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05-15-2004, 04:26 AM
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#1
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Join Date: May 2002
Location: California
Posts: 471
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Harrier II Vehicle Model
Nuff said
Harrier II % 98
Helicopter % 89
Tank % 76
Boat %89
I plan on releasing these very soon with my Solid Snake Model Pack. And yes, the boat, chopter and tank will have mutiple riders

Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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05-15-2004, 09:43 AM
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#2
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Hey, cool...I may have to snag some of your vehicles for a non-SW SP mod I'm starting!
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05-15-2004, 10:45 AM
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#3
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Join Date: May 2002
Location: Nashville, TN
Posts: 416
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Woah ... !
I've got a bad feeling about this...
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05-15-2004, 11:43 AM
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#4
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Now this should be good.

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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05-15-2004, 12:27 PM
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#5
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Rookie
Join Date: Feb 2004
Location: England
Posts: 44
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A boat...COOL!
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05-15-2004, 02:46 PM
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#6
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Join Date: May 2002
Location: California
Posts: 471
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AH YES! Thanks all!
BTW, to add too the boats and chopter, I will have riders showing and so will the turrent man on the Tank
Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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05-16-2004, 04:44 PM
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#7
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Junior Member
Join Date: Feb 2004
Posts: 248
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Harrier...
Holy....
****adicous....
i love you kitty!......
Does it has sounds of shooting and rockets?
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05-16-2004, 06:20 PM
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#8
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Join Date: May 2002
Location: California
Posts: 471
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Yep 
Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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05-17-2004, 09:40 AM
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#9
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Junior Member
Join Date: Feb 2004
Posts: 248
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man Kitty Your so Damn Amazing! but for a boat? wouldnt that need a new class?
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05-17-2004, 11:00 AM
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#10
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Awesome work, I might have some use of your vehicles in some future projects.
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05-17-2004, 12:23 PM
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#11
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Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
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Would that boat only work in water, if not it's going to look really weird 
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05-17-2004, 02:06 PM
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#12
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Forumite
Join Date: Mar 2004
Location: Totally lost
Posts: 554
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That Harrier looks friggen awesome...and a Solid Snake skin pack...awesome. 
My sig is stupid.
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05-18-2004, 01:59 AM
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#13
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Join Date: May 2002
Location: California
Posts: 471
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Thanks
No the boat doesn't need to be a new class.
And btw, I ahve released my Solid Snake Model Pack awhile ago but I am coming out with a update soon (200+ skins, supports HydroBall and teh OJP ect ect).
Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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05-18-2004, 11:35 AM
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#14
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Rookie
Join Date: Nov 2003
Posts: 46
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oh yeah... like your stuff 
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05-22-2004, 12:45 PM
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#15
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Junior Member
Join Date: Feb 2004
Posts: 248
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Kitty Could i PLEASE get a beta of the harrier it looks so cool!
if so my email is erivanmierle@planet.nl
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05-22-2004, 03:24 PM
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#16
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Oh, let the guy finish it.
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05-22-2004, 05:33 PM
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#17
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Join Date: May 2002
Location: California
Posts: 471
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The Mesh is done, just having problems with the tags. If anyone can help. That would be great:
harrier
{
name harrier
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 240
width 200
height 320
g2radius 320
centerOfGravity "-0.222 0 0"
speedMax 2400
turboSpeed 4000
turboDuration 2000
turboRecharge 6000
speedMin 0
acceleration 25
decelIdle 12
accelIdle 20
speedIdle 1200
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.1125
bankingSpeed 0.5
rollLimit 45
pitchLimit 80
//rollLimit -1
//pitchLimit -1
braking 30
mouseYaw 0.003
mousePitch 0.003
turningSpeed 6
turnWhenStopped 0
traction 18
friction 0.75
speedDependantTurning 1
maxSlope 0.65
mass 500
//armor 3000
//malfunctionArmorLevel 500
//health_front 300
//health_back 200
//health_right 250
//health_left 250
armor 750
malfunctionArmorLevel 400
//armor 1800
//malfunctionArmorLevel 600
health_front 200
health_back 200
health_right 400
health_left 400
toughness 75.0
model harrier
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/tieF"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/TF_front"
icon_back "gfx/menus/radar/TF_back"
icon_right "gfx/menus/radar/TF_right"
icon_left "gfx/menus/radar/TF_left"
crosshairShader "gfx/menus/radar/TF_reticle"
soundOn "sound/vehicles/tie/on.wav"
soundLoop "sound/vehicles/tie/loop.wav"
soundOff "sound/vehicles/tie/off.wav"
soundFlyBy "sound/vehicles/tie/flyby.wav"
soundFlyBy2 "sound/vehicles/tie/flyby2.wav"
soundHyper "sound/vehicles/common/hyperstartimp.wav"
soundTurbo "sound/vehicles/tie/flyby.wav"
soundfire "sound/vehicles/tie/flyby.wav"
exhaustFX "ships/tiefighter_exhaust_turbo"
turboFX "ships/tiefighter_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/TF_explosion"
trailFX "ships/truckex"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/TF_nose"
lwingFX "ships/TF_lwing"
rwingFX "ships/TF_rwing"
flammable 1
hoverHeight 80
hoverStrength 10
explosionRadius 400
explosionDamage 1000
explosionDelay 5000
surfDestruction 1
landingHeight 100
/300
weap1 rebel_laser
weap1Delay 150
weap1Aim 1
weap1AmmoMax 40
weap1AmmoRechargeMS 500
weap1Link 1
weap2 atst_rocket
weap2Delay 500
weap2Aim 1
weap2AmmoMax 15
weap2Link 1
weapMuzzle1 rebel_laser
weapMuzzle2 rebel_laser
weapMuzzle3 atst_rocket
weapMuzzle4 atst_rocket
weapMuzzle5 atst_rocket
weapMuzzle6 atst_rocket
cameraOverride 1
cameraRange 500
cameraVertOffset 20
cameraPitchOffset 10
cameraFOV 100
cameraAlpha 0
}
I just wanted to have it to fire two ine guns (will make efx things later) from the front area and then the others, rockets, from the wings but it an't working...oddd
Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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05-23-2004, 07:56 AM
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#18
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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You probally should get in contact with tfighterpilot. Im sure he can get problem fixed.
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