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01-30-2009, 12:57 AM
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#1
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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melee attacks
I was just thinking that in SWBF 2 a lot of the time i wanted some sort of melee combat. I habitually move into the inner most heat of the action and am often bumping against destroyer droids and then getting ripped apart by the barrage they produce. And I am usually reminded of this the more i play so am I the only one who is frustrated by this or is this common among gamers.
Thus being said, I think there should be some melee combat in SWBF 3, share your opinion
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01-30-2009, 06:55 PM
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#2
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kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
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I agree, sometimes I end up right in font of a SBD and I can't shoot it fast enough/get away. So it would be nice to hit it down killing it or just hit it down and shoot it.
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01-30-2009, 07:24 PM
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#3
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Just a Time Traveller
Join Date: Jul 2006
Location: Hogwarts
Posts: 1,532
Current Game: Borderlands (PS3)
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Nah, melee has gotten so common in today's video games. Maybe a melee weapon to switch too.
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01-30-2009, 07:44 PM
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#4
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The New Tax Collector
Join Date: Jan 2008
Location: Thailand
Posts: 1,898
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Quote:
Originally Posted by GeneralPloKoon
Nah, melee has gotten so common in today's video games. Maybe a melee weapon to switch too.
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No... Melee Attack... It's used a lot because it's a good idea...
Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q
I don't want to get my hopes up, but it's like the planets are aligning or something.
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01-30-2009, 09:17 PM
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#5
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,632
Current Game: Deus Ex forever
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Quote:
Originally Posted by M@RS
No... Melee Attack... It's used a lot because it's a good idea...
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I agree, theres some ideas that are over used and usually poorly, but if you fail at making a basic melee attack you probably shouldn't be making games

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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01-31-2009, 04:11 PM
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#6
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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yeah, perhaps it would be so strong that the enemy flies up against the wall XD
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07-11-2009, 05:59 PM
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#7
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Junior Member
Join Date: Jul 2009
Location: Georgia
Posts: 251
Current Game: Natural Selection 2
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it does need melee. ive played Halo, RC and Gears so much that ill ruch a random enemy some times and be hitting what would melee on a 360 controller.
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08-01-2009, 03:32 PM
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#8
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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Maybe they could have like a fatal melee combo you could activate. I think we've all seen clones do "badass" stuff like jump on a droid and fill em blaster, or flip a battle droid and unload a clip in the chest.
I think the versatile abilities of clones were ignored in BF2. They were more like droids with armor, they just lacked personality.
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08-01-2009, 05:25 PM
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#9
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Rookie
Join Date: Nov 2005
Posts: 33
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Maybe they saved that for the Jedi with their lightsabers.
Who is it that uses the Vibrosword? Maybe a class with that.
I think we did see a Jedi fighting someone with a Vibrosword in the battlefront 3 trailer on youtube.
Your not going to just punch a destroyer droid out. Well, maybe if your a Wookie.
Last edited by jondavis; 08-01-2009 at 05:30 PM.
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08-01-2009, 06:03 PM
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#10
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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yes but they need something to separate the battlefront games from other generic shooters. I think a cinematic beat down would bring out how advanced the clones are in CQC. Even the droids could have simple attacks that represent their brutal design.
and the rebels could have guerrilla executions, and the storm troopers could use very military-esc quick attacks.
just to make it personal
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08-01-2009, 08:42 PM
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#12
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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I think only two of those weapons would work for clones and I don't think they even issued melee weapons to common soldiers. What they DO issue is advance CQC. An attack with the weapon you have equipped works much better than a weapon you switch to, in every way.
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08-01-2009, 08:49 PM
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#13
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Rookie
Join Date: Nov 2005
Posts: 33
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Why not just introduce Factions like the Tusken Raiders, Gamorrean Guards, Imperial Royal Guards, ect that have a class that could use melee weapons then making it usable for every faction?
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08-01-2009, 09:11 PM
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#14
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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That is completely aside the point, besides that's just adding content to justify a separate weapon system. I still think it would be much easier, and better, to have a simple attack
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08-01-2009, 09:15 PM
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#15
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,632
Current Game: Deus Ex forever
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Because if the melee units happened to be unbalanced(which they would be, "it is lucasarts"), that would destroy the game. One of the reasons why I'm always wary when I see a map with a melee unit on one side is because usually that melee unit is basically a jedi without powers and a lightsaber disguised as a vibrosword

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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08-01-2009, 11:49 PM
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#16
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Rookie
Join Date: Jul 2008
Location: BC
Posts: 125
Current Game: Uncharted 2
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yeah, what i'm saying is that every unit get a melee attack pertaining to that weapon-all of which doing the same damage- then it couldn't be unbalanced. And it's a lot better than a melee weapon to switch to.
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