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Old 07-09-2004, 05:21 PM   #1
Nalukai
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Trouble with waterfall

im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to use the vector tool (e) to do it???????
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Old 07-09-2004, 06:03 PM   #2
LightNinja
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*fast post*
You can call it water instead of h2o




~JA MP Total Conversion~
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Old 07-09-2004, 06:31 PM   #3
WadeV1589
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Use a mesh curved over the edge instead of brushes.

Don't forget some fx_runner's to make it more realistic.


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