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Mechanics
Due to the scarcity of topics about actual role-playing mechanics (or any other sort of real thread about anything TOR-related), I guess this warrants a discussion.
Since BioWare has been particularly mum on the topic of combat, skills, and whatnot, does any here believe that BioWare will use a standard, role-playing system, complete with skills, attributes, feats, and any other RPG elements? Or perhaps, will TOR simply be a skill-less game, more of an action game, than having turn-bases combat, rolls, and other features?
This brings into question the lack of "RPG" in "MMORPG". Since TOR has been primarily listed as an "MMO", sans "-RPG", does this indicate the lack of a role-playing system, and more of an action-adventure influenced game?
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