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10-23-2008, 03:24 PM
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#1
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Guest
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The Old Republic Unveiled: Overview, space combat
Massively and the Joystiq network had a man on the ground at Tuesday's unveiling of Star Wars: The Old Republic. They sorted the chaff from the wheat, and now they are prepared to offer up to you a series of post outlining everything there is to know about BioWare's newest game. To start with, they have a high level overview to kick us off.
Join us below the cut to get some insider information on why BioWare is making the game, the four pillars of BioWare storytelling, what little they can tell us about space combat and vehicles, and .. perhaps most interesting ... an affirmation of LucasArts' commitment to Star Wars Galaxies.
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10-23-2008, 03:35 PM
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#2
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Goodfella
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Fable 3
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I hope they have a significant space element to it, not just shuttling from world-to-world. It would be great if we can either choose our own ships when making our character, or buy them in the course of the game. Chance of space combat? I would understand if they don't want to try to go too far too soon, but it would be amazing to command a Sith Warship - or a Sith fleet in battle!
Public areas - good. I'm looking forward to meeting some of you guys on the maps!
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Originally Posted by Daniel Erikson, Lead Writer BioWare Austin
When we started talking about it, what we heard was "Well, you can't do a story in an MMO." We thought, "Well why?" The answer we pretty much got was, "Because people haven't." That didn't make a lot of sense.
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Fair point. If they get this right, maybe we'll see a whole heap of other story-driven MMOs in the future.
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10-23-2008, 03:39 PM
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#3
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Very misleading - there's no mention of space combat other than in the article's title. All Rich Vogel said was there would be space transport and ground transport. That could mean they will start out in a manner similar to what SWG did - shuttles at first and then a space expansion down the track.
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10-23-2008, 05:38 PM
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#4
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Senior Member
Join Date: May 2006
Location: here
Posts: 1,768
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I wouldn't mind a "random encounter" where you shoot at incoming ships like we did in K1 and K2, but I really don't want crazy fancy space combat where I actually have to figure out how to fly around in "space".
"So if you go to Washington, it's buildings clean and nice. Bring a pack of matches...and we'll burn the White House twice!"
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10-23-2008, 10:49 PM
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#5
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º¿º>^..^<
Join Date: Aug 2007
Posts: 2,518
Current Game: Real Life 1.0(BETA)
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Quote:
Originally Posted by Web Rider
I wouldn't mind a "random encounter" where you shoot at incoming ships like we did in K1 and K2, but I really don't want crazy fancy space combat where I actually have to figure out how to fly around in "space".
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Hehe I do... it might be a good idea to hire a pilot  Don't worry, My fees will be reasonable 
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11-26-2008, 04:15 PM
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#6
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Rookie
Join Date: Nov 2008
Posts: 20
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Quote:
Originally Posted by Tommycat
Hehe I do... it might be a good idea to hire a pilot  Don't worry, My fees will be reasonable 
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Whatever he asks, I'll do it for half the credits
Seriously now, even with an expansion I would like to see space navigation and combat.
Quote:
Originally Posted by Web Rider
I wouldn't mind a "random encounter" where you shoot at incoming ships like we did in K1 and K2, but I really don't want crazy fancy space combat where I actually have to figure out how to fly around in "space".
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I didnt like those mini-games at all. They were a bit boring... But that's just me. Everyone is entitled to their own opinions and preferences.
Power lies within wisdom.
Believe in yourself and you shall be rewarded.
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12-21-2008, 02:07 PM
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#7
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Rookie
Join Date: Dec 2008
Posts: 10
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Quote:
Originally Posted by Web Rider
but I really don't want crazy fancy space combat where I actually have to figure out how to fly around in "space".
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I would love that. I want TIE Fighter / X-Wing back!!
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12-21-2008, 07:15 PM
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#8
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Kepuna! Bonunai kaichu!
Join Date: Sep 2008
Location: Over the bridge from Australia
Posts: 1,181
Current Game: TSL
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i loved space combat in bf2, and im hoping there'll be something like that in tor
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12-21-2008, 10:53 PM
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#9
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Beelzebozo
Join Date: Oct 2005
Location: Seattle
Posts: 1,836
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why is DMUK a guest?
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12-22-2008, 06:45 AM
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#10
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Kepuna! Bonunai kaichu!
Join Date: Sep 2008
Location: Over the bridge from Australia
Posts: 1,181
Current Game: TSL
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can guests even post?! 
Last edited by JesusIsGonnaOwnSatan; 12-22-2008 at 02:35 PM.
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12-22-2008, 06:56 AM
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#11
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Banned
Status: Banned
Join Date: May 2007
Posts: 2,002
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Quote:
Originally Posted by han sala
why is DMUK a guest?
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Because his account still exists, but is no longer active.
Not sure why it has "guest', but DMUK is no longer a member/admin of LucasForums.
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12-22-2008, 02:13 PM
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#12
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Beelzebozo
Join Date: Oct 2005
Location: Seattle
Posts: 1,836
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Quote:
Originally Posted by True_Avery
Because his account still exists, but is no longer active.
Not sure why it has "guest', but DMUK is no longer a member/admin of LucasForums.
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Ah okay. That's sad.
Anyways, didn't see anything interesting in that article.
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12-22-2008, 09:43 PM
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#13
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º¿º>^..^<
Join Date: Aug 2007
Posts: 2,518
Current Game: Real Life 1.0(BETA)
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Quote:
Originally Posted by gianner
Whatever he asks, I'll do it for half the credits 
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Yeah, but I'll get ya there in one piece.
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