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Old 08-29-2009, 11:41 AM   #1
BryanWee20
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Hi guys I'm back and I'm reviving the last mod I was working on.
Hopefully Ulmont still wants in.. after all I kinda ditched him half way
sorry about that nervod.
There's a slight change though. The new/old models I have will be replacing ingame models.. blasters, grenades, melee weapons, head gear and what not.

Sorry about that j7..

Moderator note [08-29-2009 12:59 PM]

Don't double post, this is an official warning as you disregarded my request for you not to do this - the "edit post" function in the bottom right corner of your posts exsists for a reason; use it -- j7



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Old 08-29-2009, 11:48 AM   #2
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Looks nice. It seems like you are making your own version of Kwip




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Old 08-29-2009, 11:57 AM   #3
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huh? whats that?
yeah.. actually.. i started on this mod a long time back...
check out here
It was just me and ulmont back then.. now I'm hoping to get one or two more guys to help out

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Old 08-29-2009, 11:58 AM   #4
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Did you follow the link?




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Old 08-29-2009, 11:59 AM   #5
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Wow, looks great. The thread title also says "K1 or K2 weapons and armor overhaul". Do you mean "and" instead of "or", or have you not decided yet on which game?


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Old 08-29-2009, 12:03 PM   #6
BryanWee20
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its gonna be both.. but i haven't decided on which one comes first.
uh.. canderis? I don't get what you're sayin.. "Did you follow the link?"
It'll bring you to my previous WIP that i posted last time before i got caught up with modding for fallout 3.. what i'm doin now is starting it back up.

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Old 08-29-2009, 12:09 PM   #7
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In my post.... this is kind of another version of that.




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Old 08-29-2009, 12:34 PM   #8
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yeah.. your mod caught me eye the moment i was back at LF.
Pretty sweet stuff nervod

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Old 08-29-2009, 04:03 PM   #9
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Wow, Those guns looks sweet.


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Old 08-30-2009, 01:15 AM   #10
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Applied texture to the Republic Rifle (ION) in order to give a wheathered outlook.
Show spoiler

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Old 08-30-2009, 04:06 AM   #11
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Hmmm...I see you are making another interesting mod BryanWee20. As Canderis said, very similar to my KWIP, though I guess your version is somewhat different.

Anyway, best of luck.


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Old 08-30-2009, 12:25 PM   #12
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HI guys here's an update, Heavy Blasters this time round.

Show spoiler


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Old 08-30-2009, 03:45 PM   #13
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Nice! Those models are great!


Last edited by Trench; 08-30-2009 at 03:52 PM.
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Old 08-30-2009, 03:58 PM   #14
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Wow sweeet!



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Old 08-31-2009, 11:02 AM   #15
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I like those blasters.... you could just release those and be done and people would probably be happy!

And, I can't see the rifle, but assuming that it's of the same quality, than I wish you the best of luck with this mod!


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Old 08-31-2009, 11:23 AM   #16
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yeah I guess so.. heh heh.. each time I start out small.. it just keeps getting bigger and bigger.. do ya think I should just release the stuff by parts? like a replacement blaster pack followed by a replacement blaster rifle pack.. and so on and so forth?

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Old 08-31-2009, 01:57 PM   #17
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I'd lean towards releasing it in bundles of items. Not only does it allow for some earlier release dates (Always a plus for this side of the project) but if I liked the blasters, hated everything else and sucked at computers (Not true on any count) I could just d/l the pack and use that....

.............Or you could just explain it in the readme how to do it also.


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Old 08-31-2009, 02:54 PM   #18
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I just submitted the heavy blasters, if there's no problems it'll be up by tomorrow.

OK.. back to business.
New update guys, Blaster Rifles this time.
Show spoiler

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Old 09-01-2009, 02:10 AM   #19
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Nice, job of remodeling real word weapons with added attachments you took a page right out of George Lucas' trick book. May I make a suggestion, though, do you think you could put some shoulder stocks on the rifles to differentiate them from the pistols?



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Old 09-01-2009, 02:26 AM   #20
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Thks bro and yeah I'm working on that now..
looks like when I got them in game.. I had to resize them and like you said they looked just like blaster pistols.. should have worked off the previous model i used for your Mando mod.. btw how is it coming along? It should be in its final stages of beta testing by now, right?

** no more noobie double posts **

I need a second opinion.... Which of the rifle butts do you think is suitable for the blaster rilfes in post #18.

Show spoiler


If anyone has an idea, feel free to pitch in.


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Old 09-01-2009, 10:22 AM   #21
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I'd say that 5 is the best.



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Old 09-01-2009, 11:01 AM   #22
BryanWee20
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type 5 for just that rifle in the screenshot or for all the rifles?

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Old 09-01-2009, 11:46 AM   #23
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I think that different stocks would be a good idea, but I meant that #5 is the best looking one of them.



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Old 09-01-2009, 12:12 PM   #24
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If you want an idea for a simple stock that blends well with most cylindrical rifles, try looking at the nano rifle from Red Faction: Guerilla.

http://www40.atwiki.jp/redfac/pub/img/16nano_m.jpg

Very simple to make but it looks great on just about any mesh.




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Old 09-01-2009, 12:27 PM   #25
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6 and/or 8 seem to fit the model best. If you're going to do angles, stick with angles throughout. My 2 cents.
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Old 09-01-2009, 12:29 PM   #26
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cool gun.. working on the butt stock now.. give me a couple of minutes

@Achilles : Thks I had those as my first 2 choices too.
"If you're going to do angles, stick with angles throughout" I don't get what your talking abt... angles for
screenshots or angles for the butt stocks?

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Old 09-01-2009, 12:34 PM   #27
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Quote:
Originally Posted by BryanWee20 View Post
cool gun.. working on the butt stock now.. give me a couple of minutes

@Achilles : Thks I had those as my first 2 choices too.
"If you're going to do angles, stick with angles throughout" I don't get what your talking abt... angles for
screenshots or angles for the butt stocks?
Yeah I love that stock design, it's so universally adaptable that it's tough to make it look out of place.

As for what Achilles was saying, he was just referring to the consistency of your design. Most of your base rifle is very angular in both mesh and texture, he's just recommending that you keep the stock consistent with everything else. Having said that, I have to agree with 6&8 being the best from what you've posted.




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Old 09-01-2009, 12:37 PM   #28
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Quote:
Originally Posted by Mono_Giganto View Post
As for what Achilles was saying, he was just referring to the consistency of your design. Most of your base rifle is very angular in both mesh and texture, he's just recommending that you keep the stock consistent with everything else.
Yep
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Old 09-01-2009, 12:58 PM   #29
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ohhh... btw here's a rough version of the rifle stock you showed me. the texture is gonna be done soon
Show spoiler


Here the one with texture..


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Old 09-01-2009, 01:32 PM   #30
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That stock looks great! This will definitely be a permanent addition to my Override when released.

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Old 09-01-2009, 02:04 PM   #31
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Yeah I like how it came out. You can probably shorten up the butt a bit as it's fairly tall, otherwise I think it looks great.




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Old 09-01-2009, 02:33 PM   #32
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Pretty nice stock! The texture also looks great.



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Old 09-01-2009, 02:36 PM   #33
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Great look'n models, I like quite a few of them.

Looking forward to seem them used in the games


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Old 09-01-2009, 02:37 PM   #34
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thks guys...
Hey MG.. I saw your U.R.M. screenies.. feel like working together on the weapons packs I'm gonna do?

Oh yeah and i finally named my mod.

T.W.O (Total Weapon Overhaul)
To be released by packs, just like ForeverNight suggested.

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Old 09-01-2009, 04:14 PM   #35
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Very nice BW!! I'll bookmark this page





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Old 09-02-2009, 04:53 PM   #36
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Revised version of the blaster rifles:
Show spoiler


Sorry abt the pics are ****ty guys. so.. just imagine the type of butt stock I used for the rifles with the rifles in post #18

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Old 09-02-2009, 04:58 PM   #37
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Can't wait to see what a render looks like

*shakes fist at gmax*
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Old 09-02-2009, 05:06 PM   #38
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uh.. aren't the screenshots considered renders?

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Old 09-02-2009, 05:09 PM   #39
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Quote:
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uh.. aren't the screenshots considered renders?
They can, but GMax sucks at showing what your model really looks like. For example, my Desert Eagle model. 3ds Max showed it's texture as pretty crappy, and all jumbled. But when I rendered, it showed how much detail there really is.

In the end, GMax just isn't a good tool if you want to see what your model really looks like.
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Old 09-02-2009, 05:12 PM   #40
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Quote:
Originally Posted by BryanWee20 View Post
uh.. aren't the screenshots considered renders?
No.

Renders have been processed by a renderer (such as the one included with 3dsMax but not gmax )

There's quite a bit of texture stretching in the screenshots which may or may not show up in the game. Quick way to know would be to render the scene.
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