yes this is in reference to your new mod of gla files in pcgamemods
i merged all gla into the _humanoid.gla with success and updated manually the animation.cfg
it works very well with modview
but all your blocks_ anim for single, dual and staff are pretty difficult to separate with the start frame and the total number of frame in each anim...
indeed for example your block anim for single contain a chain of several anim all put in a sequence in the same gla file...
could you give all frame start and frame number for each anim for blocks anim and melee move?
or is there a tool to scan all those anim and create automatically the anim in animation.Cfg...
at the moment i made the work manually for all your new anim execpt the blocks and melee animatuion because i don't know the start frame number for each anim
other than that, your works is pretty nice
i am considering a way to implement those new attacks anim in JA+
also i didn't find a tool to create those GLA files using the .car and some .xsi files
could you perhaps tell what program you used?