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Old 09-15-2003, 12:36 PM   #11
Wudan
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Join Date: Oct 2002
Location: Salt Lake, UT
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Quote:
Originally posted by ASk
According to what we arrived at, shifts are affected by parent bone rotations, and also can't be simply added (since I initially conceived them as vectors). Sadly, I tried to search for more info on the net, and did not find much. For now, the current solution stays.
It should be possible to unflatten what is flattened, and unrotate what is rotated


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I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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