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09-26-2004, 10:21 AM
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#1
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Lurker
Join Date: Sep 2004
Posts: 3
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Mines
I just can't figure out how to lay thermal mines. PLEASE HELP I HAVE TRIED EVERYTHING!!!
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09-26-2004, 10:38 AM
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#2
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Lurker
Join Date: Sep 2004
Posts: 3
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Come on people...
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09-26-2004, 02:10 PM
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#3
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Junior Member
Join Date: Sep 2004
Location: Gainesville, FL
Posts: 296
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Mines are awesome. I don't know why you posted this in strategy but you have to hit "G" as a missle troop to select your "second secondary" weapon. This will change your nades to mines and then you just press alt-fire to lay them.
This is also the same way you use everyone else's secondary (health/ammo, recon droid for orbital strike, extra nades etc.)
The play is so frantic people NEVER have time to look for mines. I've been getting massive kills just laying mines in popular spots. They don't trigger on your enemies so just place them anywhere (particularly in high grasses, enemy spawn points, camp points, etc.)
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09-29-2004, 10:27 AM
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#4
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Rookie
Join Date: Sep 2004
Location: CT
Posts: 12
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These mines are tripped, not timed, right?
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10-13-2004, 03:24 AM
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#5
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Above
Join Date: Oct 2004
Location: Sweden
Posts: 3,281
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Right.
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10-13-2004, 03:47 AM
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#6
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In hiding
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
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yes ppl have to step EXACTLY on them, so best to hide under stairs orso, or entrances behind corners, always work.
Is also very strong for vehicles
on a side note, mines can be shot, and the wookiee rebel class has 3 timebombs
-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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10-28-2004, 11:14 PM
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#7
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Rookie
Join Date: Sep 2004
Location: If I say cold weather blue and yellow flag, big amusment park, vikings, what do you think of
Posts: 116
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you can use mines to escape from a jedi hero. if you are chased by one run backwards so you face him an lay a mine when the hero walks on it.... KABOOOM!!! you go flying one way the jedi hero flyes the other way (you cannot have friendly fire if this shall work cause then...... (see below)

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11-18-2004, 09:54 AM
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#8
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Rookie
Join Date: Oct 2004
Location: Nova Scotia
Posts: 56
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Mines
Unless you know the map requires you to be a pilot, or other special class, pick a rocket/mine guy from the start. When you spawn, lay some mines around your CP / spawn point.
You can lay up to 4 mines (if you pick up more mines from a driod, the 5th mine you lay will make your 1st dissapear). Pick places for your mines that are not outwardly obvious, as the enemy can shoot or grenade them to get rid of them. I personally like to stand close to a wall or entrance-way and stick them there. You can also booby-trap your droids the same way.
Lay some mines from the very start, if you die, the mines stay where you laid them... even if you choose another character class. It is also a good way to tell if the enemy is invading your base (online), because if you see your name coming up as having killed someone, and you haven't fired your weapon lately, you know someone tripped your grenade.
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11-19-2004, 04:02 PM
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#9
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Rookie
Join Date: Oct 2004
Posts: 26
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When your walking up to a base, and there's no enemy in sight, move your crosshair across the floor: when it turns red, there's probably a mine. You can use all the weapons (so also nades) to disable them.
[force-sensitive droid]
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11-21-2004, 07:43 AM
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#10
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<insert high rank here>
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,267
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Quote:
Originally posted by Alegis
yes ppl have to step EXACTLY on them, so best to hide under stairs orso, or entrances behind corners, always work.
Is also very strong for vehicles
on a side note, mines can be shot, and the wookiee rebel class has 3 timebombs
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That's not correct, you can put them on walls to and that works
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08-31-2005, 08:48 PM
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#11
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Lurker
Join Date: Aug 2005
Posts: 4
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if ur runing from a tak throw em behind u Note: u have to face tank but ther wist i heard putting them on like medics
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08-31-2005, 09:23 PM
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#12
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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2 mines bring down any standard vehicle. With standard vehicle meaning any that aren't moving CPs. You can also mine a vehicle and then go run into an enemy, but be sure team damage is off.
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09-01-2005, 01:00 AM
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#13
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Rookie
Join Date: Aug 2005
Location: On a planet, in a country.
Posts: 45
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Two mines don't take down a standard vehicle... it damages it a bit. Maybe half health, but not the entire thing. Mines are great for Yavin 4 Arena on the outside, or on flanking levels with lots of corridors. I love using them on entrances to chokepoints and towards my last command post on a losing level.
'Helping all in need of SW advice.'
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09-07-2005, 12:50 AM
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#14
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Quote:
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Originally Posted by Xtermanator
Two mines don't take down a standard vehicle... it damages it a bit. Maybe half health, but not the entire thing. ...
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They used too. Maybe they changed that in patch 1.2. 
 (I may not agree with thoughts posted under this name)
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09-10-2005, 10:40 AM
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#15
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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Quote:
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Originally Posted by zerted
They used too. Maybe they changed that in patch 1.2. 
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I could check out that... But I don't think SWBF's 1.2 Patch has changed this setting...
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09-01-2005, 04:11 AM
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#16
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Rookie
Join Date: Feb 2004
Location: Norway
Posts: 44
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Rhen Var Cittadel is a perfect mine map.
there is so many small wals with a 90 degrees turn that when a enemy takes a swing he won't know what hit him.
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09-01-2005, 01:41 PM
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#17
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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The only problem with mines is their explosion... Have you ever noticed this effect is tiny ?
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09-01-2005, 03:13 PM
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#18
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Rookie
Join Date: Aug 2005
Location: On a planet, in a country.
Posts: 45
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Quote:
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Originally Posted by Leviathan
The only problem with mines is their explosion... Have you ever noticed this effect is tiny ?
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Well, depends on what you mean 'tiny'. On unit clutters for chokepoint levels, rushes from enemy groups explode. Against vehicles, alone it would be tiny, but with 4, the standard scout/medium assault vehicle, would be at around %10hp. The downfall is, even if you have team damage off, your team-mates will most likely get caught in the action of the mines, and you'll lose a couple of kills. I love mines, but I hate my AI units.
'Helping all in need of SW advice.'
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09-02-2005, 09:45 AM
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#19
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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I guess mines explosion's effect has been lowered by Pandemic in SWBF final release...  (As for many other effects...)
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09-07-2005, 10:17 AM
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#20
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Rookie
Join Date: Feb 2005
Location: The Netherlands
Posts: 63
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I was playing in bw once, and a bot stepped on a mine but the mine wasn't destroyed. It was on Jabba's Palace, Prison CP, and on the stairs.
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09-08-2005, 07:48 PM
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#21
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Rookie
Join Date: Aug 2005
Location: On a planet, in a country.
Posts: 45
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Darth Derkie, either it was an allie, or the enemies had layed down a mine and one of their allies walked over it.
'Helping all in need of SW advice.'
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09-10-2005, 04:20 AM
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#22
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Rookie
Join Date: Feb 2005
Location: The Netherlands
Posts: 63
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No, it was an enemy mine, and a number of allies stept on it, but when they were dead, the mine was still there.
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09-10-2005, 03:50 PM
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#23
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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I checked it out and you are right Leviathan. I clearly remember blowing up vehicles with only two mines. Oh well.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
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09-10-2005, 04:08 PM
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#24
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Senior Member
Join Date: Jun 2004
Location: Onboard the Sun Crusher
Posts: 1,008
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I remember SWBF 1.2 Patch has changed ground vehicles' health... So mines can make more damages to them... 
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