ANNOUNCEMENT: This forum has been archived and its community moved to the Star Wars Gamer forum.

Thread: Endgame
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-07-2009, 04:29 AM   #1
Death... by Exile
Miltiades's Avatar
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,917
Imperialist Meatbags Guild Member  The Walking Carpets Guild Member  Forum Veteran  Folder extraordinaire 

Much of TOR's popularity will stand or fall with how content after the main story is handled. It's a vital part of keeping an MMO strong, and keeping the player hooked to the game. As we have seen in other MMO's recently, the content (or lack thereof) delivered after the main story is largely going to determine its success.

Are PvP, Raids, achievements and all that going to be enough? Will they be the main focus after the main story is done? Are you going to be forced into creating a new class to find the excitement back you lost at some point during a PvP game?

So what needs to be done to keep high level players playing their character? What can be learned and taken from other MMO's, what should they stay away from? Are there new kinds of elements you think would work? Or is it just a matter of regularly getting more (story-based) content from the developers?

PSN id: BE_Miltiades

Last edited by Miltiades; 06-07-2009 at 05:11 AM.
Miltiades is offline   you may:
Old 06-07-2009, 05:24 AM   #2
Rating: Awesome
Jeff's Avatar
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,443
Current Game: SWTOR
10 year veteran!  Imperialist Meatbags Guild Officer  The Walking Carpets Guild Officer  Notable contributor 
I still haven't figured out how I think raids will work. They have said there will be raids, but I just don't see them being in the same style as WoW. I don't know anything about how SWG did endgame, but you don't typically see 25 Jedi and soldiers going up against 1 boss. That said, however they do raids or any other endgame events, they will almost certainly be repeatable like in WoW and presumably other MMOs, I imagine that is how they will keep players coming back.

Follow me on Twitter
Follow on Twitter | Like us on Facebook
Jeff is offline   you may:
Old 06-07-2009, 06:53 AM   #3
Join Date: Jun 2009
Posts: 49
Current Game: GTA IV
On the other hand, 5-man (or more) expeditions would fit quite well into the game. Dungeons much like those in SWG. I think it has become too conventional that a MMO game has to contain elements requiring 20+ people. This of course has its pros, but I definitely don't find this fundamental.

When I played games like SWG or COH back in the days, I rarely even entered a dungeon at all. This was probably because of the game style being all that new to me. I didn't know what the game had to offer, but I enjoyed myself so much.

My point is, I hope that TOR will offer something new to the MMO experience. There must be something that can keep people busy, without having it to be late night raids on scheduled week days. Though, I'm not keeping my hopes up too high about this, since most new MMO games are just concerned with obtaining a level of competivity with WoW.

WoW also did keep me busy for almost 4 years, but when I now am going to start something new, I'd be sad to see something all too similar with WoW.

Leader of
Lux Aeterna
- A European SWTOR Guild -
Saenjaina is offline   you may:
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > LucasForums Archive > Star Wars: The Old Republic > Game Discussion > Tython Temple > Endgame

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump