Tutorial: Skin wrapping a character for Jedi Academy
Man it's been a while since i started a new thread here! just to let you know that i put together a simple tutorial for quickly rigging a character without extensive knowledge of max. Skin wrapping is essentially taking the information of a previously rigged character and transfering the skinweights to your new mesh.
For this you need:
-3D max 7 or 8 (or previous versions that have the modifier)
-A previously rigged character (provided for the tutorial)
if you plan on doing a character with body parts taken from different characters.