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07-26-2008, 05:06 AM
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#1
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Rookie
Join Date: May 2007
Posts: 87
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Domination gametype
Hello guys,
I've got two news: bad and good. Maybe I'll start from bad: I'm freezeing the Mars Defense project. It's smiply too big and too complicated to do for now and I don't have idea how should it looks at the end. The good news that after few days of work and problem I've finally created domination gametype. How does it works? There are several control points on the map which are neutral. Red and blue team must capture these points as at the beggining they we'll only have one spawnpoint. So they need to capture control points to have more spawns. Capturing the control point also activates the automatic defense. So far it can:
- give spawn points
- activate automatic defense
- give points
- print the text message on the screen
I'm writing about that as I want community to say its opinion. What should I add? What should I modify? Etc. When you'll run out of ideas I'll start to convert multiplayer maps on domination gametype and post it in this thread. That's all for now, Kaldar - out.
Last edited by Kaldar; 07-26-2008 at 09:56 AM.
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07-26-2008, 06:18 AM
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#2
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Lurker
Join Date: Jul 2008
Posts: 5
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Maybe give some ammo to gunners?
Or activate force fields around?
Sylar
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07-26-2008, 06:23 AM
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#3
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Rookie
Join Date: May 2007
Posts: 87
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Quote:
Maybe give some ammo to gunners?
Or activate force fields around?
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First thing is impossible and strange, but i can add medpacks and shields. With activated forcefields capturing such control point would be nearly impossible.
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07-26-2008, 10:20 PM
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#5
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Rookie
Join Date: Jul 2007
Posts: 91
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Forcefields would rock! Have them set up to provide cover and set up a choke point to help with defense. Give some ammo to gunners is 100% possible. All that would need is to have a misc_ammo_floor unit that is activated when the base is no longer neutral. A shield and medstation would be nice in a room off to the side of the main CP room so people can't do a heal and shoot sorta thing.
TheDestroyer, founder of the New Masters Of Order.
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07-27-2008, 11:17 AM
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#6
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Rookie
Join Date: May 2007
Posts: 87
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Quote:
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Forcefields would rock! Have them set up to provide cover and set up a choke point to help with defense.
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But not on this small map, there will be forcefields but only on big maps and only on the hardest points.
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Give some ammo to gunners is 100% possible. All that would need is to have a misc_ammo_floor unit that is activated when the base is no longer neutral.
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I can guarantee you that it's 100% impossible in OJP. Have you ever seen any weapons or ammo on the maps in OJP? Misc_ammo_floor doesn't work too so you must ask DD as I can do nothing here.
I'll try to make this first domination map ready in 3 days coz I'm going on holidays on thursday.
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07-27-2008, 01:07 PM
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#7
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Rookie
Join Date: Jul 2007
Posts: 91
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Ohhh Darthdie!!! Uncomment misc_ammo_floor and make it only available in the domination gametype?
TheDestroyer, founder of the New Masters Of Order.
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07-27-2008, 02:09 PM
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#8
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Rookie
Join Date: May 2007
Posts: 87
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There is no domination gametype. It would take too many time and work to create it. It's using normal tffa.
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07-28-2008, 01:14 PM
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#9
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Rookie
Join Date: Jul 2007
Location: Amsterdam, Netherlands
Posts: 186
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Quote:
Originally Posted by Kaldar
Have you ever seen any weapons or ammo on the maps in OJP?
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Yes
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07-28-2008, 01:50 PM
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#10
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Rookie
Join Date: May 2007
Posts: 87
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That's interesting coz there were all disabled  . I'll release new version of that domination map in two days.
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07-29-2008, 09:31 AM
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#11
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Rookie
Join Date: May 2007
Posts: 87
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Ok guys, last phase of tests arrives. There are still some problems with spawns, but I think they couldn't be fixed for now. Anyway, if it turns up that this version is good, it will be used on tntserver. Today we'll be testing so everyone is welcome.
http://files.filefront.com/Taspir+ba.../fileinfo.html
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09-28-2008, 04:13 AM
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#12
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Join Date: Jun 2002
Posts: 1
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I actually created a gametype the same as this years ago now for attack of the clones total conversion. It supported many maps and allows for easy supporting many others without map source. It also included full bot support.
I could make the code available if you want it.
Contact razorace for my msn.
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09-28-2008, 05:37 AM
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#13
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Rookie
Join Date: Jun 2008
Posts: 57
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wow unique1 is here :shocked:.Does aotctc full version is made??If its made,where can i download it??Demo was good,only sabers are a bit ugly O_O.And does aotctc mod have its site,or forum??I think you are great modder m8,you could make ojp even better 
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09-28-2008, 09:46 AM
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#14
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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I am glad you have taken interest in our mod, and even happier that you are willing to help us out, unique1.
I will contact Razor Ace tomorrow when he gets to work and I'll try to establish contact with you.
Welcome to the forums.
OJP download links
OJP Sponsors and websites:
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