Various bugs of FOC
This thread is primarily meant to list all the bugs of FOC; I'll start with a few I've experienced:
-Rebels are unable to reach tech lvl 5 in GC games; I was unable to build MC30s (or B-Wings)even after stealing the technology
-Various units disappearing, e.g. a raid fleet didn't start a battle but simply disappeared,or Urai Fen disappeared after corrupting Nal Hutta
-Darth Vader takes 3 pop cap in ground battles
-Indigenous Noghri and Mustafarians have the icons of Polusians
-In one battle above Korriban, I was unable to fire the DSII at cap ships (the icon was "disabled" like it's usually when a hero is unable to use a special ability; I had Piett and Tarkin in my fleet and Tarkin in the pathfinder slot)
-I was unable to build capital ships above Mandalore, even though the description says otherwise
-after the shield generator and sensor array of a ZC palast have been blown up, the palace is unaffected by the infiltrators' thermal detonators
-TIE bombers were at several occasions unable to target a ZC space station shield hardpoint: the torpedoes just passed through the hardpoint without doing any damage
-perhaps this is intended, but Garn Bel Iblis takes 2 pop cap in ground battles and cannot be repaired by either R2-D2 or normal repair stations
-B-Wings open their S-foils (in the animation) when ordered to close them and close them when ordered to open them again
-when initializing a land battle with enemy units in orbit (e.g. with a raid fleet), the height of the stable of enemy units (that appears near the "tactical battle imminent" sign) includes the units in orbit, even the space units there.
-I was unable to use Luke's "Lucky shot" ability the only time I used him in space
-when in a land tactical battle, the description of the bounty bonus says "When controlling this planet..." instead of "Since you are controlling Nal Hutta" or something like that
-the bounty seems to actually be 7.5%, not 15% as the description says
-Sometimes troops that can't go over water are placed on one of the islands on Fresia and thus rendered useless
-the icon of Rouge Squadron's and the TIE defenders' special abilities don't show a timer once used, but just act as if the special ability was deactivated altogether
-Bribing a Rebel planet affects an Imperial attacker as well, making him unable to spawn TIE fighters and bombers
-Imperial land commanders' icons are not shown; I am not sure if their bonus still applies
-in the scenario "origin of Corruption" there can be imperial units and even buildings on the ZC-controlled Mandalore
I would suggest that everyone edits their posts instead of double-posting, since it's possible this thread will get quite a few replies...
Last edited by YertyL; 11-15-2006 at 02:55 PM.