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02-28-2007, 05:39 AM
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#1
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Junior Member
Join Date: Aug 2005
Location: Germany
Posts: 390
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AT-STs (especially earlier tech levels)
I don't know, but does anyone else have a feeling that in FOC AT-STs have become a bit too good?
They slaughter infantry (even faster with their special ability) and easily overwhelm T-2Bs, leaving a reb with absolutely no counter unit at all up to the T-4B, and even then 1-2 squadrons of AT-STs can prove a serious threat to a T-4B squadron using their special ability.
This has the little side-effect that I very rarely use maulers anymore, since they are far more fragile than the AT-ST but not much more efficinet vs. infantry.
I'd suggest nerfing the damage AT-STs do as well as their special ability a little.... what do you think?
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02-28-2007, 04:44 PM
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#2
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Rookie
Join Date: Dec 2005
Posts: 102
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hmm.a few plexes and/or anti-viaecle turrets work fine....the t2-b is weaker, but it is faster (and can run back to a repair station) and emps don't have their version of the plex soldier...
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02-28-2007, 05:21 PM
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#3
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Rookie
Join Date: Aug 2006
Location: Standing behind you!
Posts: 199
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Quote:
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Originally Posted by YertyL
I don't know, but does anyone else have a feeling that in FOC AT-STs have become a bit too good?
They slaughter infantry (even faster with their special ability) and easily overwhelm T-2Bs, leaving a reb with absolutely no counter unit at all up to the T-4B, and even then 1-2 squadrons of AT-STs can prove a serious threat to a T-4B squadron using their special ability.
This has the little side-effect that I very rarely use maulers anymore, since they are far more fragile than the AT-ST but not much more efficinet vs. infantry.
I'd suggest nerfing the damage AT-STs do as well as their special ability a little.... what do you think?
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No, I don't think they should be changed at all. There are plenty of counters against the AT-ST; MPTL, T4-B, Plex soldiers and almost any Consortium vehicle. They're not really that affective against infantry anyway (especially since their special ability was nerfed in the lastest patch.
"You will pay the price for your lack of vision!" - Palpatine
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03-01-2007, 04:26 AM
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#4
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Junior Member
Join Date: Aug 2005
Location: Germany
Posts: 390
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??? Strange - I find that a plex squadron is able to get off about 1-2 shots before being slaughtered by AT-STs using their special ability, and I do have the latest patch.
MPTL and T4-Bs are somewhat a counter 1on1, however they are not really a hard counter and far more expensive than an AT-ST squad, so I'm not even sure they are a credit-wise counter (Is 1 squad T4-Bs really better than 4-5 squads of AT-STs?)
Oh, and they are available at later tech levels of course....
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03-01-2007, 05:35 AM
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#5
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Guest
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I think its about mixing your units up. Maybe a couple of T2-Bs with plex troopers firing to take the AT-STs out
DMUK
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03-02-2007, 02:01 PM
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#6
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Well, ATST is pretty useful, infact imps have the temporary land advantage, until MPLT comes out, that is.
My tactic is usually T2B + Plex. Use T2B to take the damage, and plex to kill. Remember to abuse the buildpads. Things you should build would be anti-vehicle, becta, repair pad.
A paired pad is great since you are basically invincable unless swarmed.
Oh, sometimes it pays to use 3PO if he is around. He is not easily killed, repairable, and CAPTURES buildpads. It may not be that useful now, but later on when the defense turrets are out it is nice to sacrifice a regular troop or so and let 3PO jack a big turret. Makes things much easier.
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03-04-2007, 07:51 PM
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#7
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,812
Current Game: Dishonored
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Tch, I dunno. Normally, two Plex squads are enough to take down 4 AT-STs for me... So, not much of a prob.
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03-05-2007, 04:39 AM
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#8
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Junior Member
Join Date: Aug 2005
Location: Germany
Posts: 390
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hehe, even then they are not a "counter":
- 2 Plex squads: 150 credits, 2 pop cap
- 4 AT-STs (1 squad): 120 credits, 1 pop cap
And I still dunno if that's realistic - plex too get mowed down by the AT-ST special ability.... (at least if your opponent is using it)
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03-05-2007, 10:23 AM
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#9
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Well, ... MOVE your plex. ATST has to be stationary whey using that. Also, becta tanks.
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