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01-04-2004, 06:18 PM
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#1
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Join Date: May 2002
Location: Plymouth, UK
Posts: 66
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new custom CTF map
hi guys here is a map i made back in november for jedi academy. its a ctf map inspired by the yavin single player mission, please let me know what you think. the .map file / custom models are in the pk3 aswell if you wanna take a look
download http://www.kripzclan.co.uk/torchy/maps/torchyctf1.zip (4.9MB)
*edit*
can an admin move this post to the mapping showcase forum please (if this is the wrong forum!) 
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01-04-2004, 06:28 PM
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#2
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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I want your babies.
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01-04-2004, 06:34 PM
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#3
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Join Date: Jun 2002
Posts: 408
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No! His babies are mine!
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01-04-2004, 07:10 PM
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#4
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cryptoscripter
Join Date: Jun 2002
Location: Finland
Posts: 1,087
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Wow. Looks amazing! Great work! I almost wish I'd play MP...
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01-04-2004, 08:57 PM
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#5
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Join Date: Mar 2003
Location: In Europe.
Posts: 678
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Very nice map! Lots of pick up and looks very profesional. 
-QUOTE------
Every cock fights best on his own dunghill.
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01-05-2004, 12:48 AM
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#6
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Octavarium
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,915
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Quote:
Originally posted by Thrawn42689
No! His babies are mine!
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*kills you for his babies*
Mine!
Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
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01-05-2004, 01:23 AM
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#7
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Looks sexy. Nice natural-seeming terrain. Two big toes up for this map.
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01-05-2004, 07:47 AM
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#8
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Join Date: Apr 2003
Posts: 187
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Loved it, nice CTF flow. Needs bot support bad though.
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01-05-2004, 08:14 AM
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#9
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Rookie
Join Date: Dec 2003
Posts: 36
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wots your fps like on this map
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01-05-2004, 08:14 AM
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#10
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Rookie
Join Date: Dec 2003
Posts: 36
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wots your fps like on this map
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01-05-2004, 09:10 AM
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#11
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Join Date: May 2002
Location: Plymouth, UK
Posts: 66
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thanks for the kind replies, glad you like the map! and im very flattered you want my babies... i'll hold you to that
i was a bit reluctant to add bots, mainly cos they always follow the same path so it must get a bit boring playing them  , and also because when i tried adding bots they had trouble navigating the areas around the bridge and the ledges. i could upload a bot file for anyone who wants one though
i tried to keep the r_speeds within the boundaries of other raven ctf maps but they are a bit higher i guess  . but i get 60 - 100 fps with a 1.5gig athlon / gf2 on 1024x768 high detail
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01-05-2004, 12:55 PM
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#12
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Bots don't always follow the same path. Sure, if you spawn ONE bot only in a map and spectate following them, they'll go through the route from start to finish. But with other players in the map, they'll deviate to investigate interesting things, pick up needed health packs, trail other players, etc. They can branch from one section of the route to antoher nearby section, or reverse direction.
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01-06-2004, 01:58 AM
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#13
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Rookie
Join Date: Oct 2003
Posts: 62
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I just had a chance to test the map ingame. Its a awesome looking map and has a decent flow to it. I would add this to my server rotation.
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01-06-2004, 02:00 AM
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#14
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Rookie
Join Date: Oct 2003
Posts: 62
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Sorry for the double post was having loading problems
Last edited by [FotF]Maddog; 01-06-2004 at 02:32 PM.
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