The Secret of Monkey Island: CD Talkie Version
(SoMI Classic with Special Edition Voices)
In this thread we're working on putting the new Special Edition voices into the original CD version of the game, creating the "Talkie" version that never was. Feel free to chip in and help out. (You'll find some early discussion in the Hack Ideas thread
- Some lines are playing in the wrong place (eg. Bob saying "Ah..." with LeChuck's voice). Right now we need testers to find these scenarios and help us fix them.
- Right now some lines of speech overlap.
- Various subtitle-related issues.
[Download coming shortly]
Q: What is the aim of this project?
A: The aim is to put the voices from the Special Edition into the original PC CD version
of the game, like a classic talkie release (like DotT, Fate, etc.). We are not simply making the voices work in the Classsic mode of the SE.
Q: Are you including the narrator's lines?
A: I, and I'm sure many other fans, feel that the narrator in the SE is too goofy and over-the-top. More importantly, it's totally unnecessary. For that reason, I don't intend to include the narration. If there's enough demand, we could possibly put together a version with him included though.
Q: What help is needed?
A: What we need right now is volunteers to add remaining lines to the mapping.txt file. Have a read through the thread for more information.
Q: Will this work for people who don't have the Special Edition?
A: No. You will need the Special Edition game in order to access the voice files. For legal reasons we cannot distribute the voice files (or any other game files).
Q: Will this work for people who don't have the DOS CD version?
A: Yes. There is a complete copy of the required game data files and CD audio track inside the SE files, which can be easily extracted.
Q: If I use the CD version game files embedded in the Special Edition, will the SE bugs be present?
A: No. The bugs in the Special Edition Classic Mode come from the new interpreter, not the actual data files.
Q: Since it's for the DOS CD version, will it actually run in DOS?
A: No. The DOS version requires CD audio tracks and the game data on the same CD, but you can't access CD audio and speech samples at the same time. ScummVM will be required to run this version of the game.
Q: Do you have any other features planned (like including SE music, "fixing" the VGA version, etc.)?
A: At this point the priority is on getting the voices working properly. Once we've done that, we could potentially look into adding those kind of features.