Code:
void main () {
// goodbye.nss
// This script will make any NPC
// move to a desired location and vanish.
object oNPC=GetObjectByTag("Carth"); // insert NPC's tag here
float x=93.77; // do a whereami cheat
float y=141.06; // to get x, y, and z
float z=0.0;
int bRun=FALSE; // you can set this to TRUE
// if you want the NPC to run
vector vExit=Vector(x,y,z);
location lExit=Location(vExit,0.0f);
ActionDoCommand(SetCommandable(TRUE,oNPC));
AssignCommand (oNPC,ActionForceMoveToLocation(lExit,bRun));
AssignCommand (oNPC,ActionDoCommand(DestroyObject(oNPC)));
// you can omit this last command if you like --
// if the NPC is not able to move to the
// location, this command will prevent
// you from being able to speak with him
// again. But if they're going to leave anyway...
ActionDoCommand(SetCommandable(FALSE,oNPC));
}
This script has been tested on Carth in the "Hideout" when first arriving on Taris.