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03-03-2008, 10:58 AM
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#2
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The Keeper of Peace
Join Date: Apr 2006
Location: Canada
Posts: 1,275
Current Game: Pheonix Wright
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That is very good resolution for the maps. If only the hud, characters and weapons would follow
"There's gotta be a better way to make a living"
-Kyle Katarn
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03-03-2008, 03:35 PM
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#3
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Up all night to get lucky
Join Date: Dec 2003
Location: Beautiful USA
Posts: 2,626
Current Game: Real Life
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Excellent...can't wait!
If I die today, I'm happy how my life turned out
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03-10-2008, 01:14 AM
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#4
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English spoken in What
Join Date: Aug 2006
Location: What?
Posts: 4,724
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Haven't played this game in a few years, but this may be a good excuse when he finishes it.
Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton
There is no room in this country for hyphenated Americanism.---Teddy Roosevelt
I never forget a face, but in your case I'll make an exception.---Groucho
And if you all get killed, I'll piss on your graves.---Shaman Urdnot
How would you like to own a little bit of my foot in your ass.---Red Foreman
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03-10-2008, 01:29 AM
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#5
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Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
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wow... impressive
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
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03-18-2008, 07:58 PM
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#6
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Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
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wow,this looks real good.cant wait to play it!
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04-06-2008, 05:50 PM
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#7
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Junior Member
Join Date: Apr 2008
Location: Cloud City,Michigan
Posts: 290
Current Game: Morrowind!
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I'm suprised people still play Dark Forces 1.
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04-27-2008, 11:41 AM
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#8
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Forumite
Join Date: Sep 2007
Location: Helheim.
Posts: 658
Current Game: TSL if I can get it to run.
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not bad 
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06-05-2008, 04:32 PM
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#10
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Lurker
Join Date: Mar 2008
Posts: 9
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Several releases have been made, up to Build 7f. In addition a big release is in the works that will add a bunch of new features such as more levels, in game menus, front-end and possibly cutscenes. Check out the forums for more details.
http://www.df-21.net/phpbb/viewforum.php?f=7
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08-18-2008, 07:34 PM
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#11
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Lurker
Join Date: Mar 2008
Posts: 9
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New Build: Alpha Build 8 Released!
The Alpha has been released! The first 3 levels, plus many other features have been implemented.
These include:
*Titlescreen & in-game configuration menus
*Cutscenes.
*Agents & saves.
*Custom gobs (limited support so far).
*Thermal Detonators.
*More enemies (Probe droids, Interrogation Droids, and more).
*VUEs (3D object animation while in level).
*Proper fonts - no more windows fonts.
and much more.
You can look at the forum topic here for download:
http://www.df-21.net/phpbb/viewtopic.php?t=1339
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10-24-2008, 11:26 PM
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#13
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Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
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Fantastic, i am so glad you have kept working on this. Looks great.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
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09-02-2009, 01:40 PM
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#14
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Lurker
Join Date: Mar 2008
Posts: 9
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DarkXL Continues
After some delay in development, DarkXL is continuing. The project is moving over to a new website, where you can view screenshots, movies, read development posts, read the FAQ, download the latest version or visit the forums. Check it out and let me know what you think!
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09-02-2009, 04:47 PM
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#15
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Elementary.
Join Date: Aug 2008
Location: Pennsylvania
Posts: 757
Current Game: Rayman: Origins
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Quote:
Originally Posted by lucius
After some delay in development, DarkXL is continuing. The project is moving over to a new website, where you can view screenshots, movies, read development posts, read the FAQ, download the latest version or visit the forums. Check it out and let me know what you think!
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Wow, looks great. BTW, are any Dark Forces mods compatible with this?
"There is no such thing as coincidence, only inevitability" - xxxHoLiC
"Justice? But I don't serve justice, Watson, I serve the truth." - Sherlock Holmes
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09-02-2009, 04:57 PM
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#16
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Lurker
Join Date: Mar 2008
Posts: 9
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Quote:
Originally Posted by Ping
Wow, looks great. BTW, are any Dark Forces mods compatible with this?
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While there are still some issues with many fan levels, ultimately the goal is to have most, if not all, of the fan made levels work correctly in DarkXL. In the new (unreleased) build, even complex levels such as Dark Tide 2, Dark Tide 4 and Harkov's Defection render correctly.
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09-02-2009, 09:03 PM
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#17
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Elementary.
Join Date: Aug 2008
Location: Pennsylvania
Posts: 757
Current Game: Rayman: Origins
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Quote:
Originally Posted by lucius
While there are still some issues with many fan levels, ultimately the goal is to have most, if not all, of the fan made levels work correctly in DarkXL. In the new (unreleased) build, even complex levels such as Dark Tide 2, Dark Tide 4 and Harkov's Defection render correctly.
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Ah, good. Just wondering as I didn't learn about the DF modding community until about a year ago. Much too late for me, IMO.
"There is no such thing as coincidence, only inevitability" - xxxHoLiC
"Justice? But I don't serve justice, Watson, I serve the truth." - Sherlock Holmes
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09-03-2009, 12:49 AM
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#18
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Lurker
Join Date: Mar 2008
Posts: 9
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Quote:
Originally Posted by Ping
Ah, good. Just wondering as I didn't learn about the DF modding community until about a year ago. Much too late for me, IMO.
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There's a few people working on levels now and again. If you look at the Screenshot of the Day on the blog you'll see some images from a demo of one of them that was released today. (Click on the image to see the Screenshot of the Day post)
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09-03-2009, 04:04 AM
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#19
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Lurker
Join Date: Mar 2008
Posts: 9
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More information about the "Screenshot of the Day" on the blog - it shows off fan made levels and other screenshots using the development build as well as interesting DarkXL screenshots submitted by users. I plan on updating the SotD roughly every day (thus the name), so check it out.  There's also an archive so you can view previous Screenshots of the Day.
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10-18-2009, 12:39 PM
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#20
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Awesome. I hope it doesn't suffer the same fate as Cybercraft's Dark3D project (ie: developer got angry with people's complaints and quit).
Good to see there's something playable released... that's a great start!
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10-25-2009, 02:48 AM
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#21
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Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
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I am watching this with great interest and anticpation. thanks a lot L for the great work on this. Almost all the classics that were in need of updating are now either done or in process in some way or another. Remarkable time for the classic SW games.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
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11-03-2009, 11:31 PM
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#22
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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I know this thing is a way from completion, but I wonder if you'd consider adding a multiplayer module when it's finished?
You know, something basic, like four player deathmatch through the maps or something. It would seem all you'd have to do is create spawn points and a front and back sprite for multiplayer (of Kyle).
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03-01-2010, 05:55 AM
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#23
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Whoa, I see I missed a ton of updates... Jan 13-Feb 9. Woot! (*reads*)
Some choice shots:
Multiplayer? Outlaws support? "Exciting" is hardly the word I would use. 
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03-12-2010, 02:16 AM
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#24
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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And I see a new version is out (9.02). Can't wait to try it (even though it's a long way from complete).
Officially stickied... 
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03-12-2010, 05:56 AM
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#25
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Messed around with it for awhile (played levels 1-3 and flipped through the rest). Registered for the DarkXL forum but something seems to be wrong (oh well, I'll mess with it later).
My system specs (yes, this rig is old as dirt now):
ATI AllinWonder 9600 (128 mb vram)
AMD Athlon XP+ (2 Ghz)
Windows 2000 Pro
DirectX 9.0c
256 mb sd pc133 ram
Soundblaster Live!
My impressions so far, since I can't post there yet:
Performance is great. The controls feel a little bit sticky at times (Kyle gets hung up on some walls or drifts around a bit). I remember the movement in the orginal being a little "ice skatey" at times, but not quite this bad. It's not severe though, just a little annoying at times.
A few menu options are missing, like the "blaster shield" option (it's a cheat, I know). It would be nice if you could bind more than one key to a function.
As lucius the author pointed out on the official forums, the player HUD is minimized right now, rather than scalable. You can't destroy the little 3D "mouse droids," to get batteries.  You can't use secondary fire, and the cheat codes don't work (but you can float and "clip" up one level or through one door at a time with the touch of a button).
I see you can use command line darkxl -x to "unlock" all the levels, but really only the first three are playable, and even the Moff Rebus mission (Anoat City, mission 3) didn't complete, I had to "cheat" to clip through the door doors at the end and it wouldn't finish when I tagged Rebus.
You can't pick up or use any other weapons beyond the ST Rifle and Thermal detonators, and any enemies beyond the three standard imperials, the probe and torture droids, dianogas and grans just stand there and don't attack (and your shots go right through them). The cutscenes sometimes have pauses or stutter between transitions (the music cuts out completely for the opening crawl). The "bonus cutscene" of Kyle "gearing up" from the demo can't be added to DarkXL yet like you can to regular Dark Forces.
So the mouse droids scurry around but can't be destroyed. The other "3D" enemies, that is the laser turrets and "droid welding arms" aren't animated at all and can't be affected, which makes the game a lot easier because you can just waltz past them in complete safety.
On my video card the "bloom" option unfortunately made big black boxes around sprites and made some rooms totally dark (until you picked up a powerup in that room). Turned it off and things were fine.
Still, pretty impressive thus far, it LOOKS GREAT, and having perfect mouselook/mouse aiming really helps and makes the gameplay seem natural and modern in that way without feeling out of place.
Anyway, great so far, keep up the good work!
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04-06-2010, 05:50 PM
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#26
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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So how is 9.03 coming along?
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06-21-2010, 03:14 PM
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#27
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Well it's been about a month since the author said this project was "not dead."
Obviously I know what it's like to have delays in a project, so no pressure. 
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