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05-17-2004, 12:07 PM
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#1
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Join Date: Dec 2002
Posts: 343
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My (SFX3) saber effect Download (test/code)
http://alienjl.homestead.com/files/SFX_Sabers.zip
That ZIP contains little PK3 file which you can use to test what
those sabers look like (+ it contains shader file and images you
may need if you want to use those sabers in your mod...)
And there are TXT file which should help you to make the code
changes in to your mod if your intrested... (Note. If you try be
sure that you backup your old files first... my code may be bit
crazy...)
Soo... You are free to use anything in that zip... Use as they
are or develope futher... ( I hope you do  )
Last edited by AJL; 05-19-2004 at 02:20 PM.
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05-18-2004, 07:34 AM
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#2
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Join Date: May 2002
Location: Japan
Posts: 136
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Wow this is probably the greatest saber FX I've seen, its the only fx mod that actually did the trails right! Thx for this FX mod, I might use it in a mod if I ever learn how to mod 
http://www.magic15ball.com/images/spiderman.gif
I am A jedi like my dog before me
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05-18-2004, 08:10 AM
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#3
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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Pretty freakin good
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05-18-2004, 08:44 AM
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#4
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Join Date: Dec 2002
Posts: 343
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Making these saber effects wasn't one day project... I hope it
wasn't all for nothing... (If someone who is developing those
little biger mods that are actually used on the servers would
take my sabers and maybe develope futher would be nice...)
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05-18-2004, 10:49 PM
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#5
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Join Date: May 2002
Posts: 4,959
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Have you thought of submitting it to the OJP? It would have a good chance of being in many high quality mods, as well as the Basic and Enhanced distributions, if it is good enough.
OJP forums
OJP Website
"Words are deeds." - Wittgenstein
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05-18-2004, 11:19 PM
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#6
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Octavarium
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,915
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Yeh, great modification. I'm sure we'll be seeing it a lot. 
Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
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05-19-2004, 01:12 PM
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#7
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Join Date: Mar 2002
Location: Holland
Posts: 404
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Totally sweet, like the JK2 version. However I prefer my saberblades to be a little more sharp, so I made a slight modification.
Original version
Here i changed the saber blade and disabled the saber_edge shader. It's less obvious after jpeg compression, but it does look more aliased ingame.
Modified version
"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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05-20-2004, 03:21 PM
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#8
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Join Date: Jul 2002
Location: ~(40.14, -111.40)
Posts: 544
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Nice job AJL.
The code is understandable and well laid out in that text file.
I think the saber_edge shader is what makes these really look cool - they actually arc through a swing like they should. You won't see flat edges on arcs in the movies - the saber_edge effect finally gives the sabers those movie arcs.
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05-20-2004, 04:26 PM
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#9
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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This mod never ever works for me. :\ I'm missing out on alot.
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05-23-2004, 06:57 PM
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#10
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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Sorry for double post but, I got this to work and WOW.
This saber mod is amazing! 
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05-25-2004, 08:56 AM
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#11
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Join Date: Mar 2002
Location: Holland
Posts: 404
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Quote:
Originally posted by Azymn
I think the saber_edge shader is what makes these really look cool - they actually arc through a swing like they should. You won't see flat edges on arcs in the movies - the saber_edge effect finally gives the sabers those movie arcs.
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Yeah, you're right. I already changed that. The arc does look a lot better. I just didnt' like the way it lined up in AJL's version. There were some gaps between the shaders. But that's just nitpicking, the code works just fine.
updated modified version
"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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05-25-2004, 11:46 PM
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#12
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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I can't download it.....
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05-26-2004, 03:43 AM
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#13
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Ex-Angel
Join Date: Jul 2002
Posts: 929
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Quote:
Originally posted by WhiteShdw
Yeah, you're right. I already changed that. The arc does look a lot better. I just didnt' like the way it lined up in AJL's version. There were some gaps between the shaders. But that's just nitpicking, the code works just fine.
updated modified version
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You gonna release it?
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05-26-2004, 09:02 AM
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#14
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Join Date: Mar 2002
Location: Holland
Posts: 404
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Quote:
Originally posted by Lathain Valtiel
You gonna release it?
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You think I should? I wasn't planning on it. I kind like the way AJL put his stuff out for anyone to use in their own mods. So if you want to use it, i'll post a link here, but I'm not gonna make an official release.
[edit]
SFX Sabers Modified
check out the pics here(SFX01-SFX12)
"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
Last edited by WhiteShdw; 05-26-2004 at 09:26 AM.
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05-27-2004, 12:11 AM
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#15
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)?
If that is fixed, I'd love to add it to OJP.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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05-27-2004, 11:32 AM
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#16
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Join Date: Mar 2002
Location: Holland
Posts: 404
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Quote:
Originally posted by razorace
Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)?
If that is fixed, I'd love to add it to OJP.
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I could try messing with the shaders a bit to clean it up, but I can't tell what shader he is using from the code. Any code other than a simple IF THEN ELSE statement is too complex for me  .
Just from looking at it, it looks like he's just using the standard JA setup, but slightly changed. So I don't know if editing the shader will be enough.
"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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05-27-2004, 04:15 PM
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#17
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Well, good luck.  I don't have the time to work with you to help with this now, but I can probably help with this in a week or so.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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07-10-2004, 10:23 AM
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#18
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Join Date: Dec 2002
Posts: 343
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Anyone found any use for my saber tweaks ?
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07-10-2004, 11:27 AM
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#19
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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When I tried to remove your saber mod before my saber went all blocky and grey. O_o
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07-15-2004, 04:02 PM
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#20
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Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
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hey I would like to see this in that aotc total conversion mod!
this is awsome!
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