|
|
 |
06-29-2004, 11:36 AM
|
#41
|
|
Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
|
Quote:
Originally posted by CortoCG
hehe, surprised tFighter? Battlefront looks very promising. For those SW fans who don't like everyone being a Jedi, but the classic epic battles, battlefront seems like a dream come true. I hope I can make some stuff for the game. I'm actually happy they're using XSI.
|
Pandemic have always used xsi, as you can (probably can't) see in Battlezone2. I never did model for Battlezone2, cuz I never found the right importer and exporter.
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
|
|
|
you may:
quote & reply,
|
06-29-2004, 12:17 PM
|
#42
|
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
|
Did Pandemic ever release mod tools? I hope this guys do, after all, we are the ones to extend the life of games doing custom stuff.
|
|
you may:
quote & reply,
|
06-29-2004, 12:53 PM
|
#43
|
|
Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
|
Quote:
Originally posted by CortoCG
Did Pandemic ever release mod tools? I hope this guys do, after all, we are the ones to extend the life of games doing custom stuff.
|
I've heard the exporter\importer is in the mod tools, yet I never found it...
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
|
|
|
you may:
quote & reply,
|
06-30-2004, 10:19 AM
|
#44
|
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
|
Could you link me up? I would like to try it, maybe get in touch with Pandemic's modelling conventions. I visited their website, and for artist they say XSI expertise is a plus :P.
|
|
you may:
quote & reply,
|
06-30-2004, 10:30 AM
|
#45
|
|
Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
|
Quote:
Originally posted by CortoCG
Could you link me up? I would like to try it, maybe get in touch with Pandemic's modelling conventions. I visited their website, and for artist they say XSI expertise is a plus :P.
|
Link to what? I have no idea where the tools are, if they even exist. I only heard of them in some Battlezone2 modeling tutorial.
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
|
|
|
you may:
quote & reply,
|
06-30-2004, 10:55 AM
|
#46
|
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
|
Hehe, you're right. BZ2 uses the .xsi files directly, which I guess is stupid even if you're not going to have animations on it, since ASCII files are much bigger than binaries.
Maybe for BZ2 you only need a mesh with texture data on the .xsi, so it's not such a big deal. But I don't think Pandemic is gonna use ASCII .xsi files for SWB. I guess I'll have to wait to find out.
|
|
you may:
quote & reply,
|
06-30-2004, 11:29 AM
|
#47
|
|
Senior Member
Join Date: Jan 2003
Location: Israel
Posts: 2,729
|
Most the xsi there are somewhere between 150 and 200 KB, probably because they don't so many polys. Also, each has it's own animation. Though not all vehicles have animation.
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
|
|
|
you may:
quote & reply,
|
06-30-2004, 01:01 PM
|
#48
|
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
|
Although I don't see SWB models using as many polygons as UT2004 or the coming HL2, I think they're gonna be big enough to not consider using ASCII files. Also if you count the number of animations per character and vehicle, is not a good deal to keep the model's files as ASCII. I'm pretty sure they've developed some sort of skeletal animation already.
Man, I'm very anxious to see what can we create with it.
|
|
you may:
quote & reply,
|
04-07-2007, 01:24 PM
|
#50
|
|
Veteran
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 905
|
Wow, the PC version is big enough - it's great to see people making the game even bigger!
|
|
you may:
quote & reply,
|
07-09-2007, 02:59 PM
|
#51
|
|
Rookie
Join Date: Jul 2007
Posts: 33
|
XSI
I downloaded a free version of Softimage XSI 4.2 Mod Tool here:
http://www.softimage.com/downloads/
But it needs a license key. I got one from Softimage, but the program won't accept it.
That means I can't save or export anything.
I also tried to load Pandemics .xsiaddon, but I couldn't get anything to work.
I use Gmax (the gutted, but free version of 3ds Max), so I don't know anything about Softimage or how to use it. Does anyone know how to make this free mod tool work? Its SO close to working.
Do people look at these threads anymore? A lot of the posts are at least a year old.
Last edited by RepSharpshooter; 07-09-2007 at 03:48 PM.
|
|
you may:
quote & reply,
|
02-20-2008, 08:25 AM
|
#52
|
|
Rookie
Join Date: Feb 2008
Location: Minas Tirith, Gondor
Posts: 13
|
|
|
you may:
quote & reply,
|
06-05-2008, 11:54 AM
|
#53
|
|
kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
|
lol
hey are there any modding tools out there that work on mac????
|
|
you may:
quote & reply,
|
07-26-2008, 03:09 AM
|
#54
|
|
Lurker
Join Date: Jul 2008
Location: Sinagpore
Posts: 5
|
Modding tools
I think the Windows OS tools should work for Mac OS.If you want to try, here they are.Hope that helps in a way.
Zero-berg

"The 301st Imperial Security Force"
-The Imperial Mercenary Division
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|