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10-07-2003, 09:05 PM
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#1
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Join Date: Mar 2002
Posts: 41
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Need Help - Can't align textures on patches...
The Surface editor for JO used to have a separate window for editing textures on patches, but since I dl'ed the editor for JA that GothicX mentioned, the surface editor is different, and is seemingly missing the functions I need from the surface editor, like CAP for instance. Any ideas where those functions went?
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10-07-2003, 09:19 PM
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#2
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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It's just Shift+S after selecting the mesh.
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10-08-2003, 03:18 AM
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#3
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Join Date: Mar 2002
Posts: 41
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thanks, that used to be built into the Surface editor for JO...
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10-08-2003, 09:39 AM
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#4
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Shift+S was also in the previous versions. I contacted the GTK developers, and the normal menu will probably be back.
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10-08-2003, 04:14 PM
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#5
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Join Date: Mar 2002
Posts: 41
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Great, I was unaware of the Shift S for the older versions, because it was built into the surface editor. More convenient if you ask me...
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10-08-2003, 05:07 PM
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#6
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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Depends how you worked, Cap/Fit etc are great if all you want is basic control over meshes but if you want to truly control how a texture fits to a mesh, you need Shift+S, I've always used it to control exactly how my textures look on meshes...saying that I rarely use meshes for basic stuff like patches etc, they tend to form corridors and so on and so need to be manipulated extensively.
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10-08-2003, 09:29 PM
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#7
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Join Date: Mar 2002
Posts: 41
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I use patches more than meshes, so the Surface Editor worked for me in JO...
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10-09-2003, 04:33 AM
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#8
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Um..."patch meshes" are one thing...patches = meshes...
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10-09-2003, 09:29 AM
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#9
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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Ok my definition was loose but I think we both meant patches as in the stuff people use the most - cylinder and caps, we both knew what we meant but used poor english, I apologise 
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10-11-2003, 01:21 AM
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#11
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
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I'm starting to pick up some really advanced patch creation and texturing techniques from ydnar, a guy named K wrote a huge guide on patches, creation, texturing, more than most of all know combined. He never released it. 
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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