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08-01-2009, 03:18 PM
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#1
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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Heads Up Display
In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting.
I think that the H.U.D in SWBF3 should actually display information.
What do you guys think?
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08-01-2009, 09:06 PM
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#2
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,630
Current Game: Deus Ex forever
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Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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08-04-2009, 01:48 PM
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#3
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Join Date: Jun 2007
Posts: 21
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Quote:
Originally Posted by jawathehutt
Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything
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There is an indicator inside of the Reticule that shows how much ammo you have left in your clip.
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08-02-2009, 01:45 PM
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#4
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Join Date: Jul 2008
Location: BC
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Current Game: Uncharted 2
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but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon
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08-03-2009, 03:22 AM
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#5
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,630
Current Game: Deus Ex forever
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Quote:
Originally Posted by shukkoku
but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon
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Ill be honest, who cares, when I'm playing a game, I would much rather have a HUD that displays everything I need to know in a decent looking manner over how something looked in a movie.

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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08-03-2009, 01:12 PM
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#6
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Join Date: Jul 2008
Location: BC
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Current Game: Uncharted 2
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yes, but I didn't feel like it displayed enough, And it didn't have any personality. I'm saying it should display more and look attractive
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08-03-2009, 07:16 PM
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#7
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Wizard of Yendor
Join Date: Mar 2008
Location: 127.0.0.1
Posts: 566
Current Game: Abandoned Realms
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It doesn't feel pretty, or witty, or gay? True, it was just slapped together, but it's never really impeded my gameplay.
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Originally Posted by LordJhredmo
It is LucasArts.
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08-04-2009, 01:42 PM
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#8
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Junior Member
Join Date: Sep 2008
Location: USA
Posts: 331
Current Game: Crysis 2,Dead Space2
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Quote:
Originally Posted by shukkoku
In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting.
I think that the H.U.D in SWBF3 should actually display information.
What do you guys think?
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Well, SWBF 1 and 2 is mainly 3rd person. I don't think that they did very well with 1st person in SWBF 1 and 2. Anyways, if you are looking through someone's eyes then you are seeing the screen in front of their face. In 3rd person it's like there is a camera attached to a kite which is attached to your person't back with a string. So it makes more sense for there to be little or no HUD in 3rd person than 1st person to me.
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08-04-2009, 03:43 PM
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#9
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Wizard of Yendor
Join Date: Mar 2008
Location: 127.0.0.1
Posts: 566
Current Game: Abandoned Realms
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Sniper rifle uses 8 shots/clip. Tell me right off the top of your head how many ticks inside the reticule == how many shots left.
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Originally Posted by LordJhredmo
It is LucasArts.
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08-08-2009, 06:35 AM
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#10
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Rookie
Join Date: Jun 2007
Posts: 21
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There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand.
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08-08-2009, 06:45 PM
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#11
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Wizard of Yendor
Join Date: Mar 2008
Location: 127.0.0.1
Posts: 566
Current Game: Abandoned Realms
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Quote:
Originally Posted by SG-17
There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand.
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You're living in SWBF, bud. They changed it to 8 in SWBFII.
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Originally Posted by LordJhredmo
It is LucasArts.
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08-08-2009, 12:43 PM
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#12
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,630
Current Game: Deus Ex forever
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When Im sniping, I dont want to bother with that. Just give me a number, if anything it probably would have required less work than the whole tick mark thing. Not to mention, on some brighter maps like Hoth, those tick marks become invisible to the snow, which makes them even more useless than they normally are.

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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08-09-2009, 02:40 AM
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#13
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Rookie
Join Date: Jun 2007
Posts: 21
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Nope, it is only 5 shots a clip in SWBFII.
At least in the PS2 version. 5 rounds a clip, 7 total clips.
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08-09-2009, 12:40 PM
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#14
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Join Date: Jul 2008
Location: Vancouver, B.C., Canada
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Current Game: Battlefront II
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PC
We have 56 total rounds in a sniper's pack of clips. 8 rounds per clip. Do the math. That makes a total of 7 clips in a full pack.
∵∴∵ R E I G N ∵∴∵ Sith Empire
PvE ♦ PvP ♦ RP-lite
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08-09-2009, 03:59 PM
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#15
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Rookie
Join Date: Jun 2007
Posts: 21
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Why would they have made the total ammo different in the different versions? There are only a total of 35 rounds in the PS2 version.
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08-09-2009, 04:40 PM
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#16
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Wizard of Yendor
Join Date: Mar 2008
Location: 127.0.0.1
Posts: 566
Current Game: Abandoned Realms
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Quote:
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Originally Posted by LordJhredmo
It is LucasArts...
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As he said.
Quote:
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Originally Posted by LordJhredmo
It is LucasArts.
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08-09-2009, 07:20 PM
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#17
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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I guess there wasn't enough communication between the workers
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08-22-2009, 02:19 AM
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#18
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Just a Time Traveller
Join Date: Jul 2006
Location: Hogwarts
Posts: 1,525
Current Game: SpecOps:The Line (PS3)
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I think it would be cooler to NOT have a HUD, maybe just a ammo counter...
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08-25-2009, 08:58 AM
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#19
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Junior Member
Join Date: Sep 2005
Location: Boston, MA USA!!! XFIRE: triphammer666
Posts: 314
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Quote:
Originally Posted by GeneralPloKoon
I think it would be cooler to NOT have a HUD, maybe just a ammo counter...
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Ditto. Ammo counter around the reticle or something.
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08-22-2009, 02:28 AM
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#20
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The New Tax Collector
Join Date: Jan 2008
Location: Thailand
Posts: 1,898
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I'd like to see something like what they did with RC. Where you can see the inside of your helmet. It really gives you the feeling of being a normal trooper.
Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q
I don't want to get my hopes up, but it's like the planets are aligning or something.
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08-25-2009, 02:08 AM
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#21
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Rookie
Join Date: Nov 2008
Posts: 12
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As long as it's not like in BF2. I didn't like the tick ammo counter and I didn't like the huge enemy health bar. RC style might get too messy and resource stealing, and what about rebels who don't have implants?
The first thing is to make 1st person smoother a la Halo, Half Life, COD or most quality FPSs. In depth HUD is useless if I feel like a tank
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