Currently working on a robe replacement pack for the first kotor and possibly for TSL. What this robe pack will do is replace the original game robes and make them more interesting looking. Unfortunately bioware made some...lol lets face it. They gave us T-Shirts for jedi robes. They aren't horrible just not as interesting as they could have been. So with this robe pack, I am hoping bring something unique to the table. Or in the least something cooler looking than the in game robes.
The first robe I am working on is none other than the Qel Droma robes you get from the caves in korriban. One thing that bothered me about these robes is that there wasn't really anything special style wise. They look like the jedi robes you get when you pass your test on dantooine. So I am creating 2 variations of this robe. One is heavily based on how he was portrayed in "Tales of the Jedi" comics. The other will be based on how he looked before he was killed in the shyrackk caves. Here is my finished progress on the comic one.
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Next I will work on the second variation. It will be a pick and choose kind of thing and both should work in game with out cheats.
Now I am looking for beta testers so I will leave 4-5 spots open to those who wish to give input(and you will be credited)
going to upload some pics tomorrow. I have already completed the textures for the dark jedi, dark jedi knight and dark jedi master. Haven't made a uti for them yet. All three are different looking so it's not the same boring texture for all robes( going to do the same to the jedi ones). Think I am going to redo the star forge robes as well. Darth Jaden is a huge inspiration for me, and after studying her style she has taught me a few tricks. I am probably going to create my own clothing texture for pants for the noble looking jedi master robes. It will truly be something of mine since I will be modeling some clothing I have and take a pic of them and make them into a texture for the pants.
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Good news and bad news. Bad news is that the lighter tan looking qel droma robe variant had terrible lighting issues. Good news is that this is the new and dare I say better looking one.
Tested in game ,so far the texture works fine. Now onto the jedi robes and When I get the chance, ill post images of the already completed dark side robe variants.
Looking good. Might I ask what you mean by lighting issues? Like what happened, specifically?
The only way to get my desired color was to use a pallete I created and soft light with a brush on 80%. That produced the tan/movie like one. However in game, the shadows for the collar caused a very distracting glow/brightness. It didn't look professional in most angles and especially under lighted areas. so with much debate and many attempts to produce the same color...I just gave up after 3 days. Instead I drew inspiration from Cay Qel droma's robes(Which in the story were passed down to his cousin Ulic Qel droma.) I still have the original PSD file if you want to take a look at it.
However in game, the shadows for the collar caused a very distracting glow/brightness.
I'm not the most credible source - in fact I'm hardly a source at all - but it may be a graphics card issue. I used to run KotOR with a NVIDIA Graphics Card, and the graphics looked fine. But after switching to Intel, the graphics changed radically. Textures sporadically appeared and disappeared on Dantooine, the metals got strikingly shinier, and above all else, a lot of glows from equipment. You'll need more than just one person to verify this though. Best of luck fixing your issue man!
I probally got the lowest specs of anybody on this forum, my pc always lags on the Endar Spire pretty good. From the pics they both look good but because of my specs i probally wouldnt be able to tell the difference i run KotOR on medium graphics.
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Well let me link you my older version rogue, all you need to do is record a very short video on any given light source. I am using a pentium(which gives me problems up the nutts and bolts of a astro droid while playing kotor).
Brief update. This still is under heavy construction but should be released after Christmas. I haven't forgotten my beta testers either! Also The jedi knights ones have been canceled but the Qel Drome ones and the 3 sith variants for ever class will be up!
Nice going so far, but what I'm really looking forward to is your input on the Dark Jedi robes. Vanilla robe textures like PMBI02 and PFBI02 just look kind of mashed up from distinct pieces of cloth, and the greenish/brown highlights in some places look like they don't make sense. I've been meaning to redo those for a while, but I'm still trying to think up a proper base texture.
As for the Qel-Droma robes you're working on, there's one issue that needs to be pointed out, and that is that Ulic wore the blue robe, while his brother Cay wore something else. Cay's robe then passed down to Duron, who wore it after Cay's death and was killed in the Shyrack caves. According to Shadows and Light, the robe Duron and Cay wore was more of a beige-cream tunic with darker reddish-brown pants and a flowing hooded cape suspended with a chain. Now taking that cape out of the equation, we're left with something like this, which I've done a few days ago:
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HOWEVER, this should in no way discourage you from continuing to make these robes. I haven's found any information as to what happened to Ulic's blue robe after his death, so you could make it available as a completely distinct robe with different attributes, and you can make it appear on one of the worlds associated with Ulic's journeys as a Jedi. There's a lot of possibilities here; use your imagination!
I'm more of a '3d fabricator' than a '3d modeller', meaning I prefer to construct things from reference, blueprints or schematics rather than to design stuff of my own.
Ok im having trouble with something. Is there a way to make it so that the game reads the custom texture I made for the qel droma robes to only work for this robe and not change the texture for all the brown robes? These are done, should be able to give these to my beta testers by January.
Sure. Just change the texture variation in the uti file to another number, then rename the texture to include that number.
So, if you set the texture variation to 30, then your textures will be called PMBI30.tga and PFBI30.tga.
Simples.
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Thank you, its taking quite some time to perfect these. My beta testers and I have made sure that they only effect the appearance of the qel droma robe you get on korriban. Ill see if I can get some male shots in.
I toned down the gold on the boots for a few reasons. I noticed Cay didn't have such a highlighted scheme in his torso area. I will still use that texture in the future though. Shoot, maybe there will be a third variation.
or not
Depends on how much homework my college professors give me over the next 2 weeks.