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07-08-2008, 07:01 PM
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#81
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Rookie
Join Date: Jul 2007
Posts: 178
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grapple hook..... there's so much to do and improve on the current elements of the game, wasting time with a grapple hook is not good time management.
What is a man? A miserable little pile of secrets!
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07-08-2008, 07:45 PM
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#82
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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This is true.
There still comes a time where we need to think about adding new things to the game, even though it's pretty much become a secondary objective. It's hard to add something without adding in massive amounts of bugs.
This is backed up by the fact that we've added a new force power, a new gun and a new skill for gunners, and now we have a bug that tends to crash servers on random.
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07-10-2008, 08:15 PM
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#83
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Lurker
Join Date: Jul 2008
Posts: 5
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If there is gonna be force telekinesis, it would be really cool if a rocket is fired at you that you could stop the rocket in mid-air. Then, the rocket fells on the ground or something.
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07-10-2008, 08:33 PM
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#84
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Rookie
Join Date: Jul 2007
Posts: 91
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Quote:
Originally Posted by zpucek
If there is gonna be force telekinesis, it would be really cool if a rocket is fired at you that you could stop the rocket in mid-air. Then, the rocket fells on the ground or something.
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Almost realistic. You would have to be able to fling it in any direction you want and have it explode on impact  .
TheDestroyer, founder of the New Masters Of Order.
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07-11-2008, 07:01 AM
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#85
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Rookie
Join Date: May 2008
Location: Gone from the surface of Earth
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Quote:
Originally Posted by zpucek
If there is gonna be force telekinesis, it would be really cool if a rocket is fired at you that you could stop the rocket in mid-air. Then, the rocket fells on the ground or something.
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Or maybe crushing it with Force Choke... The possibilities are endless! Imagine stopping blaster bolts with the Force, like Neo...
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07-11-2008, 08:18 AM
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#86
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Lurker
Join Date: Jul 2008
Posts: 5
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Vader stopped blaster bolts with his hand...
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07-11-2008, 10:30 AM
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#87
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Join Date: May 2008
Location: Gone from the surface of Earth
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Yeah, but that was Force Deflect. I'm thinking of stopping the bolts in mid-air, then maybe flinging them back at the shooter like Sylar...
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07-11-2008, 12:00 PM
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#88
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Rookie
Join Date: Jan 2008
Posts: 64
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anyone from the team have a general idea of when 1.3 is going to be out?
xfire me = Gambit32
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07-11-2008, 12:05 PM
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#89
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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When itz done.
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07-11-2008, 05:08 PM
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#90
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Rookie
Join Date: Jul 2007
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Quote:
Originally Posted by Viper32
anyone from the team have a general idea of when 1.3 is going to be out?
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Quote:
Originally Posted by DarthDie
When itz done.
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Don't worry Viper, I got the same answer :P.
Anyway, a new thought. When somebody goes the "full force" way, not using a lightsaber or weapons, that person will have an extra option to their force push. Once they get force push to level 3, an option will become available to them: The Force Wave upgrade. This would work by allowing the force user to push all enemies in a medium-sized radius with a huge wave of force power (50 force points), dealing massive physical damage (Somehow get it figured out so the damage is = to how far away whatever they hit is. At a far enough distance the person will just land and take about 5 damage vs. being able to be crushed by something extremely close). This ability won't be mandatory to use. To use this the person would press the "Reload" button and use the "Force Push" power. Why is this an idea to implement? Imagine being a pure force user, being rushed by 4 lightsaber wielding enemies that will cut your DP to 0 in a matter of seconds. Now imagine that with your ability to send them flying with ease. But isn't this overpowered you ask? Well, a cool down time would be required of at least 45 seconds!
The specs:
Name: Force Wave
Effectiveness Range: Medium, AoE (Area of Effect, does damage in a sphere around the user)
Damage: Once hit with the wave every second you don't hit something the damage is reduced by 13. After 7.6 seconds, the damage done is 5 and the person hits the floor.
Rate of Movement: The wave makes a person go flying at the speed of a level 3 force push if they are hit by it.
Cool Down Time: 45-60 seconds.
Force Point Cost: 50
Cost to purchase in menu: 20 (on top of all 3 levels of Push)
Power Type: Neutral
TheDestroyer, founder of the New Masters Of Order.
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07-11-2008, 05:34 PM
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#91
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Join Date: Nov 2005
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sounds cool kinda like tenqs ideas which i loved and were very reminiscent of kotor with your method of a 45s cool down the 4 saberists will just get up and slice you before you could fire it again.
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07-11-2008, 06:35 PM
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#92
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Lurker
Join Date: Jul 2008
Posts: 5
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I have some new ideas too:
Force Breach/Suppression - removes speed, protect, and "stuns" absorb for a limited time.
Force Camouflage - something like cloaking device.
Slow/Affliction/Plague - increases mishap, decreases dodge, force or something like that.
Sylar
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07-11-2008, 06:42 PM
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#93
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Rookie
Join Date: Jul 2007
Posts: 91
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Quote:
Originally Posted by madcatmach2
sounds cool kinda like tenqs ideas which i loved and were very reminiscent of kotor with your method of a 45s cool down the 4 saberists will just get up and slice you before you could fire it again.
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The big thing with that power is: HUGE DAMAGE! Any of them hits a wall when they are close to it they take huge damage. Maybe it should reduce their DP 75% of its max  .
TheDestroyer, founder of the New Masters Of Order.
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07-13-2008, 02:26 PM
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#94
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Rookie
Join Date: May 2008
Posts: 21
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Bullet Time
Cost: 10 Points 10 More Points To Upgrade
Effect: Level 1:Slow's Down Time But The Player Act And Moves In Real Time To Dodge Bullets Or Just To Get To Cover. The Players View Is The The Game Slows Down And To Everyone Around The Player it Looks Like The Player Is Going Very Fast.
Level 2: When Your Target A Player It Makes There Game Slow Down To Everything Making It Hard For Them To Shoot A Player Or Saber A Player.
How Long The Effect Last: Level 1: 10 Seconds Level 2: 20 Seconds
Force Power Drain: Level 1: 30 FP Level 2: 50 FP
(Pushes A Pull Door Handle) Ah It's Locked... To The Windows!
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07-13-2008, 04:27 PM
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#95
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Rookie
Join Date: Jul 2007
Posts: 91
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Quote:
Originally Posted by Obiwan20
Bullet Time
Cost: 10 Points 10 More Points To Upgrade
Effect: Level 1:Slow's Down Time But The Player Act And Moves In Real Time To Dodge Bullets Or Just To Get To Cover. The Players View Is The The Game Slows Down And To Everyone Around The Player it Looks Like The Player Is Going Very Fast.
Level 2: When Your Target A Player It Makes There Game Slow Down To Everything Making It Hard For Them To Shoot A Player Or Saber A Player.
How Long The Effect Last: Level 1: 10 Seconds Level 2: 20 Seconds
Force Power Drain: Level 1: 30 FP Level 2: 50 FP
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I doubt that will happen for one reason:
1. That would require a look at what the other players are about to do, which is impossible.
Btw, you don't have to capitalize each and every word in a sentence you know...
TheDestroyer, founder of the New Masters Of Order.
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07-13-2008, 07:28 PM
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#96
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Rookie
Join Date: May 2008
Posts: 21
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Eh I Know But It Makes The Letters POP
(Pushes A Pull Door Handle) Ah It's Locked... To The Windows!
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07-13-2008, 09:01 PM
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#97
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Rookie
Join Date: Jul 2007
Posts: 91
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Quote:
Originally Posted by Obiwan20
Eh I Know But It Makes The Letters POP
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It makes my eyes hurt :P. I'm not used to that style of typing, it literally hurts to read. No offense meant.
TheDestroyer, founder of the New Masters Of Order.
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07-14-2008, 05:51 AM
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#98
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Rookie
Join Date: May 2008
Location: Gone from the surface of Earth
Posts: 49
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Agree, t'is a little difficult to read that. Bullet time is too impractical to put in use, but what we can do is to make the timescale command a serverside cvar. That way the server admin can easily change the game to slowmo, if there is really intense combat for example. Wouldn't that be an interesting addition?
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07-14-2008, 10:34 AM
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#99
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Rookie
Join Date: May 2008
Posts: 21
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AGREED THAT WOULD BE COOL (HOW IS THIS TYPE OF TYPING?)
(Pushes A Pull Door Handle) Ah It's Locked... To The Windows!
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07-14-2008, 10:49 AM
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#100
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Junior Member
Join Date: May 2005
Location: The Matrix
Posts: 407
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Quote:
Originally Posted by Obiwan20
AGREED THAT WOULD BE COOL (HOW IS THIS TYPE OF TYPING?)
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lol
Isn't timescale already serverside...? Or mebbe itz a cheat command on teh server...
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07-14-2008, 01:42 PM
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#101
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Rookie
Join Date: Jul 2007
Posts: 91
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I can live with all caps :P. Anyway, you can change the gamespeed if you want to. I just forget the command. Ahhh, the days when I could point over to a wall 5 feet away and hit +forward in the consol, go out for lunch and laser tag for 5 hours and come back and be 7/8 of the way there :P. It involved many 0's.
TheDestroyer, founder of the New Masters Of Order.
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07-14-2008, 11:16 PM
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#102
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Lurker
Join Date: Apr 2008
Posts: 5
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Force Push/Pull
Any level. Increasing returns as points are invested into push, pull, and jump.
Design push so that it's possible to push or pull yourself while airborne.
Why? - Being thrown over a pit of liquid hot magma doesn't have to be a death sentence. Recoveries like this would be equal parts of badass and awesome. The mental image here is Obi dangling down into the bottomless pit with Maul prancing around above. Right as things look like they can't get any worse Obi launches out of the pit and cuts Maul's **** in half. Maul always looked surprised to me. As if he was thinking Wtf, you can use pull to fly? instead of the more obvious Did my **** just get cut in half?
- Push could allow you to change direction mid-jump (more so than you can already) or to increase the angle and distance of a long jump. The landing doesn't have to be too rough either if you use push to slow down a deadly velocity.
Why not? - I'm imagining jedi pushing forward and back Mario-style jumping off their force push. It's too arcade-style-y for Luke and his buds.
- My Obi correlation might be a bit weak. I'm not sure where I got the idea, but I know it wasn't from anything Star Wars. Not sure how well air acrobatics fit into the mod.
Red
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07-15-2008, 02:19 PM
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#103
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Rookie
Join Date: Jul 2007
Posts: 91
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Well, that would be possible with a physics engine. The player would become an object that operates using a "rag doll" effect. The user controls the "skeleton" of the character and the character moves with the skeleton, the character being an object. When airborn the force push/pull powers would have a knock-back opposite of their effect. Pull would propel the player forward and push would slow the character until reversed.
TheDestroyer, founder of the New Masters Of Order.
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07-15-2008, 06:29 PM
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#104
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Rookie
Join Date: May 2007
Posts: 14
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Nah, ragdoll physics aren't required. Just check to see if the player is in the air. If so, then any push/pull done also propels the player as if he were the target of it. An example would be using force push aimed at the ground, which would propel your upward sort of like a jump while in midair.
This would add yet another dimension of combat to the game. I like the idea a lot.
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07-17-2008, 03:15 PM
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#105
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Rookie
Join Date: May 2008
Location: Gone from the surface of Earth
Posts: 49
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Quote:
Originally Posted by TheDestroyer99
I can live with all caps :P. Anyway, you can change the gamespeed if you want to. I just forget the command. Ahhh, the days when I could point over to a wall 5 feet away and hit +forward in the consol, go out for lunch and laser tag for 5 hours and come back and be 7/8 of the way there :P. It involved many 0's.
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Ever tried to set it to a negative value? Nobody can aim properly, not even the NPCs. That's how I did the PotD June 6 2007 on JK3Files. All disruptor shots passed between the legs of the player.
I like Matta's idea. I also think that you should be able to launch oneself upwards while in-air... That could also be a "sudden-death-from-falling-saver". Maybe launching oneself upwards when in a ledge grab (the Obi reference)...
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07-17-2008, 03:23 PM
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#106
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The New Tax Collector
Join Date: Jan 2008
Location: Thailand
Posts: 1,898
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How about being able to use the force and pick people or things up...like instead of having the game decide which boxes you can push you just push like r and move the mouse around and whatever you were pointing at moves with wherever you look...like in the upcoming game TFU 
Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q
I don't want to get my hopes up, but it's like the planets are aligning or something.
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07-17-2008, 03:36 PM
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#107
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Rookie
Join Date: May 2008
Location: Gone from the surface of Earth
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You mean like... Telekinesis! WE WANT TK!!!!
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07-17-2008, 06:27 PM
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#108
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Rookie
Join Date: May 2007
Posts: 14
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I think adding full telekinesis to the game would be very, very complicated.
But we can already push and pull powerups. I guess you could expand that to specially-tagged objects, like boxes, etc.
As for being able to force jump out of a pit like Obi-Wan, you just need some code to the effect of "if the player is in midair or ledge-grabbing, and force push/pull used by the player will have the opposite effect on the player." That way, you could just force pull yourself up, which would be sorta like a force jump.
It's not telekinesis or Force Flight (which would be awesome), but it's the easiest solution I think.
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09-18-2008, 01:14 PM
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#109
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Lurker
Join Date: Jun 2008
Location: Finland
Posts: 8
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Quote:
Originally Posted by Tanqexe
Yeah this is a nice idea, I remember thinking about expanding Force as a third axis of gameplay instead of limiting it to the current saberist/gunner paradigm. This'll definitely help.
I'm seriously contemplating getting rid of the bubble-based skill point selection screen right now. We can go for something smaller, almost like a power meter of sorts that can "branch out" to indicate the unlocking of different skills. For one, it'll free up a LOT more space to put in powers and have maybe 2 lines for description of powers (this will be a great boon especially for saber style descriptions + skills with extra lvl 3 bonuses). Not to mention it'll look more sci-fi and less Sim City-ish.
Couple ideas, variations on a theme:
Neutral Powers
Force Sense
-Force Sense (lvl 1): Like current Sense 3
-Knight Sense (lvl 2): Displays ally and enemy HP/SP/DP/FP; dodge full charge sniper shot at cost of half your DP (or some large set amount); 115 FP pool
-Master Sense (lvl 3):Knight Sense abilities, dodge full charge sniper shot at cost of 1/4 DP pool (or some more reduced amount); 125 FP pool
Force Resistance (Absorb): Passive power but can be used actively to repel
-Force Resist (lvl 1): Passive Force resistance lvl 1
-Knight Resist (lvl 2): Passive Force resist lvl 2, limited reflection of Force powers (a bit iffy on this, working out this idea)
-Master Resist (lvl 3): Passive Force resist lvl 3, reflect Force powers in wide arc
Force Speed (same as current)
Force Telekinesis (manipulate objects): enables chargeable Push/Pull, increasing level-> increased duration of moving manipulable object (like grip but without the HP damage) - good for moving objects in the path of gunner fire, all the other good stuff we've been experiencing using grip right now.
-Force Push (lvl 1): Like the current lvl 1 except with the force of a current lvl 2, affects 1 person; pushing people into walls and other objects hurts them
-Force Push (lvl 2): Like the current lvl 3, affects multiple people in forward arc
-Force Push (lvl 3): Force Wave, great for crowd control, velocity of current lvl 3 or maybe a little more, closer people are to the epicenter the higher the velocity of push
-Force Pull: Same principle as revised Push, except the fact that you can currently get knocked over a lot needs to be addressed
-Force Jump: Maybe Jump 3 can afford more horizontal forward direction if you do a running jump.
Light Side Powers: These tend to be more team-oriented, defensive powers.
Force Heal: Team heal incl. self, regens HP & DP, effect varies w/ level
Force Valor - Team energize
Temporarily boosts max DP pool, DP/FP regen, effect varies with level
(Lvl 3) Battle Meditation-like effect, extreme version of Team energize
-slightly slows DP/FP regen rates for opposing team in area if they are vulnerable to Force
Mind Trick
Mind Trick (lvl 1): Current Mind Trick lvl 1
(lvl 2): Current Mind Trick lvl 2
(lvl 3): Current Mind Trick lvl 3 - If enemy has deployed sentry or seeker, sentry/seeker will target enemy as well
Force Protect
Like current; reduces HP damage from high velocity impacts, punches; reduces DP damage from blaster bolts and saber strikes; slight increases per level, reduced activation cost & drain per level
Force Stasis: Slows enemy movement for fixed duration
Force Stasis (lvl 1): Slows targeted enemy movement to 85%, 4 seconds
Knight Stasis (lvl 2): Slows enemy movement to 70% in a limited arc and range, 8 seconds
Master Stasis (lvl 3): Slows enemy movement to 65% in moderate arc and range, 10 seconds
Dark Side Powers: These powers are meant to be offensive, not so team oriented but are aimed at attacking multiple opponents at their highest levels
Force Choke: same as current Grip, but a little different
Choke (lvl 1): same as current Grip 2
Choke (lvl 2): same as current Grip 3
Choke (lvl 3): can grip 3 multiple opponents, a hybrid of Grip 2 and 3 - enemies stay in air for about 1 or 2 seconds after end of Grip (this might be too much, the 1-2 sec hovering doesn't have to be there, it's meant to prevent people from immediately jumping out of the way after being temporarily asphyxiated, which doesn't make much sense)
Force Lightning: same as current Lightning but with a few changes
Lightning (lvl 1): Current Lightning 2
Lightning (lvl 2): Current Lightning 3
Lightning (lvl 3): 360-degree AoE lightning, same or shorter range than Lightning 2
Force Drain: Drains enemy FP and replenishes your own at cost of DP
(dependent on enemy Force vulnerability of course)
Force Rage: Faster strikes, regular strikes do extra DP/FP damage; high mishap from getting parried, but mishap cost is slightly reduced with level
Force Scream: Disorients (maybe veeery slight camera jarring) and temporarily increases mishap of enemies if enemy mishap >=5; can show affected duration by associating a shader effect on targets (like what's being used for Mind Trick) - This would be pretty devastating in conjunction with Makashi
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I like this idea very much, btw is it possible to make new force powers not only replace?
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09-20-2008, 09:25 AM
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#110
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Rookie
Join Date: Feb 2004
Location: london
Posts: 65
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Introduce some of Starkiller's TFU Force Power comboes 
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10-24-2008, 07:58 AM
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#111
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Rookie
Join Date: May 2008
Posts: 27
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I don't like betas of 1.3 but I still have one idea that you might find useful.
(I havent read this thread, so ignore this if it was posted b4)
Something like bodydodging, working same as Parrying but without saber ( or with saber) . You press and hold button ''x'', and walk to dodge hits, same as when you are parrying. It wont hurt your dodge, but one undodged hit will kill you. It should figure as new force power ( well, something similar to saber defend). First levels of it should take some dodge, last shouldnt. It may be useful for melee+ force users, and it could make gameplay more.. movielike ( as you want ).
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12-05-2008, 10:19 AM
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#112
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Lurker
Join Date: Dec 2008
Posts: 5
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Universal.
Force Push
1lvl-Pushes target away but dont knocks him down
2lvl-Pushes multiple targets far away but dont knocks them down
3lvl-Pushes multiple targets far away and knocks them down
4lvl-Pushes multiple targets far away,knoks them down and does 20 HP damage
Pushin with mele doubles the strength of lvl 4 push and fp cost.
Buying cost 15pts.
Force Pull
1lvl-Pulls target away but dont knocks him down
2lvl-Pulls targetbut dont knocks them down
3lvl-Pulls target and knocks them down 20% chance to steal weapon
4lvl-Pulls target and knocks them down 35% chance to steal weapon
Pullin with mele doubles the strength of lvl 4 Pull and fp cost.70% chance to steal weapon
Buying cost 15pts.
Force Grip
Grip dont deal any damage
1lvl-Slowly lifts target in the air and imobilizes him.
2lvl-Lifts target in the air and allows you to move him and smash in other players.
3lvl-Lifts target in the air and allows move him fast (Almost like in sp) in the
air.Hold ''USE''button while griping starts choking target but you cant move him and you cant
move too.
4lvl-Lifts target in the air and allows move him fast (Almost like in sp) in the
air.Hold ''USE''button while griping starts choking target but you cant move him and you cant
move too.If you are in mele the in stead of choke you crush opponent which does 9999 damage.
(When you press 'use' it chokes 2 secs and then crushes)Spends 80fp.(almost 110 with all grip time)
Force Speed
1lvl-Same as now
2lvl-Same as now
3lvl-Same as now
4lvl-1.5 times faster than lvl3
Force Jump
1lvl-Same as now
2lvl-Same as now
3lvl-Same as now
4lvl-1.5 times highter than lvl3
Force Seeing
1lvl-Same as now
2lvl-Same as now
3lvl-Same as now
4lvl-You can see opponents clearly.
Force Absorb
1lvl-Protects from lvl1 force powers if you dont have mishap
2lvl-Protects from lvl2 force powers if you dont have mishap
3lvl-Protects from lvl3 force powers if you dont have mishap
4lvl-Protects from lvl4 force powers if you dont have mishap
Dark.
Force Lightning
1lvl-Same as now
2lvl-Same as now
3lvl-Longer range.Slightly improved damage.
4lvl-Stronger damage than lvl3.30% chance to disarm opponents saber.
Mele double handed lightning doubles damage and gives 60% to disarm saber.
Force Destruction (Replaces force drain)
Shoots red lightning ball from your hand which explodes on impact.Ball can be pushed back.
Explosion range is bigger than TD's.
1lvl-Extreme force usage low damage
2lvl-Extreme force usage averange damage
3lvl-Extreme force usage high damage
4lvl-Extreme force usage deadly damage
Force Dark Rage
Rage is on your own... only make lvl4 fater hp drain but make tahat jedi cant be killed.
4lvl-
Force Choke/Crush (Replaces Team Energize)
If its imposible to code grip system i described before then use this variation.
This power can only be used while target is griped.You cant move and you
cant move opponent while you use this power.
1lvl-Chokes target with low damage.
2lvl-Chokes target with averange damage.
3lvl-Chokes with hight damage.
4lvl-Crushes opponent killing him instantly (Costs 80FP and u need Grip LVL4)
Light.
Force Mindtrick
1lvl-Same as now
2lvl-Same as now
3lvl-Same as now
4lvl-Same as now but can attack while invisible.
Force Heal
1lvl-Heals 5 hp in sec
2lvl-Heals 10 hp in sec
3lvl-Heals 15 hp in sec
4lvl-Heals 25 hp in sec
Force Protection
1lvl-Protects 20% damage
2lvl-Protects 40% damage
3lvl-Protects 60% damage
4lvl-Protects 90% damage
Force Wall Of Light (Replaces team heal)
1lvl-Target cannot use lvl 1 force powers for 20 sec.
2lvl-Target cannot use lvl 2 force powers for 20 sec.
3lvl-Target cannot use lvl 3 force powers for 20 sec.
4lvl-Target cannot use lvl 4 force powers for 20 sec.
And you could rename Juyo to Vaapad and make it even faster than now.And give Djem So ability to disarm opponent becouse
of his brutal strength.
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