Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:
blending additive
envapmap window
If anybody knows how to fix this, give me a holler.
Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:
blending additive
envapmap window
If anybody knows how to fix this, give me a holler.
I suppose this might be ... impossible but well ... how about having a shield that turns off once not in combat??
that would at least fix the "non-combat" clipping issues ...
a smaller shield would help somehow probably??
and turning on/off would be more "hollywood-friendly" ...
after all ... you did turn those landspeeders driveable ...
Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:
blending additive
envapmap window
If anybody knows how to fix this, give me a holler.
Try using decal 1 instead of envmap window and see how you get on.
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Oh, if my earlier suggestion doesn't work, try removing the blending additive too, so you're left with just decal 1.
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
You could try making the shield transparent using the 'opacity' material property in Max. I don't know where that is in 3ds, but in gmax this is in 'maps' in the material editor, beneath 'blinn basic parameters'. I don't know if it'll solve your issue, but it's how I made the first sword here.
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