lfnetwork.com mark read register faq members calendar

Thread: Compile questions...
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-30-2004, 12:48 PM   #1
|GG|Carl
Invisible
 
|GG|Carl's Avatar
 
Join Date: May 2003
Posts: 1,175
Cool Guy Compile questions...

What does those things actually mean:

"-super 2"
"-bounce 8"
"-filter"


I'm just curious...
|GG|Carl is offline   you may: quote & reply,
Old 06-30-2004, 03:26 PM   #2
Codja X
Junior Member
 
Codja X's Avatar
 
Join Date: Mar 2004
Location: South Wales, UK
Posts: 445
- bounce 8 is basically the number of "bouces" the -light part of q3map2 performs when calculating radiosty.

- super 2 is an obsolete command. It is basically a form of supersampling - where the lightmap is rendered to a much higher resolution than normal and then resized to fit the map. This normally produces a much more detailed lightmap i.e. shadows are less jagged, but it is slow and has been replaced with the -samples switch (combined with the -samplesize switch for the -bsp phase)

-filter - this blurs the lightmap slightly to soften jagged edges on shadows - also obsolete.

Check out the q3map2 forum on http://www.splashdamage.com/index.ph...iewforum&f=8to view explanations from Ydnar on exactly what the switches do (not for the faint hearted!)

Or check out the manual at:

http://shaderlab.com/q3map2/manual/

What i'd recommend are the following switches:

add -samplesize 2 to your bsp phase (the higher the number, the higher the number of samples, the more detailed the lightmap, the longer the compile time).

add - samples 2 to your light phase (again, higher number = higher compile times). Also add a -fast switch as it makes next to no difference visually - it's slightly darker that's all, but compiles a HELL of a lot quicker.

For radiosity, you may want to decrease the number of bounces to 4, but increase the effect the bounces have with -bouncescale. -bouncescale 2 having twice the "power" of a normal bouce.

Last edited by Codja X; 06-30-2004 at 03:53 PM.
Codja X is offline   you may: quote & reply,
Old 07-01-2004, 06:19 AM   #3
|GG|Carl
Invisible
 
|GG|Carl's Avatar
 
Join Date: May 2003
Posts: 1,175
Thanks man!
|GG|Carl is offline   you may: quote & reply,
Old 07-01-2004, 12:57 PM   #4
Codja X
Junior Member
 
Codja X's Avatar
 
Join Date: Mar 2004
Location: South Wales, UK
Posts: 445
No problem.

I love little posts like this - bump up my number of posts.

I'll be buggered if i'm staying an Ewok for any length of time
Codja X is offline   you may: quote & reply,
Old 07-02-2004, 03:58 AM   #5
Jedi_Vogel
Forumite
 
Jedi_Vogel's Avatar
 
Join Date: Jan 2004
Location: Leeds, UK
Posts: 663


20 more to go Codja...alternatively join in the discussions on Yoda's Swamp


Jedi_Vogel (aka {KoH}Zandir{JK})
Website: www.resource-centre.net
Do or Do Not. There is no Try.
Jedi_Vogel is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > Compile questions...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:12 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.