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Old 04-28-2009, 12:21 PM   #1
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4 classes per side

Ok at first I was upset about the limitation of BH to Sith only. I figured that meant that it was 4 classes per side. That meant it would be severely limiting. Then I thought about it some more.

In the original KotOR we had a total of 3 classes to choose from(in the beginning). It didn't seem limiting or boring even though all 3 essentially walked through the same footsteps of each other. However with TOR, each class will have its own story line. So even IF there are only 4 per side, it isn't like other MMO's where even with 30 different classes you essentially run the same course in leveling. If they keep some of the ideas from KotOR even two Bounty Hunters may not be even near the same.

So with that out of the way, what are your thoughts on how even if it's only 4 classes per side, it could still be more diverse than games with 8 or more classes not attached to a side.


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Old 04-28-2009, 12:28 PM   #2
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I honestly think there will be more than 4 classes per side. Perhaps some classes will be shared?

Even still, I agree with you- When it's coming from Bioware, 4 classes are more than enough.

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Old 04-28-2009, 12:50 PM   #3
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I think you're right and it will be 4 per side since we have seen the Bounty Hunter as Empire only, but who knows it could be more. The 8 total classes was only a rumor and not actually confirmed.


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Old 04-28-2009, 02:01 PM   #4
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Yeah the 8 classes was an early quote, and could have been taken out of context. That's why my post is covered with "if"s

But as I said even with only 4 per side, that's still 6 more story lines than most MMO's.


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Old 04-28-2009, 02:05 PM   #5
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Yep, we will definitely see more story content with this game than any other MMO.


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Old 04-28-2009, 02:28 PM   #6
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Indeed, in KotOR, the choice of your class would only influence how you'd handle combat situations. In TOR, each class will experience its own story within the bigger picture.

If there are 8 classes in total, then the amount of content to explore, and the amount of stories to get told will be vast. To tell each story with the same kind of quality, and making a unique experience for every class, is something else, and will be the real challenge.


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Old 06-05-2009, 11:13 AM   #7
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Interesting to note that the SWTOR site now has 8 classes.

Looks like 4 per side may be a reality.

Here's my speculation
Sith side:
Sith<- referenced enough times likely to be a class
BH
StormTrooper?(mentioned in the gamespot interview as a class)
medic?<- pure speculation

Reoublic side:
Jedi<- referenced enough times likely to be a class
Commando
Smuggler(official now as it has it's own class forum and they only like mentioned the smuggler class like 8000 times in all the interviews for E3)
Doctor?<- pure speculation


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Old 06-05-2009, 11:27 AM   #8
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My guess,
Sith:
sith
bounty hunter
Storm trooper
Assassin Droid - think of hk47 different models and be able to customize parts

Republic
jedi
smuggler
trooper
diplomat -think of leia from star wars

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Old 06-05-2009, 07:21 PM   #9
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Promoting a huge number of »different playable classes« is one of the most mis-used and deceiving proclamations in the realm of MMORPGs. Seriously, what does it really matter, if a game has 30 different classes to choose from if the only thing that sets each class apart is e.g. one single talent or backstory twist.

I'd prefer keeping it bold and simple, with only a few classes to choose from, as long as these classes are perfected and solid. Besides, if all things go as planned, I'll only be experiencing one of these classes post-launch and hopefully in quite some time thereafter.


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Old 06-05-2009, 09:37 PM   #10
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http://www.swtor.com/info/holonet/classes

this page shows that there will be only 4 classes each.

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Old 06-07-2009, 02:44 AM   #11
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I imagine The trooper and Bounty Hunter will be the Brute/Tough Guy of the bunch.

Smuggler...well, it'll probably be a smidgen tougher physically than scoundrel for K1.

I'd imagine some kind of Scout or Technician class?

Yeah I'd imagine some kind of "all brains" class...politician or scholar, perhaps?

Meh, just guesses.
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Old 06-07-2009, 06:55 AM   #12
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Well, the smuggler class probably is that scout class.

Quote:
GS: We also understand that this profession will be highly skilled at reconnaissance. What are some of the scouting skills and abilities that smugglers will have at their disposal?

Damion Schubert: In the battlefield, the smuggler's skills allow him to find cover spots overlooked by others. The smuggler is also very good at moving around unseen and can use the element of surprise to deadly effects.

http://e3.gamespot.com/story/6210545...tories;story;2
I've heard people wondering what "class" the Twi'lek companion in the Deceived cinematic could have been. Although I usually don't entertain the idea of going in too deep with cinematics, dissecting them into game terms, I find it kind of interesting still. Particularly by the short scene where the Twi'lek is shooting dual blasters. I mean, this character seems quite independent of its Sith master that I probably could imagine some kind of purpose with this. Besides, the Bounty Hunter is portrayed...so...who knows.


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Old 06-07-2009, 07:03 AM   #13
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Smuggler - Assassin anyone?
or maybe
Smuggler - Agent

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Old 06-07-2009, 07:13 AM   #14
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Well, what's the difference between an assassin and a bounty hunter? I mean, they kind of overlap, don't they?


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Old 06-07-2009, 07:15 AM   #15
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Well if you watch the video they are pretty much using them as epic troopers killing loads of people by spamming aoe's, while as a smuggler was like taking cover and tricking people, so you could decide if they are the same or not.

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Old 06-07-2009, 07:22 AM   #16
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I don't think they are the same.

I think BH and Trooper mirror each other.

I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.


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Old 06-07-2009, 01:52 PM   #17
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Quote:
Originally Posted by Saenjaina View Post
I don't think they are the same.

I think BH and Trooper mirror each other.

I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.
I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.


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Old 06-12-2009, 06:18 PM   #18
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I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.
Sith Spy?
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Old 06-09-2009, 10:12 PM   #19
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Healer class for each side? Its a staple of most mmo's. But it will be hard making a fun storyline for a straight up healer class. I would enjoy for once having a mmo with no healer class. It would be nice when wanting to do group stuff you just take what ever guys you want. None of the needing tanks healers and fill in rest with dps.
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Old 06-11-2009, 12:33 AM   #20
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I'm actually kind of wondering if the healer class will be in the game. Granted ya kinda need them for group runs to rez. But it would be neat to see if they can somehow impliment a system where you don't NEED to have a healer class.


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Old 06-12-2009, 10:47 AM   #21
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Id really love it if you couldnt choose to be a jedi/sith. I dont want another Post Song SWG where every man and his dog is a jedi running around.

People should have to full fill some sort of quest/criteria to become part of either faction. Whether its similiar to holo village or what ever
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Old 06-12-2009, 11:05 AM   #22
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Being a Jedi or a Sith is a fundamental element in TOR. If you don't want that this is not the game for you. It's always been planned and it what this period of time is about. The problem in SWG was that there were no accounting of Jedis being around in that period. So the fact that some were just romaing about, casually, totally ruined the game in its context.

This is worlds different.


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Last edited by Saenjaina; 06-12-2009 at 11:54 AM.
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Old 06-12-2009, 11:23 AM   #23
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Yeah, in this time period there are thousands of Jedi and Sith across the galaxy, so it would make no sense not to have them playable from the get-go. That is why this is such a perfect setting for an MMO, because everyone wants to be a Jedi or Sith and now it actually makes sense that there will be so many.


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Old 06-12-2009, 12:05 PM   #24
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You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes, they could just restrict the number people are allowed to create per account.


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Old 06-12-2009, 12:55 PM   #25
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Wouldn't the Jedi stand in for a healer class ?

I mean most lightside powers in SW games are all about protection, improving (buffs and stuff) and healing.
Though the Sith ofcourse don't do things that way...

It'll be nice to know what these last classes might be.
Perhaps you can play as an Astro droid

Supreme hacking skills!


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Old 06-12-2009, 02:45 PM   #26
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You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes
That's quite an unfounded statement. Besides, there are lots of examples of non-force wielders being very capable of dispatching force users.


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Old 06-12-2009, 12:51 PM   #27
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They aren't better than other classes. Balance is essential to MMO's, and they won't forsake that because in almost every story, the Jedi is better than the normal soldier. But it's not so far-fetched to think of a non-Jedi to be as powerful as one. We aren't talking about a normal soldier with his blaster pistol. We're talking about the most elite soldiers of the Republic, the best Bounty Hunters in the galaxy, the best smugglers in the world.

I also think we'll see a lot of people not choosing Jedi or Sith as their main. The Bounty Hunter class, especially, attracts a lot of attention.


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Old 06-12-2009, 06:16 PM   #28
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What archetypes are we missing now? The trooper/BH would probably be the heavy armor, heavy weapons tankers; the smuggler would be light armor, light weapon opposite...
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Old 06-12-2009, 08:39 PM   #29
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Almost everyone seems to guess a spy/assassin kind of character. It's very likely. I have no idea what the other classes will be, though.


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Old 06-12-2009, 08:46 PM   #30
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Just remember everyone... This means there will be 4 classes each AT RELEASE


Who knows how many more they'll add down the track


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Old 06-13-2009, 08:53 AM   #31
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Just remember everyone... This means there will be 4 classes each AT RELEASE


Who knows how many more they'll add down the track
You mean SWTOR will have it's own NGE?
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Old 06-12-2009, 09:15 PM   #32
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Yeah, I imagine just like any proper MMO there will be expansions with new classes, etc...But that's a long way down the road.

Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.


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Old 06-13-2009, 06:12 AM   #33
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Quote:
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Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.
Mara Jade was the Emperors right hand, its quite a popular character.


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Old 06-13-2009, 08:05 AM   #34
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The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.

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Old 06-13-2009, 02:05 PM   #35
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The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.
That is a good point. The only thing is if they want to make a true counterpart to the Smuggler class, well the Smuggler is ranged and the Sith Assassins from TSL were melee. Then again, BioWare seems to not acknowledge the existence of TSL, so we probably won't see anything close to that game anyways.


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Old 06-13-2009, 03:26 PM   #36
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But counterparts doesn't have to be complete mirrors of each other. Imagine WoW before Shaman and Paladin became shared.

If they could make a game that has two sides with each their own completely unique classes. Now that would be a game worth playing. That would add some meaning to choosing side.


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Old 06-13-2009, 03:40 PM   #37
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Yeah, I guess they don't need to be exactly the same. But I do expect something along the lines of the Bounty Hunter - Trooper.


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Old 06-13-2009, 05:33 PM   #38
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My speculation is:

Republic side:
1) Jedi
2) Trooper
3)smuggler
4)Medic (speculation)

Sith side:
1) Sith lord
2) Bounty Hunter
3) Spy (speculation)
4) Assasin or Commando (speculation)
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Old 06-13-2009, 05:39 PM   #39
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right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....

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Old 06-13-2009, 05:56 PM   #40
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right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....
In SW lore the Sith are always about the offence. It makes sence that Bioware don't give the Sith side a healing class. Besides, both Jedi and Sith lords have force healing, a basic force power that can be used by both light side and dark side, same as force run and force jump.
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