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Thread: Vampire the Masquerade: Bloodlines (spoilers ahead)
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Old 03-23-2007, 09:33 AM   #1
Jae Onasi
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Vampire the Masquerade: Bloodlines (spoilers ahead)

When stoffe said the game was very enjoyable, she wasn't kidding. I've been...sucked into this game quite thoroughly, nearly as much as I have with the Kotor games.

It's rated M for violence, gore, and language, so there will be some content we can't discuss here because of the PG-13 restriction. However, we should be able to handle most of it without any problem.

There are some walkthroughs on gamebanshee and gamefaqs, including recommendations for first-time players. You can use the character creation wizard if you want, but I happened to pick Toreador (on stoffe's suggestion), and am going the seductress route....


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Old 03-23-2007, 09:52 AM   #2
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Hey, cool a thread. I'm just starting this game too. I have to admit, coming off of NWN2, it was a bit of psychological shock to play through the tutorial as an undead. I'm impressed so far with the music and the dance animations. The game does a good job conveying the dark setting quickly and having a television and a radio to listen to at the beginning is a nice touch. The dialog is entertaining and that's a big selling point for me.

I currently playing a persuading, male Tremere (in spite of stoffe's suggestion ).
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Old 03-23-2007, 10:30 AM   #3
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Well, the game lacks quite some really fun bloodlines to play with, too bad, but then again that maybe for gameplay purpose. Same goes for all those traits/glaws. I mean yes its fun being a City Gangriel with that perfect shapeshifting, permanent white wings that allows you to glide the nightsky, and nice ofuscate to remain unseen, and a little pet rozen maiden to play with, but it would be a pain to program into gameplay.
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Old 03-23-2007, 11:33 AM   #4
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For real fun play as Malkavian. Is not the best race/clan but it has a unique style of talking.
Still, it was something which I don't like: to exit building=> loading, cross the road and enter in another building=>loading...
But beside that is a great game.
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Old 03-23-2007, 11:44 AM   #5
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Quote:
Originally Posted by oldflash
For real fun play as Malkavian. Is not the best race/clan but it has a unique style of talking.
Still, it was something which I don't like: to exit building=> loading, cross the road and enter in another building=>loading...
But beside that is a great game.
<----

I agree that Malkavian is the funniest clan to play as, however I think they are best for a second playthrough. The game will be too confusing if you play as a Malkavian on your first time through, and you'll miss out on many of the nuances, foreshadowing and Malkavian insight in their dialog if you aren't already familiar with the story.

I did my first time through as a Toreador, since they give you access to extra dialog at times, are good at charming people and still are pretty decent in a fight. After I played as a Malkavian I've been unable to switch away to another clan. They're just too charming in their own insane way, and make the game setting seem not quite as dark as it is.

It's weird, but there is just something fun about playing a good-natured (well...) but completely happy-crazy undead vampire who intuitively knows everyones secrets but is too insane to use that knowledge to any real extent. A quite different game experience than what you usually get in RPGs.

Quote:
Originally Posted by Ghost Down
I've been willing to try this game. But I haven't bought it yet, cause people are saying that it is very buggy? Is this true?
I've played the game through a few times with the latest official patch installed and haven't run into any major game-stopping bugs. But I guess that might vary depending on what OS and computer hardware you have.

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Old 08-03-2007, 01:21 AM   #6
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It's a highly entertaining choice (Malks I mean), I believe the Malkavian and the Nosferatu "should" have the most unique gameplay experiences, though, for different reasons. And it didn't necessarily come through in the actual game, especially in the Nosferatu aspect.

The Tremere are actually another good one. My first three choices, in order were Malkavian, Tremere, and then Nosferatu. All three are well worth playing.

And, I must say, Malk's rule. Have an argument with a stop sign. Talk weird (sometimes I had no clue what my character was saying, but it was hilarious). And drive people insane.

Nothing in the game beats Bedlam for sheer random laughs.


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Old 03-23-2007, 11:33 AM   #7
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I've been willing to try this game. But I haven't bought it yet, cause people are saying that it is very buggy? Is this true?

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Old 03-23-2007, 11:52 AM   #8
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I haven't found it very buggy myself, but I'm not very far into it. I wouldn't be surprised if some of the bugginess is related to people playing it having minimal system requirements for that time. I'm playing it on my new laptop which is a dual-core with 2 Gb of RAM and a decent video card, and I suspect that makes quite a difference. Btw, it seems to be playing nice with Vista.

You apparently do have to get the 1.2 official patch or you'll have a major bug problem near the end of the game. There's also some fan-made unofficial patches, and that one's up to v3.5 now. I've installed the official patch, but I was going to wait until I finish this playthru before installing the unofficial patch.


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Old 03-23-2007, 11:56 AM   #9
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Quote:
Originally Posted by Jae Onasi
You apparently do have to get the 1.2 official patch or you'll have a major bug problem near the end of the game. There's also some fan-made unofficial patches, and that one's up to v3.5 now. I've installed the official patch, but I was going to wait until I finish this playthru before installing the unofficial patch.
Yes, the patch is a must since they've fixed a bunch of fairly serious bugs. I tend to stay away from unofficial patches though since their creators usually have a hard time sticking to just fixing bugs, and do some rebalancing and tweaks to the game to fit their vision of how it should be. I prefer to do my tweaks myself to get them as I want them, and want a "clean" game to start from.

Even if you bump into non-crashing bugs (which is rare but can happen) you can usually bypass them using the game's rather extensive cheat/debug console.


Quote:
Originally Posted by Ghost Down
My specs are ok. Way high. Hehe. As for the patches. Where can I get the 1.2 official patch and 3.5 unofficial patch? And do I need to install any older versions before installing the new versions?
You can get the v1.2 patch here.
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Old 03-23-2007, 11:55 AM   #10
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My specs are ok. Way high. Hehe. As for the patches. Where can I get the 1.2 official patch and 3.5 unofficial patch? And do I need to install any older versions before installing the new versions?

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Old 03-23-2007, 12:33 PM   #11
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Quote:
Originally Posted by Ghost Down
Where can I get the 1.2 official patch and 3.5 unofficial patch?
The 3.5 patch is here
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Old 03-23-2007, 01:13 PM   #12
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Ok, so I only need to install the official update and forget about the unofficial update?

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Old 03-23-2007, 01:43 PM   #13
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Quote:
Originally Posted by Ghost Down
Ok, so I only need to install the official update and forget about the unofficial update?
I plan on just using the official patch for now then maybe on 3rd play, try out the unofficial one to see the differences.
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Old 03-23-2007, 01:24 PM   #14
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Could someone encourage my being lazy and provide a useful link for this game, possibly with nice screenies or something? Thanks



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Old 03-23-2007, 01:44 PM   #15
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Quote:
Originally Posted by Negative Sun
Could someone encourage my being lazy and provide a useful link for this game, possibly with nice screenies or something? Thanks
You can find the official site here which contains some info and screens from the game. Note that the game is rated M/18+ for a reason, so if you're younger than that you shouldn't go there (they have an age verification form on the first page).

In short the game is an RPG that takes place in Los Angeles 2004. A vampire society exists secretly among human society, governed by a code called the Masquerade that dictates that no vampire may take any action that makes humanity aware of the existence of supernatural beings. At the start of the game your character is killed and Embraced (turned into a vampire), and you spend the rest of the game finding your place among the backstabbing and politics of the vampire society, as you work for different factions with different goals, while struggling to maintain your sense of humanity and compassion against the primal beast within (or embracing that beast, if you're a more evil-leaning type )

As an RPG it is story-driven, has fully voiced dialog and a skill/feat system that governs your character's skill in combat, conversations and other activities like picking locks, hacking computers, researching lore etc. Combat in the game is from a "live" first person perspective (which you can toggle to third person view if you like, which I prefer except when sniping), but where character skills determine how good you are at aiming, hitting, doing damage, special moves etc as much as the player's twitch skill.

The main plot of the game is somewhat linear, though it branches at a few locations where you can decide which side in the conflict you want to ally yourself with. There are also 5 different endings depending on choices you make. Dialog also matters since if you piss off certain characters that may close doors for you later and prevent you from joining with a certain side (or all of them if you're a total jerk to everyone ). Aside from the main plot there is also a few bigger roaming areas with plenty of sidequests to do and places to explore. Some quests stretch over multiple areas, while others are smaller and quicker to do.

The experience system in the game is focused around solving problems, completing quests and doing things with finesse. You get no XP for killing enemies. You might get bonus XP if you manage to pull off a particularly difficult way of solving a quest (like sneaking into a building full of armed thugs to steal an object and get it undetected may give you bonus XP, while going in guns blazing will only give you the quest completion XP). There is no "character level" system, instead you can spend your XP directly on a variety of skills and attributes to level them up.

You choose one of 7 different "clans" for your vampire at the start, which roughly corresponds to classes in "normal" RPGs. A clan has certain strengths, weaknesses and a fixed set of disciplines (vampire special abilities similar to spells) they have access to. Some clans are more combat/brawn oriented while others are more diplomatic/persuasive in conversations. Some clans also alter the game experience significantly. Like the Nosferatu who look so hideous they can't blend in amongst humans, and as such must stay out of view and keep to the shadows, sneaking around. Or the Malkavians, who are completely insane, but have a strange gift that allows them to see the truth behind matters, making them intuitively know others' secrets. Though since they are insane it can be hard to sort the truth out in their ramblings.

The game is based on the same game engine as Half-Life 2, so the graphics are fairly decent, though they are not the main attraction of the game. Still, the graphics along with excellent sound and music contribute greatly to the very creepy feeling some of the game areas have, that certainly keeps you at the edge of your seat. The game has one of the creepiest, spookiest areas I've seen in any game, and still there isn't a single hostile enemy for you to fight in that place. Playing that quest at night is not recommended.


Last edited by stoffe; 03-24-2007 at 08:30 AM.
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Old 03-23-2007, 02:51 PM   #16
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Well, I just picked it up and played through the tutorial. And damn! It is awsome! I should have tried it out earlier. Started the game with that bug guy from the the Brujah. Might consider starting a new game though. As an Tremere or an Ventrue. What do you think Stoffe?

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Old 03-23-2007, 04:03 PM   #17
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Quote:
Originally Posted by Ghost Down
Started the game with that bug guy from the the Brujah. Might consider starting a new game though. As an Tremere or an Ventrue. What do you think Stoffe?
Depends on how you intend to play. Here's a quick summary of the different clans as I see it.

Brujah are individualistic rebels and brawlers who usually are very strong in straight melee fights. heir disciplines reflect this as well, with Celerity (increased speed), Potency (more melee power) and Presence (weakens nearby enemies) and a skill bonus for unarmed combat. On the downside they are somewhat more likely to frenzy than most of the other clans. Their somewhat rough physical appearance might make some NPCs a bit more tight-lipped when talking to them. May be a good clan if you prefer to rely on brawn rather than brains to get through sticky situations.
Strength: Melee combat
Quirks: Somewhat limited dialog

Gangrel primarily are chaotic, individualistic shape shifters (Protean) who can soak up a lot of damage (Fortitude) and have Animalism as a support/attack discipline. Like the Brujah they are more likely to frenzy, and they even get some further combat bonuses when doing so. The Animalism discipline is lots of fun (you see The Sheriff using it a couple of times during the tutorial), but will drain your blood pool quickly if you use it often. Like Brujah they are also primarily brawlers and their wild, unsophisticated looks can make some NPCs more tight-lipped when speaking to them.
Strength: Melee combat, offensive disciplines
Quirks: Shape changers, somewhat limited dialog

Ventrue are the "nobility" of vampire society. Bankers, businessmen, aristocracy usually end up becoming Ventrue in unlife and continuing to live in undeath as they did in life (though with more nocturnal habits ). As a Ventrue you are more easily accepted in some vampire circles, though the Brujah-dominated Anarchs won't think better of you. As disciplines they have Dominate which allows them to mess with people's heads, and can mind control human NPCs in dialog (which the Tremere can't do). They also have Fortitude which makes them able to absorb more damage, and presence which weakens nearby enemies. On the downside they are so refined in their tastes that they can't feed on animals, and they have a chance of vomiting up the blood again if they feed on unfortunates like bums and "escorts". Their refined manners and distinguished appearance makes some NPCs open up more to them in dialog.
Strength: Conversation, manipulation
Quirks: More limited feeding

Toreadors are the "party animals" of vampire society, who enjoy culture and the fruits human society has to offer. They are like vamped film-stars, artists, authors, entertainers etc. They have a closer tie to human society than other vampires. Valuing these ties their humanity gains/losses are double that of other classes when doing compassionate/vile acts. Fairly good-looking and charming they are good at conversations and can get some NPCs to open up more when talking to them. While good at using their silver tongues in conversation they are fairly good in battle as well if needed. They have the Auspex discipline that allows them to tell friend from foe and see living beings through walls from a distance. It also augments their skill with firearms when used. They also have Celerity which speeds them up, and Presence that weakens nearby enemies.
Strength: Conversation (seduction/persuasion), ranged combat
Quirks: Humanity sensitive

Tremere are a clan of blood mages who even other vampires find distasteful. Physically weaker than the other clans, they have the Thaumaturgy discipline of blood magic to make up for it. This allows them to attack, weaken and drain blood from enemies in a variety of rather gruesome ways. The Tremere mostly stick to themselves and are generally distrusted by other vampires, which can be a disadvantage when dealing with the rest of vampire society. They also have the Dominate discipline that allows them to mind control others, and the Auspex discipline that allows them to see friend from foe and the true nature of a being, and lets them see living beings through walls.
Strength: Blood magic, Ranged combat
Quirks: Physically weak

Noferatu are a clan of hideously disfigured vampires that look so monstrous there is no way for them to blend in in human society. As such they must stay out of sight, since being seen by humans violates the Masquerade. To this end Nosferatu sticks to the shadows and usually travels around via the sewer systems in the city where the chances of being spotted by innocent humans is small. They also manage to squeeze more blood out of animals they feed on, such as rats found in the sewers. They obviously have their physical appearance and seduction skills permanently penalized. On the flip side they have the Obfuscate discipline which renders them invisible to make it easier for them to stay undetected. They also have the Animalism offensive discipline, and Potency which makes them very dangerous in melee combat. Playing as a Nosferatu alters gameplay significantly since you can't freely interact with the many human NPCs found throughout the game. Other vampires tend to find them disgusting as well, though they appreciate their usefulness in intelligence/information gathering.
Strength: Melee combat, Stealth, sneak attacks, offensive disciplines
Quirks: Monstrous appearance

Malkavians are a clan of vampires cursed with insanity. They see the word differently from everyone else and have a keen insight that allows them to glimpse the motivations and secrets of others they talk to. But their insanity also makes them think and talk in rather odd ways, which can sometimes make it hard (but hilarious) to converse with other NPCs effectively. Though fortunately their Dementation discipline allows them to mess with the heads of others in dialogs, forcing insanity into their skulls and making them see things the same way as the Malkavian instead. Dementation can also be used offensively in battle and then works somewhat similar to the Dominate discpline of the Ventrue and Tremere. They also have Auspex that lets them tell friend from foe, see the nature of beings and see living beings through walls, as well as bost their ranged attacks. Further they have the Obfuscate discipline that allows them to turn invisible and have an easier time sneaking around or stealth killing enemies.
Strengths: Dementation, Stealth, Ranged combat
Quirks: Insanity


Last edited by stoffe; 03-24-2007 at 08:25 AM.
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Old 03-23-2007, 03:43 PM   #18
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I cannot believe that people have finally picked this game up. Lol... VTM came out about two months before KotOR II. I must have played this game over a hundred times. Personally, I was upset when it didn't go head to head with KotOR II for 'Game of the Year'. VTM has one of the best pop-culture sound tracks I know.

I hope everyone has fun. This game rocks!
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Old 03-23-2007, 03:43 PM   #19
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I've been recommending this game for quite a while now, it's IMO one of the best games around. I've finished it with every clan and it was always a fun experience. When it comes to magic I'd say that the Tremere are my favorite, but every clan has its advantages and interesting gameplay influencing feats. I've also played its predecessor VTM: Redemption, but Bloodlines is much better. And the ultimate revelation of the sarcophagus... heh heh, well, I'll let you peeps find out for yourselves. I don't want to spoil it, but you should know that there are about five endings, so there's loads of fun to be had.

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Old 03-23-2007, 03:49 PM   #20
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Quote:
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I've been recommending this game for quite a while now, it's IMO one of the best games around. I've finished it with every clan and it was always a fun experience. When it comes to magic I'd say that the Tremere are my favorite, but every clan has its advantages and interesting gameplay influencing feats. I've also played its predecessor VTM: Redemption, but Bloodlines is much better.
I agree Igyman. 'Redemption' was pretty cool for its time, but 'Bloodlines' raises the bar for White Wolf. 'Tremere' and 'Gangeral' are my favorite. Every time I play the game, I am allways finding something new.

Jack rules! Lol...
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Old 03-23-2007, 03:52 PM   #21
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I agree Igyman. 'Redemption' was pretty cool for its time, but 'Bloodlines' raises the bar for White Wolf. 'Tremere' and 'Gangeral' are my favorite. Every time I play the game, I am allways finding something new.

Jack rules! Lol...
Ha ha, I forgot about Jack, yep, he's great. Another character that really cracked me up was Fat Larry. Oh man...

Oh yeah, a funny fact - the name of the main villain in Redemption was Vukodlak, which is a serbian (my native language) word for werewolf.

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Old 03-23-2007, 04:06 PM   #22
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Ha ha, I forgot about Jack, yep, he's great. Another character that really cracked me up was Fat Larry. Oh man...

Oh yeah, a funny fact - the name of the main villain in Redemption was Vukodlak, which is a serbian (my native language) word for werewolf.
Lol... That is cool.

China Town or Las Vegas? Which do you prefer?
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Old 03-23-2007, 05:11 PM   #23
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Lol... That is cool.

China Town or Las Vegas? Which do you prefer?
Hmmm, I think you mean Los Angeles downtown, or maybe Hollywood, since there's no Vegas in Bloodlines, but to answer, I don't think I prefer any quarter, they all have something cool that makes me like them all. Chinatown, for example has that old former assassin turned fortune teller that always cracks me up and the quest to eliminate his former partner... one of the funniest I've done and also a good reminder that quests in this game can be solved through many different ways and to many different outcomes. Also the armament... err remedy seller from Chinatown is also one of the funniest characters around. Whew, enough rambling and spoiling for now.

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Old 03-23-2007, 05:00 PM   #24
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I actually have heard of this game before from a friend but I never really gave it a try. It sounds like it is something that I would enjoy though so I might get myself a copy of it.


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Old 03-24-2007, 06:02 AM   #25
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Hey, does someone know where I can download some skins? I found this website called Paine's Site. But there are only a few skins there..

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Old 03-24-2007, 02:29 PM   #26
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Quote:
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Hey, does someone know where I can download some skins? I found this website called Paine's Site. But there are only a few skins there..

- Ghost Down
99% of all the skins worth having are on Paine's site. If you look really, really hard, you might find a handful of other sites that have skins on them as well, but almost all of them can be found on Paine's . At least that's been my experience.

tk102 mentioned the music, so I thought I might offer a "suggested playlist" for a homemade music mod (sorry folks, can't make this one available for download):

<all of these tracks can be found in X:\Activision\Vampire - Bloodlines\Vampire\sound\music\licenced>

05. chiasm - isolated replaced with Flesh - Tiesto feat. Jan Johnston
aerial - pound and glaze replaced with Kayama Painters - Endless Wave (Ferry Corsten remix)
asp hole replaced with Only - Nine Inch Nails
genitorturers - lecher bitch replaced with Personal Jesus - Marilyn Manson
ministry - bloodlines replaced with My Girlfriend's Girlfriend - Type O Negative
vesuvius replaced with Never an Easy Way - Morcheeba (this has to be replaced in X:\Activision\Vampire - Bloodlines\Vampire\sound\music\hollywood\asphole also)

last but not least

music_rock2 less muffled and music_rock2 replaced with Strict Machine - Goldfrapp (these can be found in X:\Activision\Vampire - Bloodlines\Vampire\sound\environmental\music)

Personally, I felt these tracks fit the mood of their locations a little bit better than the default music.

EDIT: Also, FWIW, I enjoy playing as a Nosferatu the most

Last edited by Achilles; 03-24-2007 at 02:42 PM.
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Old 03-24-2007, 07:14 AM   #27
Negative Sun
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Damn you stoffe!
You would make an excellent sales person I want this game badly now!
Is there a demo for it to whet my appetite? Cause I can't seem to find one on the official site...



"I killed a man cause he killed my goat."
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Old 03-24-2007, 09:21 PM   #28
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Well, the only Disappointing thing is that when I choose true Brujah... and its almost the same as a regular Brujah. I mean, they should be quite different from one another, and oh... I miss their time stop ability thingy.
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Old 03-25-2007, 01:37 AM   #29
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Ran into my first bug... appears to be a show-stopper for me. I found Lily and freed her. After she kills the entering doctor and completes her dialog with, my character evidently goes into frenzy mode and gets permanently stuck trying to walk out of the door. I can see the a doctor that Lily attacked standing in the hallway. At first I thought this due to the fact that I already had 10 humanity and that the humanity gain from the dialog was driving me into the frenzy. I tried again with 9 humanity but got the same result. Looking for patches...

Edit: Found this thread link
so I reloaded the scene and made sure to not touch my mouse or keyboard. Problem solved... continuing...

Last edited by tk102; 03-25-2007 at 01:49 AM.
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Old 03-25-2007, 03:14 AM   #30
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The Ocean House quest is sooooo creepy! I recommend playing that during the day and/or turning the volume down unless you have nerves of steel. I kept jumping every few moments! I'm playing as a Tremere... Gotta love the billowy skirt



The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers

-Kuruntokai 234, translated by A.K. Ramanujan

[Fic] Shreds of a Dying Belief
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Old 03-27-2007, 06:22 PM   #31
Bob Lion54
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Quote:
Originally Posted by beehoon
The Ocean House quest is sooooo creepy! I recommend playing that during the day and/or turning the volume down unless you have nerves of steel. I kept jumping every few moments! I'm playing as a Tremere... Gotta love the billowy skirt
I still count the Ocean House as one of my favourite areas of any game.

spoiler:
Its doubly amazing considering you never actually fight anyone.


For added creepiness, play through as a Malkavian. You see a few things that the other clans don't.
spoiler:
In the Boiler room right after you turn on the power, if you turn quickly enough, you can see the ghost of the husband trying to stop you. Also, right after you enter the hotel, turn to the right. There is what appears to be a Toreador holding a shotgun. He only appears for a few seconds, so you have to look quickly. Thats all off the top of my head...


Malkavians are my favourite class. I just lover their responses and the developers threw in quite a few "extras" for the class.

spoiler:
The news reporter will occasionally have slightly different stories. There is even a random even where you can talk to him and he tells you a joke.

Your character will actually give you quite a few spoilers, but they are disguised in ways that you won't understand if its your first play through.

"I'm your pet turtle."

Arguing with a stop sign- "Stop" "No, you stop!"

There are so many, but thats all I can think of off the top of my head.


I also love how many of the other vampires respond when they find out you're a Malkavian.

About the unofficial patch: Their is a bug fix that many people think is a bug introduced by the patch. Its concerns Heather Poe.

spoiler:
Talk to her three or four times in the exam room. The patch fixed a broken dialog tree where it would immediately give you the option to feed Heather your blood. It apparently now works as was originally intended.


@stoffe: Love your avatar, by the way!


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Old 03-25-2007, 05:42 AM   #32
SpaceAlex
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I love this game. Anyone that hasn't picked it up yet (because of bugs or whatever), should get it. The unoffical patch fixes pretty much every bug in the game, so there's no reason not to own the game.
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Old 03-25-2007, 05:58 AM   #33
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It's a pretty good game. Bought it the instant it was released.

There was a bug though, a critical one where I had to use console commands just to continue playing. That's annoying, didn't the guys even check if you can play through the game? Anyway, there's a fan patch now, but there wasn't when I played the game...

Anyway, I played a female Toreador. Speed is just the BEST ability. Dodge bullets in a Matrix like way!

Btw can we discuss story here?
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Old 03-25-2007, 10:28 AM   #34
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@beehoon: Stopped playing at the Ocean House last night just after entering the house. Looks like a well-made area.

@SpaceAlex: good to hear about the unofficial patches... I was a little leary to install them.

@Vaelastraz: Which bug is that? It'd be good to recognize it if it happens. And I suppose you can talk about the story line a little, but since there's quite a few of us who are playing for the first time, could you use the [spoiler] tag where necessary?
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Old 03-25-2007, 11:06 AM   #35
stoffe
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Quote:
Originally Posted by tk102
@Vaelastraz: Which bug is that? It'd be good to recognize it if it happens. And I suppose you can talk about the story line a little, but since there's quite a few of us who are playing for the first time, could you use the [spoiler] tag where necessary?
I would guess this is referring to the bug where you can get stuck trying to escape from the Society of Leopold at the end of that mission. (It's quite late in the game, after you've been to all four city districts.) To my knowledge that bug has been fixed in the patch though. At least I've never encountered it when playing.

You could bypass that bug using the debug console to run a function that sets the "mission completed" variables and warp out of the area. But hopefully that isn't needed any more.


Quote:
Originally Posted by StarWarsPhreak
Also, is there a demo somewhere? I'm thinkin' of getting it off steam. It's only 20 bucks.
SpaceAlex, do you have a link to these unofficial patches' homepage?
As far as I know there hasn't been any demo released for the game.

The unofficial patches don't seem to have any homepage of their own that I have been able to find, but you can get them all from here. Since the game engine source code isn't available its mostly superficial scenario bug fixes and modifications though. Nothing essential to play the game, though I suppose they can improve some things if you agree with the changes that they make.

The patch/change notes for the patches are below, if you want to know what they do before spending time to download a 180 Mb patch.


SPOILER ALERT!
Code:
v3.5
----
Placed Yukie into endgame Temple like planned and fixed more props.
Swapped Boris' Colt with a Glock and updated CIS computer details.
Added female Desert Eagle and gave it to hunters, thanks to MooCHa.
Restored about ten unused lines from Jack, Knox, Trip and LaCroix.
Inverted Milligan humanity loss and clarified a tutorial quest log.
Lowered flamethrower lethality and Eldritch Prodigy damage effect.

Fixed missing stealth kill sounds for replica katana and bush hook.
Restored Protean claw effects and solved some smaller text issues.
Added missing lamps to the Ocean House trailer and locked the door.
Stopped Doris from falling in floor and the need to reset options.
Fixed wrong auras of Ash, Barabas and Julius and raised dog health.
Unified irregular maximal ammo values and changed some ammo worth.

v3.4							23.02.2007
----
Added civilian humanity loss to Giovanni, pier and Blood Hunt maps.
Increased chance to notice the Ocean House killer and hid his axe.
Made Giovanni snort girl mortal and added xp for Dementating Chunk.
Restored female rat drain, male Hysteria, Mira and Heather sounds.
Made more Chinatown enemies wield new blade and lowered it's worth.
Placed Gary in council cutscene and synced courtroom sword sounds.
Gave .38 on tutorial completion and an xp but no items on skipping.
Restored Yukie's visible sword and moved Ra blade to Fu Syndicate.
Added unused quest logs and missing muzzle flashes to the tutorial.
Made Mercurio sell the body armor, but only after the Hallowbrook.
Swapped a Tremere history and showed player alive at Anarch ending.

Corrected more misplaced props and replaced "DMP" flickering blood.
Restored missing flamethrower stats and voices at Grout's mansion.
Repaired Romero lip-syncro, cut line and Strauss not giving reward.
Fixed Milligan Pisha bug, Lotus Blossom key board and Carson's pc.
Created a few missing Malkavian lines for Damsel, McFly and Imalia.
Fixed lines of Gary, Kanker, Venus, Jeanette and more text issues.
Restored invisible tabletops and many absent light and lift cables.
Renamed flaming to 'Pyro Crossbow' and adjusted the warrens dates.
Added stealth bonus hints and cut Heather's hair, thanks to MooCHa.
Included Bloodlines editing tools and fixed a Pisha quest log bug.
Adjusted Glock deploy sound and restored missing Desert Eagle ones.

v3.3							11.01.2007
----
Replenished Misti's blood and repaired broken Tremere blood return.
Awarded xp when releasing Julius and restored Ming/Fu connections.
Made ghouling Heather easier again and added camera moving to cfgs.
Gave katanas to Temple and Society enemies and removed respawning.

Prevented Boris' door from closing and Dema from vanishing in view.
Fixed hospital screams and dialogue bugs of Arthur, Cal and Pisha.
Shortened Ventrue loading tip and some histories names to fit page.
Removed flickering reservoir decals and fixed many floating props.

v3.2							30.11.2006
----
Added humanity loss when killing innocents in several combat areas.
Put unused cat model at 609 and replaced flickering blood on Dane.
Modified bad discipline effects for non humans, thanks to Populism.
Used hidden Ithaca sound, gave Colt to Boris and fixed more props.
Renamed Bloodsuckers' to Bats' Communion and updated female Sabbat.
Made Imalia and Mitnick turn better and Isaac give his gift later.

Fixed hunters spawning on main hubs and another Imalia's quest bug.
Repaired possible freeze on freeing Lily and left over respawning.
Corrected GLOCK name, modified clothing text and added cl_smooth 0.
Made sure the fast Nosferatu dies and rendered Empire TV inactive.
Improved first Heather dialogue and fixed Vandal and Bertram lines.
Changed Yukie log, two pc prompts and wrong level re-enter sounds.

v3.1							20.10.2006
----
Unbarred Ming's Temple door and hopefully fixed Beckett's wait bug.
Made Copper leave for infusion and restored Pisha's meal cutscene.
Removed hunter when Ash is gone and erected more tipped over props.
Turned character screens music off and lowered Venus' cut to $125.
Fixed ammo in Romero's trunk and reduced zombie spawning frequency.

Restored Jeanette/Therese struggling scene and a few Heather lines.
Made speech stop when Bruno enters and fixed some Giovanni guards.
Corrected errors in dialogues of Christopher, Milligan and Jezebel.
Deleted theatre statists and restored Larry's quest for Nosferatu.
Changed some weapon infos and moved Giovanni Mansion diving boards.

v3.0							05.10.2006
----
Darkened Beckett's glasses and fixed some others, thanks to MooCHa.
Added speech to Jack's cheat lines and lessened Ming's bar weight.
Granted humanity for persuading Therese and Jeanette to make peace.
Lowered baseball bat, tire iron and new katana skill requirements.

Erected several tipped over props and added a few inspection nodes.
Corrected a few bugs in dialogues of Milligan, Julius and LaCroix.
Moved the bum in the abandoned building and restored his fast exit.
Fixed entering the pawnshop crash caused by sound, thanks to Bogj.

v2.9							13.09.2006
----
Renamed new blade dropped by the asian vampire to 'Replica Katana'.
Tseng will offer the SPAS directly and the flaming crossbow later.
Made Larry's quest independent of buying and fixed briefcase scene.
Released trapped Fu Syndicate guard and added Julius killed lines.

Changed flaming crossbow text and added some more inspection nodes.
Corrected typos and lines for newscaster, Lily, Copper and Vandal.
Removed another warehouse spawning and restored beachhouse weapons.
Fixed superguards at Giovanni Mansion and the bonus Sweeper lines.

v2.8							22.08.2006
----
Made all enemies drop their weapon when killed except the Brothers.
Added missing inspection node to Bertram's CD and many more items.
Unlocked doors to Boris for Venus quest and lowered Dema condition.
Removed .38 got for skipping the tutorial and added the quest log.
Swapped histories around again to alter those that made no changes.
Lowered .38 ammo price and time when crossbow bolts are available.
Added humanity loss for sending Copper and a wrong bloodpacks line.

Moved misplaced Ra texture folder and corrected female wield model.
Restored exploding King's Way runner and altered book loading tip.
Fixed options when asking Trip for weapons and a Prince line error.
Removed respawning warehouse thugs and missing beachhouse weapons.
Made clinic guard not open doors twice and added a Nurse condition.
Fixed Eerie Presence bonus and reactivated the downtown sewer map.
Repaired possible Gallery crash on entry and resetable quest state.

v2.7							08.08.2006
----
Cops now have Glocks and dead enemies will drop somewhat more ammo.
Missing texture for the Ra blade reconstructed, thanks to Xealous.
Made paying angered Vandal easier and added a Gargoyle quest state.
Removed the zoom mode of the 'Jamie Sue' and balanced with damage.
Fixed Eliza not raising Melee and wrong Thistle effect description.
Moved computers and firearms books from Trip to clinic and Carson.

Restored Zygaena appearing in the Red Dragon after talking to Ming.
Fixed wrong conditions in dialogues of LaCroix, Beckett and Tseng.
Circumvented bug that made it possible for Boris to be unreachable.
Corrected several histories in which the Melee bonus did not work.
Repaired bug that could make Imalia angry before getting her quest.
Fixed python script errors in Grout's Mansion and Vesuvius levels.

v2.6							27.07.2006
----
Added missing xp for plague quest and fixed Hannah quest state bug.
Made Tseng not offer blood as he doesn't even know about vampires.
Venus will now give you a constant $250 payment when you visit her.

Removed another double Malkavian line and clarified two quest logs.
Fixed a bug that reset Yukie's quest if you spoke with Ming again.
Made Chunk not be in the Asylum anymore after you met him downtown.

v2.5							30.06.2006
----
Made Mitnick mail his reward already after the first schrecknet hub.
Raised chances for Jeanette and Therese peace and Jeanette winning.
Lowered Persuasion requirements for all Giovannis to the same value.
Hacking and lockpicking powerup models centered, thanks to DDLullu.
Modified xp and log for one plague quest state, thanks to Acleacius.
Made Mercurio morphine quest update if you already had some on you.

Fixed xp gain for entering Gallery Noir by seducing Chunk once more.
Removed a surplus Malkavian line and altered some answers to Venus.
Restored missing Masquerade redemption for ways to get rid of Patty.
Fixed Glock walking animation and changed the Ra blade description.
Repaired VV and Jeanette sending you their emails at the wrong time.
Corrected a condition when telling Damsel about the Chang brothers.

v2.4							13.06.2006
----
Visible fangs added to all vampires missing them, thanks to DDLullu.
Raised Obfuscate frame rate with autoexec.cfg, thanks to Acleacius.
Made it possible for all clans to get the secret info from Johansen.
Fixed a stats condition issue that may result in several new lines.
You will receive a point of humanity for warning Wong Ho about Ming.
Gaining the Tremere haven is now independent from the quests order.

Restored Jeanette encounter that somehow got lost in recent changes.
Changed conditions and text for entering gallery with Chunk's help.
Corrected two lines to Isaac and Knox and changed a Muddy quest log.
Fixed speaking to LaCroix before going to the Society another time.
Removed double Masquerade redemption gained by taking care of Patty.
Added variable for Vick's death that may clear up connected quests.

v2.3							23.05.2006
----
Put ten 'Jamie Sue' rounds in Romero's trunk for the cemetery quest.
Lowered humanity points gainable during the serial killer dialogue.
Standardised key names in options, loading tips and tutorial popups.
Made charity money stay available after the paintings were slashed.
Decreased kick of Mac 10 and Steyr Aug and restored Ra blade damage.
Removed illogical player@directory prompts from computer terminals.
Altered an Imalia line and a quest state for "bonus" magazine quest.
You'll lose a point of humanity for giving the pendant to Jeanette.
Stopped VV sending her poster so you won't miss out on Gary's email.

Repaired 2.2 bug of Giovanni and Hitman quests not being recognized.
Persuading Jeanette and Therese to make peace is like intended now.
Checking of texts and subtitles concluded by RobinHood70 and myself.
Fixed a double answer to Gary and modified Viktor/Maria Persuasion.
Altered some histories that made no change, no sense or added items.
Shortened a line of Strauss that wrongly claimed moving your stuff.
Changed a Pisha line to reflect the possibility you killed Milligan.
Added the missing graph files for the modified Venture tower level.
Corrected one last name on the Santa Monica busstop and sewer signs.
Stopped dead Malcolm sending mail and Adam repeating a line of his.
Fixed small bugs in Damsel, Knox, Beckett, Venus and Ming dialogues.
Restored lost lines of Flynn and moved some Malkavian lines around.
Removed bug allowing all clans to move using one downtown sewer map.
Correctly stated Brujah Unarmed bonus and Nosferatu Seduction zero.
Made speaking to LaCroix before going to the Society possible again.

v2.2							22.03.2006
----
Included the unused histories so that each clan has seven plus none.
Swapped trouble making history conditions with similar limitations.
Provided twenty places for Malkavian voice whispers during dialogue.
Restored welcome lines of Bertram including xp gain and log update.
You will lose a humanity point when making Ash exchange his clothes.
Fixed graphics of baton, VV photo, Megahurtz card and Gary's tapes.
Restored xp gain for entering the Gallery Noir by befriending Chunk.
Made Bruno attack on lockpicking the Giovanni Mansion meeting-room.
Removed respawning at Lotus Blossom, Temple, Venture and Giovanni's.
Making love to Jeanette is now possible before taking on her quest.
You will lose humanity for taking money for solving the Tawni quest.
Moved Giovanni loading tips up and added lost lines of the sweeper.
Removed Gallery Noir key after use and made several items droppable.
Lowered additional damage done by all weapons using the zoom modus.
Renamed flaming crossbow 'Kuei-jin' and lowered both bow accuracies.

Repaired 2.1 story state continuity bug after talking to the Changs.
Checking of text and subtitles continued by RobinHood70 and myself.
Corrected one occasion where Mr. Ox would not give the right reward.
Fixed missing state and xp for bad luck Talisman quest from Mr. Ox.
Changed text of Isaac, Beckett, Romero, Knox and Bertram's postures.
Added infos for flaming crossbow bolts and made vendors offer them.
Removed Barabus line calling you a Cammy and fixed a line with Mira.
Fixed Venus giving you a quest twice and a question about Jeanette.
Awarded xp for killing Bruno Giovanni in the second mansion map too.
Fixed quest state reset on drop and re-pick up of the Salvage card.
Added Pisha line about quest item and checked state for another one.
Corrected a warrens sign and added lines for Malkavians and Kanker.
Removed an endsequences taxi bug and added some missing level names.
Made Strauss offering you money or taliman and fixed a Chunk error.
Repaired not working Muddy quest fix and modified plague quest logs.
Mr. Ox will react correctly when you already have aquired the eyes.
Restored Yukie to shop from the start and set lock difficulty to 10.
Prevented activating hubs a second time and revisiting Ocean House.
Made Tseng talk only of known people and Johansen scream more often.
Deleted invisible blocks at the warehouse to provide stealthy exit.
Fixed wrong conditions of Gimble, Jack, Strauss, Bertram and Slater.
Wong Ho and hostess will be gone from the Red Dragon for all clans.
Removed bonus for stealth killing Johnny and made guards more aware.
Changed Grout quest log, sewer key description and a Mitnick email.
Modified Milligan's Intimidate dialogue so that it makes more sense.
Many Malkavian responses and Dementation uses fixed by RobinHood70.
Fixed Protean tutorial text, body armor description and a quest log.
Corrected Tawni quest failure warning to work for all quest states.

v2.1							10.02.2006
----
Moved occult items from warrens and Tseng's to be rewards of Mr. Ox.
Made everybody lose a humanity point for sending Milligan to Pisha.
Swapped damage of Desert Eagle / Colt Anaconda and SPAS-15 / Ithaca.
Moved one Tawni quest camera into the kitchen to fit Imalia's text.
Made letting Julius go free for money end up with humanity balanced.
Lessened damage for frenzy check and corrected shown armor ratings.
Added line so you can give the CD to Bertram if you already have it.
Made CDC guys leave later and Chunk not send you up again at times.
Stealing charity money will not cost humanity if you know its usage.
Made vendors sell SWAT rifle bullets and lowered price of fire axe.
Created new braid icons and placed unused chewing gum in Ramen shop.

Corrected typos, mapname LA to downtown and subtitles to fit speech.
Removed npctemplate* files, delete those if found in /vdata/system.
Renamed Sabbat Thug speaker name to Thug and a few Trips to Vandals.
Redid lost changes to Wong Ho dialogue about the silver haired man.
Made Giovanni guard at the rear entrance of the mansion speak again.
After giving Ash the bloodpack it will be gone from your inventory.
Fixed Damsel recognizing Malkavians and Romero offering them pimpin.
Repaired more problems in Hitman quest and added a new quest state.
Added plague bearer quest log hint and allowed sewer-warrens detour.
The morgue computer will now mention Crumb only after he is around.
Restored sounds for the Ra blade and made killing Lu lower humanity.
Fixed dialogues asking Flynn about Castity and Wong Ho about glaze.
Made Dane cop acknowledge quest and repaired sending Patty to Pisha.
Added a line for Skelter and deleted a tutorial answer for Ventrue.
Replaced wrong use-icons in Venture Tower and lower Giovanni levels.
Fixed Strauss dialogue about Gargoyle weakness and one quest state.
Plugged Ash introduction hole and Therese knowing ghost item riddle.
Restored a broken Vandal line and conditioned a response for Nines.
Fixed telling Damsel of the alliance and corrected feed loading tip.
Deleted icons of unopenable doors at Lotus Blossom and Luckee Star.
Fixed Mitnick's reward and corrected text on three inventory models.
Modified discipline options for Kerri and removed a line with Knox.
Changed Ji's superhero and Johnny's ******* lines to reflect gender.
Removed taxi driving you to Mercurio in the end game if he is dead.
Deleted imperfect threat to LaCroix and fixed three wrong xp titles.
Added conditions to Beckett's Assyrian dialogue and removed a loop.

v2.0							13.01.2006
----
Removed the annoying sidetable in Gary's lair and hid two map holes.
Made crossbow bolts purchasable sooner and added a doll easter egg.
Provided baseball bat and tire iron to anyone skipping the tutorial.
Lessened MAC-10 kickback on firing with increasing firearms skills.
Made Empire clerk bisexual, responding to Seduction from either sex.
Corrected Hitman quest rewards and added peace-talk lines for both.

All dialogues matched to speech and fixed thoroughly by RobinHood70.
Repaired a lot of lines that were not audible to female characters.
Removed Empire key after use and continued standardizing many names.
Made Prince react to Persuasion for money when sending you to Ming.
Restored additional lines of Jack, Imalia, Ming-Xiao and the cabbie.
Fixed money bugs with Bill, Hatter, Heather, Misti and prostitutes.
Moved dance spot at club Confession because of the cross-zoom error.
Removed an exploit with Copper and fixed Jeanette taking the knife.
Restored Ventrue specific Prince dialogue and some more unused text.
Corrected bug caused by 1.9 corruption that broke Chinatown quests.
Restored feeding on rats that would not work for some people in 1.9.
Changed wrong status display for the power of pump 118a in warrens.
Fixed problems with morphine quest and more after angering Mercurio.
Restored unused Nosferatu and Malkavian lines of Tseng and Wong Ho.
Fixed possibility of Beckett not talking on return from the Society.
Cut exclamation of Nadia that was audible when she was not present.

v1.9							01.12.2005
----
Let Ra blade cause more damage instead of not working faster attack.
Relocated Pearl of Dubai and the pulltoy to Kilpatrick's bailbonds.
Put Obfuscate and lockpicking powerups in sewer and downtown havens.
Removed critical bum cutscene and illogical Pisha feeding cutscene.
Put unfinished dogs at Giovanni Mansion and fixed Mira dialogue bug.
Granted occult hacking powerup as reward for doing Mitnick's quest.
Placed two of the unused female raver models at the club Confession.

Made Grout's wife fully visible and repaired a Muddy quest shortcut.
Fixed a bug with Patty appearing in the alley although she is dead.
Replaced location labels of the missing sewermap with worldmap ones.
Made the Hallowbrook hotel's naming consistent throughout the game.
Resized unspectacular lower resolution fonts for better readability.
Made Hannah actually die at the time that she is supposed to do so.
Corrected the corrupted Intimidation font "W" at higher resolutions.
Fixed a quest bug with the Fu Syndicate elevator and an Isaac text.

v1.8							21.10.2005
----
Restored female Sabbat and put three into the first Hallowbrook map.
Added the missing Dodge II manual to second Giovanni Mansion level.
Placed the Pearl of Dubai and the occult braid into the SM pawnshop.
Put the unused male asian nurse model into the Santa Monica clinic.
Created Justicar guards at Giovanni Mansion and fixed a synchro bug.

Continued adjusting location names by correcting bus and sewer maps.
Corrected a wrong dialogue option for female Malkavians with Nadia.
Made cemetery quest easier and fixed Romero raising female firearms.
Removed unused subdirectories on two of the Kamikazi Zen computers.
Fixed several dialogue errors regarding Beckett, Flayton and Hatter.
Repaired dialogue getting cut of in the Fu Syndicate for Nosferatu.
Fixed Carson's appartment key not being removed when it's been used.
Corrected formatting of a few haven pc emails and the Sin Bin note.

v1.7							02.09.2005
----
Lessened the sway of zoomed weapons and balanced with magnification.
Replaced some male hunters at the Leopold Society with female ones.
Made Yukie give you the Ra blade instead of taking it from Chastity.
Restored original funny answers when not being able to read a tome.
Provided a xp for keeping Zhao alive and modified quest accordingly.
Restored original models for the low and high grade computer tomes.
Awarded a xp for killing Bruno Giovanni and changed log accordingly.

Fixed bug of Heather not appearing at the haven for female vampires.
Corrected wrong name of the cafe and other locations and map names.
Restored many mistyped intimidate options and some answers to Pisha.
Fixed feat conditions in Muddy bum dialogue and a missing variable.
Corrected bug that made it possible to get Ox's harvest quest twice.
Repaired wrong subtitles speaker names for Vandal and other people.

v1.6							08.08.2005
----
Lowered lockpicking skill needed for chemical substances door to 10.
Made Model Citizen quest show failure directly after leaving Tawni.
Re-branded Uzi, Mac 10, Glock 17c, Ithaca and both Remington rifles.
Adjusted damage values of Steyr Aug, SWAT rifle and Ithaca shotgun.

All dialogues were spell checked for typos and more by Paul Moloney.
Several mistyped variables found could provide additional dialogue.
Corrected still not working Hitman quest fix and other related bugs.
Fixed variables in texts of Ash, Bertram, Boris, Venus and Mitnick.
Reconstructed lip-synchro for the misplaced Isaac text moved by Dan.
Prevented triggering the building scene before getting Muddy quest.
Fixed double option with wrong link in the dialogue file of LaCroix.
Renamed Blood Purge and spell checked every text besides subtitles.
Cleared up the log texts of the Muddy quest and Pishas occult quest.

v1.5							14.06.2005
----
Awarded a xp for getting Imalia's magazine to compensate money loss.
Provided a humanity point for not telling Hannah that Paul is dead.
Lowered award for freeing Ash from the Society of Leopold to one xp.
Adjusted knockback ranges for McLusky, SWAT rifle and the shotguns.

Corrected some errors in Hitman quest log, dialogues and doll texts.
Fixed bugs in the dialogue files of Ash and Velvet for extra lines.
Corrected a bug that kept the Santa Monica haven active for Tremere.
Modified the dialogue files of Damsel and Isaac to fix bad options.
Fixed Hitman quest bug that showed failure when making them friends.

v1.4							04.05.2005
----
Removed illogical placed flamethrower and Ra blade from Hallowbrook.
Made rifles and crossbows use single shots to fit reload animation.
Put flaming crossbow, torch and flamethrower at the Leopold Society.
Chastity will have the Ra blade and a crossbow can be found nearby.
Imalia's magazine quest is now also available after her Tawni quest.
Made CD quest available to all clans as Malkavian lines were there.
Vendors will sell crossbow bolts and Slater sells a crossbow itself.
Changed damage of blunt weapons to fist < arm < baton < bat < iron.

Barabus will not be in the Fu Syndicate anymore after you have left.
Repaired SWAT rifle crosshairs and set damage close to 'Jamie Sue'.
Fixed Tawni and friend noticing you before accepting Imalia's quest.

v1.3							23.03.2005
----
After providing Romero with a sexy night he will give you his rifle.
Made Bach drop rifle or sword on defeat, may remove teleport light.
Provided two xp for freeing Ash from the Society of Leopold caverns.
The White Cloud doors in Chinatown are unlocked from the beginning.

Modified inventory texts of 'Jamie Sue', Bach's rifle and Steyr Aug.
Removed Dan's "Ginger Swan fix", because the quest was not updated.
Isaac-Tzimisce dialogue line will disappear after quest is complete.
Corrected some subtitles so the Hengeyokai surprise is not spoiled.
Changed lots of subtitles so not every thug is called a Sabbat thug.
Edited quest log texts of Necromantic to prevent misunderstandings.
Corrected Isaac dialogue options so you can't get his gift right on.
Changed the strange "untie" lines in the Johansen dialogue options.
Removed Yukies untakeble sword and changed the dialogue accordingly.
Modified some dialogue of Wong Ho in regard to a silver haired man.
Yukie will not appear before you visited the Temple to fit her talk.
Wong Ho and hostess will not be in the Red Dragon after he is gone.
The Hallowbrook Hotel cutscene will only happen if Heather is alive.

v1.2 - LAST OFFICIAL PATCH RELEASE BY TROIKA
-----
fixed an indentation error in warrens.py that was causing scripts to 
stop working

v1.1
-----
included romero's dialogue file, so the fix from v1.0 stands a 
better chance of working this time around

v1.0
-----
patch now automated (and merged with leopatch) -> undone
prince/beckett cutscene fix is back in
fixed a typo in beckett's dialogue that was breaking an auto-link 
(thanks to doug thompson)
fixed beckett's dialogue trailing off as you're teleported into the 
ventrue lobby
fixed romero locking up if you're a woman, you flirted with him and 
completed the zombie quest
fixed imalia's newspaper from appearing when you fail the tawni 
quest
fixed the society of leopold crash with style and grace (meaning all 
clans should now transition unbugged to the correct landmark in la)
undid a previous mess i'd made of gary's poster quests - should work 
as originally intended now

v0.9
-----
fixed beckett trying to increase your scholarship when it's already 
at max (thanks to Executor for this and the similar fix in v0.8)
updated fix for society of leopold exit crash (see leopatch0.3.rar)

v0.8
-----
removed the prince/beckett cutscene fix until a reported bug is 
confirmed/fixed
placed the sound file for a line of isaac's dialogue in the correct 
directory (had been incorrect since v0.1)
fixed beckett trying to increase your inspection feat and failing - 
now increases investigation instead

v0.7
-----
hunters won't spawn if the courier is behind the fast buck in 
hollywood - should stop people being killed during this cutscene
the highlight for imalia's newspaper shouldn't appear when the 
newspaper isn't there anymore
shouldn't be possible to get stuck in vv's dialogue so that you 
can't take the chastity quest
if you get the quest log entry for the igor quest from venus, igor 
should be there
the prince/beckett mini-cutscene/broken convo bug should be fixed 
(i disabled the cutscene)
updated fix for society of leopold exit crash (see leopatch0.2.rar)

v0.6
-----
if you try to use the locked computer in warrens4 without the 
keycard, the keycard is highlighted if your inspection feat was too 
low to highlight it automatically
cleaned up brother kanker's dialogue - shouldn't get stuck in a loop 
anymore
zygaena shouldn't be in the red dragon after you've killed him 
anymore
shouldn't teleport to kingsway mansion after watching snuff film 
with isaac
shouldn't be able to get stuck with vandal's dialogue so he thinks 
you're on the replacing lily quest when you're not
if you've already read about rolf toten on the krimeputer when you 
find the bail bond, you don't need to read about him again
if you've already read about virgil crumb on the krimeputer when you 
get the driver's license, you don't need to read about him again
should no longer get a masquerade violation for convincing the 
serial killer not to kill again
should now get xp for completing the replacing lily quest
relinked the xp award for finding lily's items to the experience 
table
fixed a logic error in beckett's dialogue that resulted in "no valid 
responses" when talking about disciplines

v0.5
-----
if you've already read about ginger swan when you talk to the 
courier, you shouldn't need to go back and read again -> removed
bonus xp for completing warehouse quest without killing should now 
be awarded even if you don't make it to beckett before the timer 
runs out
fixed another incorrect gender reference in samantha's dialogue

v0.4
-----
should no longer be able to get both rewards for the hitman quest in 
chinatown
bonus xp for completing warehouse quest without killing should be 
awarded
isaac should now no longer refer to everyone as a toreador
gargoyle quest completion lines should now stop reappearing before 
you've been to king's way, not just after
isaac should give everyone a gift for completing the king's way 
quest
fixed some responses to samantha in hollywood that were referring to 
the player as the incorrect gender

v0.3
-----
xp for killing bach and saving johansen in the leopold quest should 
now be given
when intimidating vandal, you should now get the free bloodpack
fix for society of leopold exit crash (see leopatch0.1.rar)
added changelog.txt for those who want to know exactly what's been 
altered -> removed

v0.2
-----
the computer in the nocturne theatre being hackable for mitnick's 
quest before you've even met mitnick
mercurio giving morphine quest reward twice if you have morphine the 
first time you meet him
skipping the tutorial now gives lockpicks, the .38 and two xp
food critic quest should now always give reward, only worked in v0.1 
under very specific circumstances (if you've already completed this 
quest, you'll notice it become unfinished in your log - go to your 
haven and type "tomSetQuestFour()" to complete it and get the reward)
dialogue option from asylum blood donor showing up for the 
confessions blood donor when playing as a female

v0.1
-----
lily's sire's license plate not showing up in quest log
mercurio not selling the swat rifle
food critic quest not giving a reward
serial killer quest failing when persuading him not to kill again
isaac's conversation not allowing anyone but toreadors to mention 
the tzimisce
gargoyle quest completion lines constantly reappearing in isaac's 
conversation
dialogue line showing up twice when venus gives you money
melee attacks doing zero damage when breaking obfuscate level 1 or 2 
with an attack
being able to tell strauss you solved his gargoyle problem even if 
you didn't know he had a gargoyle problem
gary's email quests for the posters sometimes not all appearing

Last edited by stoffe; 03-25-2007 at 11:22 AM.
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Old 03-25-2007, 10:38 AM   #36
PoiuyWired
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Yes its wonderful. *sigh* too bad you can't play as Revanos, anyone have a link to a mod site?
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Old 03-25-2007, 10:57 AM   #37
swphreak
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I heard about how this game was amazing, but had a crapload of gamestopping bugs. Have they not fixed it by now (officially)? I guess going out of busniess will make things harder. It's been out for awhile hasn't it?

Also, is there a demo somewhere? I'm thinkin' of getting it off steam. It's only 20 bucks.

SpaceAlex, do you have a link to these unofficial patches' homepage?
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Old 03-28-2007, 02:35 AM   #38
igyman
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Yeah, the Malkavian is the most comedic clan to play with. I forgot most of the characters' reactions to him but I do remember Jack's first comment was extremely funny and as for the TV guy, I'd say ''Hello TV'' was one of the funniest lines I've seen.

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Old 03-28-2007, 09:31 AM   #39
stingerhs
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well, i just got this game at y'alls recommendation off of Steam for $20. it took me 2 hours to download it at 425KB/sec (approx. 3 Mbps). so, it had better be good or i'm holding you guys accountable.


See the struggle of the faithless lot as they negate their time
How low to sink to the depths of their frame of mind


Last edited by stingerhs; 03-28-2007 at 02:25 PM.
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Old 03-28-2007, 11:07 AM   #40
Jae Onasi
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Quote:
Originally Posted by stingerhs
well, i just got this game at y'alls recommendation off of Steam for $20. it took me 2 hours to download it at 425MB/sec (approx. 3 Mbps). so, it had better be good or i'm holding you guys accountable.
Don't worry. The question is, will you be mad at us when it sucks up all your time and you won't be able to sleep at night after the creepy parts.

I was playing through Grout's mansion last night and got scared so bad by one of the guys nearly jumping on top of me that I jumped and startled the kids who were across the room playing on the desktop.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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