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11-20-2003, 10:03 PM
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#1
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Since people don't notice the separate mapping showcase...
2 wedgemaps. *Cough.*
(You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.)
(JA versions coming soon.)
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11-21-2003, 09:42 AM
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#2
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Existential to the Core
Join Date: Jun 2002
Location: NJ, USA
Posts: 1,061
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(LOL. Awesome  Mwhahha! I finally have that map! Great job Wedge.)
- Formally hated, praised, and known as Pnut_Man
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12-02-2003, 11:34 PM
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#4
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Join Date: May 2002
Location: Radio Free Europe
Posts: 1,145
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Who'd have thought Louis had hair like that eh?
I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with?
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12-03-2003, 07:05 AM
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#5
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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What would you be pleased with most, if you're a patch maniac? 
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12-03-2003, 08:06 AM
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#6
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Join Date: May 2002
Location: Radio Free Europe
Posts: 1,145
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Yeh, I think I see what you mean
TE really is most....patchnificent!
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12-03-2003, 01:46 PM
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#7
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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Nice word.
*files that one into the Eldritcabulary for future use*
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12-03-2003, 02:41 PM
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#8
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say.
However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors.
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12-05-2003, 01:02 PM
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#9
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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12-06-2003, 08:41 PM
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#10
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway.
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12-06-2003, 10:45 PM
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#11
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently.
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12-07-2003, 12:18 AM
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#12
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors.
Awesome map by the way.
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12-14-2003, 11:50 PM
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#13
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Rookie
Join Date: May 2002
Posts: 209
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Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it.
Thanks.
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12-15-2003, 01:53 PM
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#14
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...
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12-15-2003, 03:40 PM
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#15
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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I fixed the error by replacing gold_globe with this...
textures/erulanei/gold_globe
{
qer_editorimage textures/erulanei/gold_globe.jpg
{
map $lightmap
}
{
map textures/erulanei/gold_globe
tcGen environment
blendfunc GL_ONE GL_ONE
}
{
map textures/erulanei/gold_globe
blendFunc GL_ONE GL_ONE
glow
}
}
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