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11-16-2012, 02:07 AM
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#1
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Scripting help and new FX
I've been trying to get the scripting part of new powers down pat, and I haven't had any luck. In total, there are twenty six powers I need scripts for, twenty four of which are buffs.
I also need some help with creating new visual effects, such as a re-coloured 'drain' effect, and I don't know what needs to be done to accomplish that. So if anyone has some spare time, and doesn't mind doing scripts for others, please give me a hand.
P.S
I think someone once said passive feats were possible to mod. I'm not sure I understand; does that mean buffs, or feats like two-weapon or conditioning?
It is better to have it and not need it than to need it and not have it.
Last edited by bunjeeman; 11-16-2012 at 02:30 AM.
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11-16-2012, 04:00 AM
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#2
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,099
Current Game: The Old Republic
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Quote:
Originally Posted by bunjeeman
I also need some help with creating new visual effects, such as a re-coloured 'drain' effect, and I don't know what needs to be done to accomplish that.
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Do you mean something like this?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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11-16-2012, 04:08 AM
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#3
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Thanks for pointing me there, but I meant the visual on the target, not the attacking Jedi.
It is better to have it and not need it than to need it and not have it.
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11-16-2012, 05:27 AM
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#4
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,099
Current Game: The Old Republic
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If you're not talking about the beam itself, are you talking about the effect at the end of it?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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11-16-2012, 05:52 AM
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#5
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Yes, the field of static orange that surrounds the target of the drain life power. Changing that to red, I think, would make a good rage visual. Also, it would be a good start for some further experimentation with visuals.
It is better to have it and not need it than to need it and not have it.
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11-21-2012, 12:26 PM
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#6
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 229
Current Game: Master of Orion 2
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Quote:
Originally Posted by bunjeeman
Yes, the field of static orange that surrounds the target of the drain life power. Changing that to red, I think, would make a good rage visual. Also, it would be a good start for some further experimentation with visuals.
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Check the "fx_tex_*" files in KT. That's what I did for my lightning re-skin mod(I had to use fx_tex_07).
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11-22-2012, 12:21 AM
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#7
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Okay, thanks. Now, about the scripting; is there anyone who I can get to help (i.e. Tell me what codes to use, how to type them, and not just for buffs (the only thread on here is for buff effects))?
It is better to have it and not need it than to need it and not have it.
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11-22-2012, 02:55 AM
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#8
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 229
Current Game: Master of Orion 2
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Quote:
Originally Posted by bunjeeman
Okay, thanks. Now, about the scripting; is there anyone who I can get to help (i.e. Tell me what codes to use, how to type them, and not just for buffs (the only thread on here is for buff effects))?
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I'm gonna give this to ya fast, and I won't be able to help for a little while.
You need to do everything you did for a buff power, except:
1.) "SWFP_HARMFUL = FALSE;" needs to be set to "TRUE".
2.) You need to specify a target other than yourself or a friendly person. My suggestion is to use the GetNearestCreature function(ask somebody for help if you have to).
3.) And don't forget to make the effects apply to the new target and temporary.
If you need any more help on this, since I won't be available for a little while, post your problems in Qui-Gon's Script Shack.
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