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Old 05-17-2004, 12:07 PM   #1
AJL
 
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My (SFX3) saber effect Download (test/code)



http://alienjl.homestead.com/files/SFX_Sabers.zip

That ZIP contains little PK3 file which you can use to test what
those sabers look like (+ it contains shader file and images you
may need if you want to use those sabers in your mod...)

And there are TXT file which should help you to make the code
changes in to your mod if your intrested... (Note. If you try be
sure that you backup your old files first... my code may be bit
crazy...)

Soo... You are free to use anything in that zip... Use as they
are or develope futher... ( I hope you do )

Last edited by AJL; 05-19-2004 at 02:20 PM.
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Old 05-18-2004, 07:34 AM   #2
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Wow this is probably the greatest saber FX I've seen, its the only fx mod that actually did the trails right! Thx for this FX mod, I might use it in a mod if I ever learn how to mod


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Old 05-18-2004, 08:10 AM   #3
DarkLord60
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Pretty freakin good


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Old 05-18-2004, 08:44 AM   #4
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Making these saber effects wasn't one day project... I hope it
wasn't all for nothing... (If someone who is developing those
little biger mods that are actually used on the servers would
take my sabers and maybe develope futher would be nice...)
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Old 05-18-2004, 10:49 PM   #5
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Have you thought of submitting it to the OJP? It would have a good chance of being in many high quality mods, as well as the Basic and Enhanced distributions, if it is good enough.

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Old 05-18-2004, 11:19 PM   #6
ZBomber
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Yeh, great modification. I'm sure we'll be seeing it a lot.


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Old 05-19-2004, 01:12 PM   #7
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Totally sweet, like the JK2 version. However I prefer my saberblades to be a little more sharp, so I made a slight modification.

Original version

Here i changed the saber blade and disabled the saber_edge shader. It's less obvious after jpeg compression, but it does look more aliased ingame.

Modified version


"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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Old 05-20-2004, 03:21 PM   #8
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Nice job AJL.

The code is understandable and well laid out in that text file.

I think the saber_edge shader is what makes these really look cool - they actually arc through a swing like they should. You won't see flat edges on arcs in the movies - the saber_edge effect finally gives the sabers those movie arcs.

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Old 05-20-2004, 04:26 PM   #9
Mex
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This mod never ever works for me. :\ I'm missing out on alot.
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Old 05-23-2004, 06:57 PM   #10
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Sorry for double post but, I got this to work and WOW.

This saber mod is amazing!
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Old 05-25-2004, 08:56 AM   #11
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Quote:
Originally posted by Azymn
I think the saber_edge shader is what makes these really look cool - they actually arc through a swing like they should. You won't see flat edges on arcs in the movies - the saber_edge effect finally gives the sabers those movie arcs.
Yeah, you're right. I already changed that. The arc does look a lot better. I just didnt' like the way it lined up in AJL's version. There were some gaps between the shaders. But that's just nitpicking, the code works just fine.

updated modified version


"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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Old 05-25-2004, 11:46 PM   #12
Lil Killa
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I can't download it.....

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Old 05-26-2004, 03:43 AM   #13
Lathain Valtiel
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Quote:
Originally posted by WhiteShdw
Yeah, you're right. I already changed that. The arc does look a lot better. I just didnt' like the way it lined up in AJL's version. There were some gaps between the shaders. But that's just nitpicking, the code works just fine.

updated modified version
You gonna release it?


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Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
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Old 05-26-2004, 09:02 AM   #14
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Quote:
Originally posted by Lathain Valtiel
You gonna release it?
You think I should? I wasn't planning on it. I kind like the way AJL put his stuff out for anyone to use in their own mods. So if you want to use it, i'll post a link here, but I'm not gonna make an official release.

[edit]
SFX Sabers Modified

check out the pics here(SFX01-SFX12)


"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".

Last edited by WhiteShdw; 05-26-2004 at 09:26 AM.
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Old 05-27-2004, 12:11 AM   #15
razorace
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Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)?

If that is fixed, I'd love to add it to OJP.


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Old 05-27-2004, 11:32 AM   #16
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Quote:
Originally posted by razorace
Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)?

If that is fixed, I'd love to add it to OJP.
I could try messing with the shaders a bit to clean it up, but I can't tell what shader he is using from the code. Any code other than a simple IF THEN ELSE statement is too complex for me .

Just from looking at it, it looks like he's just using the standard JA setup, but slightly changed. So I don't know if editing the shader will be enough.


"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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Old 05-27-2004, 04:15 PM   #17
razorace
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Well, good luck. I don't have the time to work with you to help with this now, but I can probably help with this in a week or so.


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Old 07-10-2004, 10:23 AM   #18
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Anyone found any use for my saber tweaks ?
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Old 07-10-2004, 11:27 AM   #19
Mex
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When I tried to remove your saber mod before my saber went all blocky and grey. O_o
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Old 07-15-2004, 04:02 PM   #20
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hey I would like to see this in that aotc total conversion mod!

this is awsome!
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