lfnetwork.com mark read register faq members calendar

Thread: Weapon Modeling How-To
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-16-2003, 03:21 PM   #1
tarafudge
 
tarafudge's Avatar
 
Join Date: Dec 2002
Posts: 93
Question Weapon Modeling How-To

The title may have been alittle misleading. Does anyone in this hairy place know how to replace guns in Jedi Knight II: Jedi Outcast with your own models? And Ive made animation for the weapon I made, I was wondering how to use my own animation.

This is really important to me. Please help, and if theres any good posts on here, maybe this thread could possibly be a sticky.

I NEED TUTORIALS.
tarafudge is offline   you may: quote & reply,
Old 03-09-2004, 10:39 AM   #2
JedI_XtRmIsT
Rookie
 
JedI_XtRmIsT's Avatar
 
Join Date: Feb 2004
Location: wouldn't u like to know...STALKERS!!!
Posts: 240
did u try packing it into a .pk3 file then put it in your Gamedata\base folder? if not then try that it may or may not work i don't know i don't mod these 2 games i mod KOTOR
JedI_XtRmIsT is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Modeling > Weapon Modeling How-To

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:03 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.