lfnetwork.com mark read register faq members calendar

Thread: Module Reskinning Question
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-26-2009, 09:36 AM   #1
harIII
Veteran
 
harIII's Avatar
 
Join Date: Feb 2008
Posts: 978
Helpful! 
Module Reskinning Question

I have a some modules that are completed in my mod and I'm read to start reskinning them. My question is that I know you have to Hex Edit the module's core files and change "example" the referance of m13aa to say m65aa. Will running through the process of this in any way, shape, or form affect the properties that I have created so far, such as mess up the GIT files or anything?
harIII is offline   you may: quote & reply,
Old 01-26-2009, 09:43 AM   #2
Ferc Kast
Modder
 
Ferc Kast's Avatar
 
Join Date: Jan 2007
Location: Tython
Posts: 1,585
Current Game: The Old Republic
Helpful! Forum Veteran Contest winner - Fan Fiction Veteran Modder 
Quote:
Originally Posted by harIII View Post
I have a some modules that are completed in my mod and I'm read to start reskinning them. My question is that I know you have to Hex Edit the module's core files and change "example" the referance of m13aa to say m65aa. Will running through the process of this in any way, shape, or form affect the properties that I have created so far, such as mess up the GIT files or anything?
As long as you change the .git and .are files name to the new module's model (m65aa), it shouldn't affect anything other then the module's appearance.

Ferc Kast is offline   you may: quote & reply,
Old 01-26-2009, 10:01 AM   #3
harIII
Veteran
 
harIII's Avatar
 
Join Date: Feb 2008
Posts: 978
Helpful! 
Thanks.
harIII is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Module Reskinning Question

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:22 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.