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Old 11-04-2006, 09:36 PM   #41
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Well done! It sounds like you're on the way to figuring it out
It'd be brilliant if you could, you've certainly come much closer than anyone else so far.

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Old 11-05-2006, 02:36 PM   #42
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Ok, so it's definitely Blowfish. The tables I talked about in my last post are the Blowfish tables. I tried to decrypt the first bytes of the props file but nothing useful came out.
They probably process the data before or after the decryption.


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Old 11-05-2006, 02:54 PM   #43
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Nice one! So those tables are the key that the data is encrypted with? You're nearly there now!


Last edited by bgbennyboy; 11-05-2006 at 03:07 PM.
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Old 11-05-2006, 04:18 PM   #44
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No, the tables are specific to the algorithm. The key is 56 random characters.
Also, this is just for the archived files, I don't know yet if it's used to encrypt the archive directory, too.


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Old 11-05-2006, 07:15 PM   #45
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looks like you're right about blowfish. voices use the speex codec.
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Old 02-13-2007, 12:57 PM   #46
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Any news on this? I'd just love to get access to the sam&max files.
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Old 02-13-2007, 01:52 PM   #47
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Read this news entry from bgbennyboy's site: http://quick.mixnmojo.com/telltale-tools-an-update


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Old 02-13-2007, 02:06 PM   #48
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Oh, I see. What a shame, understandable but still...
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Old 02-24-2007, 08:27 PM   #49
saulob
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oh my oh my....
so no luck... in editing the 'game.langdb' from Bone: Out from Boneville

I'm not in the mood for Sam&Max now... but.. the .langdb file from Bone is out there... and nobody was able to edit it ?

Ok, John, Blowfish right ? let me check what I can do about it...

btw, I know nothing about it...

Last edited by saulob; 02-24-2007 at 08:30 PM. Reason: Blowfish
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