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05-26-2009, 06:13 AM
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#41
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Rookie
Join Date: Nov 2008
Posts: 20
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Quote:
Originally Posted by Te Mirdala Mand'alor
Or maybe they could revitalize themselves with the force.
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That is not an option. Not everyone will be or wants to be a force sensitive...
Power lies within wisdom.
Believe in yourself and you shall be rewarded.
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05-26-2009, 11:24 AM
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#42
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Guy with Monocle
Join Date: Apr 2009
Location: Under a rock.
Posts: 1,638
Current Game: DX:HR, iKotOR
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Quote:
Originally Posted by gianner
That is not an option. Not everyone will be or wants to be a force sensitive...
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What if they had a force sensitive in their party?
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05-26-2009, 01:09 PM
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#43
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Death... by Exile
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,792
Current Game: The Old Republic
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Yeah, while a Force Ghost or Force Revitalize would fit in easily with TOR, it only works for Force sensitives. And I have no idea for something similar for non-Force sensitives. A party member with Force Powers probably will have limits on his resurrection skill, so there must be a "standard" way of dying and reviving.
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05-26-2009, 06:35 PM
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#44
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Quote:
Originally Posted by Te Mirdala Mand'alor
What if they had a force sensitive in their party?
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What if they didn't? Or maybe they weren't not even in a party? Spamming for a Jedi to join your party and come to rez you would really suck.
Let's kill ourselves.
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06-03-2009, 05:24 AM
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#45
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Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 696
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I'd imagine there'd be a healing-specific class, and you'll get spamming for healers regardless 
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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06-03-2009, 06:14 PM
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#46
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Rookie
Join Date: Jun 2009
Posts: 49
Current Game: GTA IV
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Having only read a few posts in this thread, my immediate thought would include being incapacitated, and then being dragged to the nearest resurrection facility housing a number of Bacta tanks. Quite conventional and in line with the Star Wars universe I'd think.
I take it that they had this technology also at this time. 
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06-04-2009, 03:09 AM
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#47
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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When you die, your character should be deleted from the server... What? BioWare wants all your actions to have an effect...
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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06-04-2009, 06:19 PM
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#48
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Quote:
Originally Posted by glovemaster
I'd imagine there'd be a healing-specific class, and you'll get spamming for healers regardless 
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I was referring to the fact that Te Melanin Man o' War mentioned that revitalisation through the Force could be the only logical way to be revived, which would mean that everyone would be dependent on Jedi to get back to playing. Can you imagine how dull it would be being completely unable to play due to being unable to find a Jedi willing to rez you? 
Let's kill ourselves.
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06-04-2009, 08:13 PM
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#49
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Guy with Monocle
Join Date: Apr 2009
Location: Under a rock.
Posts: 1,638
Current Game: DX:HR, iKotOR
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Quote:
Originally Posted by Hallucination
I was referring to the fact that Te Melanin Man o' War mentioned that revitalization through the Force could be the only logical way to be revived, which would mean that everyone would be dependent on Jedi to get back to playing. Can you imagine how dull it would be being completely unable to play due to being unable to find a Jedi willing to rez you? 
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Was that supposed to be my name? Anyway, I also offered the suggestion that they could just fall unconscious like in the KotOR games, then after a while their found by some medical droid or something. Or maybe a medical droid could be like a puppet to a certain party member, or come from your ship/base to revive you once it figures out that your vitals are down.
And please, copy and paste my name next time  .
Last edited by Trench; 06-04-2009 at 08:24 PM.
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06-05-2009, 12:05 AM
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#50
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Using Teletraan I
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,280
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I think getting back to base is a good idea. Simple but effective.
Losing experience is EQ-ish. What if some part was very difficult and caused you to die a lot? What if you sort of suck at the game and die so much that at a certain point, quests don't allow you to gather enough experience to level properly?
An extreme situation, certainly, but some food for thought.
You are going to die often in an MMO. Let's not make people want to punch a puppy because they died.
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06-05-2009, 03:00 AM
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#51
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º¿º>^..^<
Join Date: Aug 2007
Posts: 2,518
Current Game: Real Life 1.0(BETA)
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Quote:
Originally Posted by lukeiamyourdad
Let's not make people want to punch a puppy because they died.
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Yeah if they want to punch puppies it should be for other reasons.
"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson
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06-05-2009, 04:37 AM
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#52
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Rookie
Join Date: Jun 2009
Location: at home?
Posts: 27
Current Game: UT2004, JKA MBII mod
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No exp loss... thats rly ANNOYING... just like... be transported to a nearby medical facility (kolto tank? bacta tank? cloned like in galaxies?)
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06-05-2009, 05:48 AM
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#53
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Rookie
Join Date: Jun 2009
Posts: 49
Current Game: GTA IV
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I doubt the idea of cloning. At least I think it's a bad idea. Some would feel like 'cheating the system' (thereby taking on somewhat a RP position). But in comparison to the movies. Take the movies as an example. It would be kind of less exciting if Luke, Han, Leia or someone else died, and were simply cloned back. Now I now these are the conditions in SWG, and that there was also all that clone stuff going on with the Emporer in the extended universe. The point is, we aren't all Cylons. There should be a uniqueness connected to our lives in the game.
To get back on track.
I think the idea of being incapacitated is good, since it doesn't offend the 'realism'. A fair punishment could include being dragged to a medical facility (Bacta, bacta and more bacta), having you to travel back to your previous location yourself. Either with or without your equipment (lootable tombstone at death-scene?).
Last edited by Saenjaina; 06-05-2009 at 10:16 AM.
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06-05-2009, 08:18 AM
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#54
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Rookie
Join Date: Jun 2009
Location: at home?
Posts: 27
Current Game: UT2004, JKA MBII mod
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yeah cloning IS sorta stupid... I like the idea of 'dying' (incapacitation) and then appear on a medical facility somewhere... fresh out of the bacta tank
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06-05-2009, 11:06 AM
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#55
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Quote:
Originally Posted by Saenjaina
I think the idea of being incapacitated is good, since it doesn't offend the 'realism'.
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As I mentioned before, the game would seem a lot less real if you were in a deadly fight against an enemy who could never actually manage to kill you.
Let's kill ourselves.
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06-05-2009, 11:34 AM
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#56
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Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 696
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Quote:
Originally Posted by Hallucination
As I mentioned before, the game would seem a lot less real if you were in a deadly fight against an enemy who could never actually manage to kill you.
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Like a Gizka?  If i see a "Kill 10 Gizka's quest" then Bioware will have failed me >.<
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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06-06-2009, 12:56 AM
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#57
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Rookie
Join Date: Jun 2009
Location: at home?
Posts: 27
Current Game: UT2004, JKA MBII mod
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Gizkas are very very DEADLY... small, but DEADLY
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06-09-2009, 10:18 AM
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#58
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Rookie
Join Date: Jun 2009
Location: Windsor,Berkshire,England
Posts: 29
Current Game: kotor 2
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the whole bacta tank - hospital thingy sounds good - what if there were medical ships from each side, in orbit above every planet in the game, picking people up? and every time you die, you wake up on one of these ships, and then have to explain to them what happened, and then ( for medical reasons or whatever) have to be held there for a bunch of hours/minuites?
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06-30-2009, 06:54 AM
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#59
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Lurker
Join Date: Jun 2009
Posts: 5
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Persnally i think a time based DP is the best one. When you die you res at the nearest outpost with a 15 minute death penalty of -10% wounds or stats with an option to clear this at a healer for a charge. Unless you are ressed by a team member when this could be reduced to 30 seconds.
This is how it works in Warhammer Online PVE and makes for a much faster style of play. You can get straight back into the action and if you die again you can always clear the dp by visiting the healer.
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06-30-2009, 07:10 AM
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#60
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Hoist the colours!
Join Date: Nov 2005
Location: Lincoln, England, UK
Posts: 2,777
Current Game: Rift
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How about just not getting killed?
What would be great if the death scenes were in context to your situation. i.e, if you are in a party, you could have a GoW2 style "crawl to a teammate" vibe.
Going solo? maybe you could have an upgradeable ability or item that sends out a becon when you are dead/incapacitated to call a medic crew- sith or republic, depending on alliance ofc.
Just some more for the pool.
British By Birth. English By The Grace Of God
Dulce et Decorum Est Pro Patria Mori
Let Mercy Come
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