Hi, I am working on my first character model. I don't have any problems doing the modeling but I don't understand where to get the root.xsi file and how to import it into my modeling program. I am using 3DStudio Max and have read "Guide to getting a model in to JediKnight 2 by Tim 'spacemonkey' Appleby" and a few others. It seems that the root.xsi file has the correct bones information. Is this right? Once I have the model made I use the root.xsi skeleton for the model, then weight the bones, then map it. I used the m3d import/ script and can import the character models but it doe not have any skeletonal system.
What programs(scripts) read the xsi file format. How do you export out to the xsi format?
Where can you get assimilate carcass compiler program?