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07-21-2008, 02:12 AM
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#41
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ngom ngom ngom
Join Date: Dec 2006
Location: Sydney
Posts: 1,268
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^^ No worries. You usually write in the style that you personally enjoy, which is a perfectly acceptable reason 
The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers
-Kuruntokai 234, translated by A.K. Ramanujan
[Fic] Shreds of a Dying Belief
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07-22-2008, 03:15 AM
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#42
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Junior Member
Join Date: Jun 2008
Location: Coruscant
Posts: 342
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Looks like the perfect mixture is: good grammar+descriptions+well made chars...
Well, after I set this conclusion, I also realized I have a lot to eat until i can make it...
*Note: Chapter 8 is out!*
[Fic] The war of the ancients, seen through the eyes of one young men, as he walks the road of destiny... The Triumvirates War
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07-23-2008, 09:40 AM
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#43
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Banned
Status: Banned
Join Date: May 2008
Location: Vienna
Posts: 1,584
Current Game: KOTOR III
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I like fanfics that make me think about the story after I have read it and stays with me. In other words... inspirational.
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07-26-2008, 12:49 AM
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#44
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Sydney Roosters Genius
Join Date: Sep 2006
Location: NSW, Aus
Posts: 2,128
Current Game: KotOR III
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Quote:
Originally Posted by Burnseyy
I like to see original ideas
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Since when is anything original nowadays?
It needs: A good plot twist, and plenty of detail.
They're the main things in my book.
Yes
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07-26-2008, 12:59 AM
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#45
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The Keeper of Peace
Join Date: Apr 2006
Location: Canada
Posts: 1,275
Current Game: Pheonix Wright
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I like a good plot twist and a good revelation scene at the end. You know, making the reader remember how the story began and how it can end.
"There's gotta be a better way to make a living"
-Kyle Katarn
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07-31-2008, 02:38 PM
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#46
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Forumite
Join Date: May 2008
Location: England
Posts: 534
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Quote:
Originally Posted by Rabish Bini
Since when is anything original nowadays?
It needs: A good plot twist, and plenty of detail.
They're the main things in my book.
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Oh, I've had original ideas... it's just most people are too lazy 
People probably thought originality was out, in the Medieval times... but that's just because that's all they knew.
"If God is a DJ, then life is a dance floor, love is the rhythm and you are the music."

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07-31-2008, 03:08 PM
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#47
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Banned
Status: Banned
Join Date: May 2008
Location: Vienna
Posts: 1,584
Current Game: KOTOR III
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I rather like character conflict. Even close friends frequently fight about very trivial issues. When you've got arguments and debates, you can expand on the characters you have in the story.
In my Yuthura story, she frequently is defiant and hostile towards others, but I try to portray HER perspective on an issue... even when she's wrong. I find that it is a greater story when the writer can make the reader see through the eyes of the characters. We all see the same events, but often come to different truths. The best authors are those that can explain why conflict is inevitable.
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10-22-2008, 06:50 PM
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#48
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,852
Current Game: Guild Wars 2
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Bit of a location problem
In my RP Star Wars: The Sith Resurrection Part IV: Alliances Divided, Tython is attacked by invaders from the Unknown Regions, and I erroneously stated that the planet is on the borders of known space, only to find out recently that Tython is actually in the Deep Core. It's impossible to retcon the attack, so I'm wondering if there's anything capable of moving a planet that could explain the discrepancy.
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10-22-2008, 08:07 PM
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#49
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Dum Spiramus Tuebimur
Status: Moderator
Join Date: Oct 2005
Location: Buried in books...literally
Posts: 5,891
Current Game: Assassin's Creed
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I don't know of anything like that to exist. Perhaps changing the name of the world would be better.
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10-22-2008, 08:09 PM
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#50
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,852
Current Game: Guild Wars 2
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Trouble there is that there was too much reference to it being Tython to just change it to another planet.
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10-22-2008, 08:09 PM
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#51
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Galaxial
Join Date: May 2008
Posts: 1,546
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If I remember my lore correctly, didn't Centerpoint Station have the ability to move planets, or something of the nature?
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10-22-2008, 08:14 PM
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#52
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,852
Current Game: Guild Wars 2
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I checked Wookieepedia, and it does. Maybe I'll use that.
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10-27-2008, 04:01 PM
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#53
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INCONCIEVABLE!!
Join Date: Oct 2008
Location: In a Bunker by the sea...
Posts: 2,605
Current Game: Left 4 Dead 2
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During which timeline are you placing Tython, Centerpoint station wasn't created until, well, much later in the Star Wars universe {Unless your doing the Legacy period}. There could be an unexplored region in the Deep core, that could work.
 you very much
If a tree would fall in the woods.....would the other trees laugh at it?
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10-29-2008, 06:36 PM
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#54
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,852
Current Game: Guild Wars 2
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Legacy Era, specifically 107 ABY, but I stated that Tython was moved not long before Centerpoint was destroyed.
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10-29-2008, 06:50 PM
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#55
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INCONCIEVABLE!!
Join Date: Oct 2008
Location: In a Bunker by the sea...
Posts: 2,605
Current Game: Left 4 Dead 2
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Good idea, that could work pretty well. You could say it was like a first experimental test for Centerpoint, just an idea.
 you very much
If a tree would fall in the woods.....would the other trees laugh at it?
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