lfnetwork.com mark read register faq members calendar

Thread: *Squeezes trigger* Firiing aimlessly in the general direction
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-14-2004, 04:36 AM   #1
Xirion
 
Xirion's Avatar
 
Join Date: Oct 2001
Location: Coruscant
Posts: 612
*Squeezes trigger* Firiing aimlessly in the general direction

Being commandos i hope to find accurate style shooting, and good tactics for this game in MP, but im afriad we will end up see, guns blazing and ammo wasting.
There is always a time when it may cum to that, but hopefully we wont see it all the time!


The Old Republic
Xirion is offline   you may: quote & reply,
Old 06-14-2004, 01:15 PM   #2
StormHammer
Fallen Jedi
 
StormHammer's Avatar
 
Join Date: May 2001
Location: Outer spiral arm of the galaxy
Posts: 5,437
10 year veteran! 
A good commando never wastes ammo.

Hopefully there's a locational damage system in place so that headshots count.
StormHammer is offline   you may: quote & reply,
Old 06-14-2004, 04:02 PM   #3
ZBomber
Octavarium
 
ZBomber's Avatar
 
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,916
Forum Veteran 
If headshots count, everyone will be shooting aimlessly hoping to hit someone's head.


Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
ZBomber is offline   you may: quote & reply,
Old 06-15-2004, 05:45 AM   #4
Xirion
 
Xirion's Avatar
 
Join Date: Oct 2001
Location: Coruscant
Posts: 612
yeah they do in most games anyways!

but i say have ammo as a key factor add challange!


The Old Republic
Xirion is offline   you may: quote & reply,
Old 06-15-2004, 08:37 AM   #5
Alegis
In hiding
 
Alegis's Avatar
 
Join Date: Aug 2003
Location: Belgium
Posts: 3,880
LFN Staff Member 
theres no reload with the weapons right? That may cause a lot of spraying...I'd go for little ammo


-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
Alegis is offline   you may: quote & reply,
Old 06-15-2004, 02:23 PM   #6
Pad
..
 
Pad's Avatar
 
Join Date: Jul 2002
Location: Bellzium
Posts: 4,478
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Alegis Gensan
theres no reload with the weapons right? That may cause a lot of spraying...I'd go for little ammo
OMG, same country same thought or so it seems. I read this thread earlier and was thinking about the ammo aswell. If you get an unlimited supply of ammo you can walk around shooting at everything that moves without reloading. Ammo placed in small ammounts in clips would be a good thing. You need to stay focused on your ammo, think before you shoot your entire clip and take cover for reloading.
Pad is offline   you may: quote & reply,
Old 06-15-2004, 07:17 PM   #7
StormHammer
Fallen Jedi
 
StormHammer's Avatar
 
Join Date: May 2001
Location: Outer spiral arm of the galaxy
Posts: 5,437
10 year veteran! 
I would actually like it if there was reloading in the game. I think it's more suited to a 'tactical' kind of game like this. You should be checking your ammo after every encounter - and checking fire so you don't run out at the wrong moment. So I hope that reloading is implemented - or that a 'realism' mod is released to cater for this.

This is one of the things I like about CoD MP. You have to constantly keep an eye on your ammo to ensure you don't get caught short. Also, you have to pick up ammo from dropped weapons to ensure you don't run out - which is more realistic than going to an ammo 'spawn point', and keeps the gameplay constantly flowing.

This is one of the reasons why I like the idea of weapon swapping - and the fact the Geonosian canon will have a limited use before running out of it's charge. I would actually prefer this for all weapons, by limiting the available ammo for the weapon with which you are initially supplied so that you have to fall back on secondary (and picked up) weapons as you go along.
StormHammer is offline   you may: quote & reply,
Old 06-16-2004, 08:11 AM   #8
JBRAA
Likes Mojo ;)
 
JBRAA's Avatar
 
Join Date: Dec 2001
Location: mojoart.mixnmojo.com
Posts: 321
Quote:
Originally posted by StormHammer
I would actually like it if there was reloading in the game. I think it's more suited to a 'tactical' kind of game like this. You should be checking your ammo after every encounter - and checking fire so you don't run out at the wrong moment. So I hope that reloading is implemented - or that a 'realism' mod is released to cater for this.

This is one of the things I like about CoD MP. You have to constantly keep an eye on your ammo to ensure you don't get caught short. Also, you have to pick up ammo from dropped weapons to ensure you don't run out - which is more realistic than going to an ammo 'spawn point', and keeps the gameplay constantly flowing.

This is one of the reasons why I like the idea of weapon swapping - and the fact the Geonosian canon will have a limited use before running out of it's charge. I would actually prefer this for all weapons, by limiting the available ammo for the weapon with which you are initially supplied so that you have to fall back on secondary (and picked up) weapons as you go along.

I agree. Infact, if Republic Command would be like "Enemy Territory" www.enemy-territory.com (free 250 MB online FPS game), but with Stars Wars Republic Commando style, I would be much pleased. If RC would be Unreal Tournament with spawn point weapons etc, I would be the opposite to happy.

JBRAA is offline   you may: quote & reply,
Old 07-12-2004, 01:00 PM   #9
Cheech Marin
Rookie
 
Cheech Marin's Avatar
 
Join Date: Jul 2004
Posts: 181
I hope that the gunplay in RC will be nothing like in Jedi Outcast. In JO, shots take forever to reach the target (in other FPS games I have played shots hit the target instantaneously), you need to hit the enemy around 5 times in the chest with a blaster in order to bring them down, and there is no reloading in the game. So in other words, whoever is the best dancer is usually the best gunman.
Cheech Marin is offline   you may: quote & reply,
Old 07-17-2004, 03:45 PM   #10
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,316
LFN Staff Member 10 year veteran! 
Just from what I've seen from the various videos and such, it seems like both types of weapons are available (ie: "instant hit" projectiles and "moving" projectiles).

But since you don't have any force powers and we have no word yet that you'll face anyone in combat who does, you shouldn't have to worry much about people "dodging" your bullets, blocking them and pushing them back in your face. ; )

Though looks can be somewhat deciving. After all, in Unreal we've had a gun for years (UT's Shock Rifle and it's many varients before and after) that fires projectiles that appear not to be instant hit, but really are, as well as projectiles that "move" that can be dodged (even though it's not very easy to do so).

The ammo thing I wonder about. Since you're not fighting other commandos, how will you get more ammo? Will there be ammo drops supplied to you by the Republic? Is any alien weapon ammo compatible with your's?

Or will you be forced to switch to alien weapons when you run out of your standard issue?

Or perhaps they just give you so much ammo that it's more than enough for any mission.

Otherwise I suppose you'll be left with your little melee blade to fight! ; )


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 07-17-2004, 04:33 PM   #11
Cheech Marin
Rookie
 
Cheech Marin's Avatar
 
Join Date: Jul 2004
Posts: 181
Maybe this game will force you to conserve your ammo, take careful aim, and use short controlled bursts, just like a real military would? Hopefully, your squadmates will not be completely braindead as they usually are in other games, and you won't be the one getting all the kills.
Cheech Marin is offline   you may: quote & reply,
Old 07-21-2004, 01:15 AM   #12
ZBomber
Octavarium
 
ZBomber's Avatar
 
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,916
Forum Veteran 
I'm sure you can find other ammo for your weapon, maybe from other dead clones or something......

I'm guessing the Clone Rifles use a common type of ammo, it should be easy to come by.


Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
ZBomber is offline   you may: quote & reply,
Old 08-08-2004, 07:15 AM   #13
TK-425
Forumite
 
TK-425's Avatar
 
Join Date: Feb 2004
Location: Show me the way.
Posts: 623
from what i see in all the videos and screenshots the dc-17 default mode does not have a ammo count on the hud.
for the sniper mode however looks like it has ammo count

so i think that the dc-17 in single player
has either unlimited ammo or you have unlimited ammo clips
and the attachments have a limitation i do not know if this is going to be the same in MP though i would asume not though


Last edited by TK-425; 08-08-2004 at 07:26 AM.
TK-425 is offline   you may: quote & reply,
Old 08-08-2004, 08:31 AM   #14
Pad
..
 
Pad's Avatar
 
Join Date: Jul 2002
Location: Bellzium
Posts: 4,478
LFN Staff Member Forum Veteran 
Quote:
Originally posted by TK42235
from what i see in all the videos and screenshots the dc-17 default mode does not have a ammo count on the hud.
for the sniper mode however looks like it has ammo count

so i think that the dc-17 in single player has either unlimited ammo or ...
Actually, you dont have unlimited ammo since there was much reloading during the videos where you could also see the ammount of ammo left at the side of the gun (blue markers).
Pad is offline   you may: quote & reply,
Old 11-03-2004, 06:59 PM   #15
DarthTDe
Junior Member
 
DarthTDe's Avatar
 
Join Date: Nov 2004
Location: The Computer
Posts: 270
Hey,But How do you know that's not for show?


Go ahead. Impress me. Do something intelligent.
DarthTDe is offline   you may: quote & reply,
Old 11-09-2004, 08:04 AM   #16
Revan Solo
Banned
 
Revan Solo's Avatar
 
Status: Banned
Join Date: Sep 2004
Location: from a videogame store
Posts: 615
The moves should be good ( I mean from this soldiers)!
Revan Solo is offline   you may: quote & reply,
Old 11-10-2004, 03:37 PM   #17
ZBomber
Octavarium
 
ZBomber's Avatar
 
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,916
Forum Veteran 
Quote:
Originally posted by DarthTDe
Hey,But How do you know that's not for show?
I doubt they would put reloading and ammunition in the preview if it were to not be in the offical release.


Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
ZBomber is offline   you may: quote & reply,
Old 11-12-2004, 06:47 AM   #18
Joetheeskimo
Statusless
 
Joetheeskimo's Avatar
 
Join Date: May 2003
Posts: 2,923
Current Game: KotOR
Quote:
Originally posted by StormHammer
Hopefully there's a locational damage system in place so that headshots count.
Yeah, one of the things that really annoyed me about Jedi Academy was that you lost the same amount of health that you lose when you get hit in the chest when you get hit in the foot.

Joetheeskimo is offline   you may: quote & reply,
Old 11-25-2004, 08:48 AM   #19
Zytsef
Lurker
 
Join Date: Nov 2004
Location: Vancouver, BC
Posts: 6
The walkthroughs seem to indicate that all your weapons have fairly small clips, at least in comparison to most of the FPS I've been playing lately. This makes me think that the developers are doing the right thing and forcing players to conserve ammo and think strategicly about when to find some cover and reload.
Zytsef is offline   you may: quote & reply,
Old 12-09-2004, 11:19 AM   #20
tommygunner
Junior Member
 
tommygunner's Avatar
 
Join Date: Sep 2004
Location: somewhere?!
Posts: 389
yea that looks like something u will have to do......




The Dark is generous, and it is patient, and it always wins.

It always wins because it is everywhere.

It is in the wood that burns in your fireplace, and in the kettle on the fire; it is under your chair, your table and your bed.

Walk in the Mid day sun, and it is under the soles of your feet.

The Brightest light casts the darkest shadow.

Join the Dark, do not resist yourself.

xfire-tommygunner
aim-tommygunner311 or tph1121
tommygunner is offline   you may: quote & reply,
Old 12-09-2004, 11:41 AM   #21
adillon
 
adillon's Avatar
 
Join Date: Apr 2002
Location: Philadelphia, PA
Posts: 817
Quote:
Originally posted by Zytsef
The walkthroughs seem to indicate that all your weapons have fairly small clips, at least in comparison to most of the FPS I've been playing lately. This makes me think that the developers are doing the right thing and forcing players to conserve ammo and think strategicly about when to find some cover and reload.
the 5 new vids on IGN clearly show the player stepping back from the firefight, behind cover, to reload the shotgun. there's even a scene where the DC-17 (?) needs to be reloaded as the player is trying to take out a ceiling-mounted turret.

hopefully this aspect of the game will translate over to the MP game ... just like CoD, i can't tell you how many times i was killed while trying to reload.
adillon is offline   you may: quote & reply,
Old 12-30-2004, 06:26 AM   #22
Renegade Angel
The Darkside Has Cookies!
 
Renegade Angel's Avatar
 
Join Date: Mar 2004
Location: Pennsylvania
Posts: 1,160
Hit the Chest or the Head.


98 percent of the teenage population has tried some type of drug or underage drinking at some point. Put this in your sig if you like potatoes.
Renegade Angel is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > RepublicCommando.Net > General Discussion > Tactical Operations > *Squeezes trigger* Firiing aimlessly in the general direction

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:30 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.