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01-23-2009, 06:22 AM
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#1
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Rookie
Join Date: Mar 2008
Posts: 102
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Playable Yavin IV
I thought since yavin isn't playable in kotor 1 I'd make some re-skinned and maybe newly modeled modules.
How to get there:when you arrive on the space station orbiting yavin IV there Will be added dialog with the alien on the station the added dialog will be about going to the planets surface, At first he will refuse to let you use his shuttle to get there but after arguing and negotiating he will agree and you will warp to the planets surface but your ship crashes on the planets surface and you have to find means of getting back.
Things to do on the planet: There will be numerous quests merchants and new items on the planet and I'm hoping for a recruit-able NPC.
Planet activeness: You will find a squadron of republic elite soldier's who have been stuck on the planet for almost 4 years without a ship to return home, They were dispatched there to find out information on how Revans army is becoming so powerful and large, They will explain that they found a Sith enclave deeper into the planet and some of there men have been taken captive by the Sith, The main quest will be able to go two ways, Light or dark, You will be able to help them get their men back and find a shuttle, Or you can join the sith and betray the republic soldiers by killing them or taking the rest captive, The sith will offer you credits,items and a shuttle.
Help with the mod: I will be looking for help with the mod So if your intrested in helping with anything PM me or ask in this thread.
I'll keep you guys posted
All things fall with time.
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01-23-2009, 06:47 AM
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#2
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Rookie
Join Date: Dec 2007
Posts: 148
Current Game: Nothin
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there already is a yavin IV mod sorry to dissapoint but if you attemted creation of this mod it may be viewed as plagiarism due to the fact it launches much like the way you want yours to launch
http://knightsoftheoldrepublic.filef...Yavin_IV;87707
The balance is clear...the objective is not
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01-23-2009, 10:37 AM
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#3
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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^No, it's not plagiarism.
As long as Darth_Andrez doesn't use any of the files from Master Zionosis and DK's mod, he's fine.
Just because it's been done before, it doesn't mean someone else can't attempt it in a different way.
That being said, the current Yavin IV is quite popular, so making another doesn't really make sense.
Perhaps try for another planet, but there's no chance of getting into trouble doing Yavin AFAIK, as long as you don't use any files from the other mod without permission.
Either way, good luck. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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01-23-2009, 10:46 AM
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#4
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Rookie
Join Date: Jul 2007
Location: Fortress Of Solitude II
Posts: 157
Current Game: Call of Duty I
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Furthermore, that other mod also reskins and reuses in-game modules, like you propose. I have feeling there is another team working on an original Yavin IV mod, elsewhere in the forum.
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01-23-2009, 11:49 AM
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#5
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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^Exile007 and I (though I haven't really done anything) are making it for TSL.
Don't know if that's what you mean?
Otherwise, you probably mean the mod linked to earlier. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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01-23-2009, 05:38 PM
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#6
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Veteran
Join Date: Feb 2006
Location: Aboard the Ravager
Posts: 859
Current Game: Oblivion & Sims 3
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Sounds cool, I was disappointed by what little the Yavin station had to offer in the PC version. Mods made it loads better anyway 
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01-23-2009, 06:09 PM
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#7
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Junior Member
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 498
Current Game: Zelda Majora's Mask
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Quote:
Originally Posted by Marius Fett
^Exile007 and I (though I haven't really done anything) are making it for TSL.
Don't know if that's what you mean?
Otherwise, you probably mean the mod linked to earlier. 
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Quanon! Don't forget Quanon! Uber new areas...
As for the topic, I would go for it. I mean, as long as you don't use the same modules etc. Just try to come up with unique ideas. Easier said than done... 
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01-24-2009, 10:59 AM
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#8
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Rookie
Join Date: Oct 2008
Location: On a Saucerful of Secrets =)
Posts: 20
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I agree with Exile007, you should proceed with this mod, I'm sure the two mods will be totally different, and I don't see why it would be useless to create your own version.
You have my support!
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01-24-2009, 11:03 AM
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#9
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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You could try to get promission to expand the existing yavin mod as then they could be both compatible.
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01-24-2009, 11:36 AM
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#10
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Weren't there several temples on Yavin 4?

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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01-24-2009, 11:44 AM
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#11
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Quote:
Originally Posted by Darth Payne
Weren't there several temples on Yavin 4?
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Hundreds if I recall correctly.
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