "G" as a missle troop to select your "second secondary" weapon. This will change your nades to mines and then you just press alt-fire to lay them.

This is also the same way you use everyone else's secondary (health/ammo, recon droid for orbital strike, extra nades etc.)

The play is so frantic people NEVER have time to look for mines. I've been getting massive kills just laying mines in popular spots. They don't trigger on your enemies so just place them anywhere (particularly in high grasses, enemy spawn points, camp points, etc.)


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Old 09-29-2004, 10:27 AM   #4
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These mines are tripped, not timed, right?


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Old 10-13-2004, 03:24 AM   #5
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Right.

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Old 10-13-2004, 03:47 AM   #6
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yes ppl have to step EXACTLY on them, so best to hide under stairs orso, or entrances behind corners, always work.

Is also very strong for vehicles

on a side note, mines can be shot, and the wookiee rebel class has 3 timebombs


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Old 10-28-2004, 11:14 PM   #7
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you can use mines to escape from a jedi hero. if you are chased by one run backwards so you face him an lay a mine when the hero walks on it.... KABOOOM!!! you go flying one way the jedi hero flyes the other way (you cannot have friendly fire if this shall work cause then...... (see below)



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Old 11-18-2004, 09:54 AM   #8
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Mines

Unless you know the map requires you to be a pilot, or other special class, pick a rocket/mine guy from the start. When you spawn, lay some mines around your CP / spawn point.

You can lay up to 4 mines (if you pick up more mines from a driod, the 5th mine you lay will make your 1st dissapear). Pick places for your mines that are not outwardly obvious, as the enemy can shoot or grenade them to get rid of them. I personally like to stand close to a wall or entrance-way and stick them there. You can also booby-trap your droids the same way.

Lay some mines from the very start, if you die, the mines stay where you laid them... even if you choose another character class. It is also a good way to tell if the enemy is invading your base (online), because if you see your name coming up as having killed someone, and you haven't fired your weapon lately, you know someone tripped your grenade.
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Old 11-19-2004, 04:02 PM   #9
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When your walking up to a base, and there's no enemy in sight, move your crosshair across the floor: when it turns red, there's probably a mine. You can use all the weapons (so also nades) to disable them.


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Old 11-21-2004, 07:43 AM   #10
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Quote:
Originally posted by Alegis
yes ppl have to step EXACTLY on them, so best to hide under stairs orso, or entrances behind corners, always work.

Is also very strong for vehicles

on a side note, mines can be shot, and the wookiee rebel class has 3 timebombs
That's not correct, you can put them on walls to and that works




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Old 08-31-2005, 08:48 PM   #11
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if ur runing from a tak throw em behind u Note: u have to face tank but ther wist i heard putting them on like medics
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Old 08-31-2005, 09:23 PM   #12
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2 mines bring down any standard vehicle. With standard vehicle meaning any that aren't moving CPs. You can also mine a vehicle and then go run into an enemy, but be sure team damage is off.
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Old 09-01-2005, 01:00 AM   #13
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Two mines don't take down a standard vehicle... it damages it a bit. Maybe half health, but not the entire thing. Mines are great for Yavin 4 Arena on the outside, or on flanking levels with lots of corridors. I love using them on entrances to chokepoints and towards my last command post on a losing level.


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Old 09-07-2005, 12:50 AM   #14
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Quote:
Originally Posted by Xtermanator
Two mines don't take down a standard vehicle... it damages it a bit. Maybe half health, but not the entire thing. ...
They used too. Maybe they changed that in patch 1.2.



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Old 09-10-2005, 10:40 AM   #15
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Quote:
Originally Posted by zerted
They used too. Maybe they changed that in patch 1.2.
I could check out that... But I don't think SWBF's 1.2 Patch has changed this setting...
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Old 09-01-2005, 04:11 AM   #16
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Rhen Var Cittadel is a perfect mine map.
there is so many small wals with a 90 degrees turn that when a enemy takes a swing he won't know what hit him.
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Old 09-01-2005, 01:41 PM   #17
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The only problem with mines is their explosion... Have you ever noticed this effect is tiny ?
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Old 09-01-2005, 03:13 PM   #18
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Quote:
Originally Posted by Leviathan
The only problem with mines is their explosion... Have you ever noticed this effect is tiny ?
Well, depends on what you mean 'tiny'. On unit clutters for chokepoint levels, rushes from enemy groups explode. Against vehicles, alone it would be tiny, but with 4, the standard scout/medium assault vehicle, would be at around %10hp. The downfall is, even if you have team damage off, your team-mates will most likely get caught in the action of the mines, and you'll lose a couple of kills. I love mines, but I hate my AI units.


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Old 09-02-2005, 09:45 AM   #19
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I guess mines explosion's effect has been lowered by Pandemic in SWBF final release... (As for many other effects...)
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Old 09-07-2005, 10:17 AM   #20
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I was playing in bw once, and a bot stepped on a mine but the mine wasn't destroyed. It was on Jabba's Palace, Prison CP, and on the stairs.
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Old 09-08-2005, 07:48 PM   #21
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Darth Derkie, either it was an allie, or the enemies had layed down a mine and one of their allies walked over it.


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Old 09-10-2005, 04:20 AM   #22
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No, it was an enemy mine, and a number of allies stept on it, but when they were dead, the mine was still there.
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Old 09-10-2005, 03:50 PM   #23
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I checked it out and you are right Leviathan. I clearly remember blowing up vehicles with only two mines. Oh well.



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Old 09-10-2005, 04:08 PM   #24
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I remember SWBF 1.2 Patch has changed ground vehicles' health... So mines can make more damages to them...
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