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Old 01-18-2010, 04:14 PM   #1
GeorgNihilus
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Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 583
Current Game: Skyrim
Cool Guy Telos polar plateau sidequest 1.2 mod

Hey there I finally came out with this ... after a while. A highly improved version of the Telos plateau sidequest I did before, now with the required-logical entrance to the polar academy in search for holocrons, better dialogs, etti reskining, more items to collect, etc etc.

Here is everything about it in the readme, hope you enjoy and I expect comments, critics, suggestions or maybe just something like "I hate this man" ...

Quote:
A Knights of the Old Republic II The Sith Lords mod
by GeorgNihilus (aka FrantFire)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Description
2. Improvements from 1ļ version
3. Installation
4. Known Bugs
5. Tips and how to play
6. Reporting Bugs and Suggestions
7. New items
8. Additional experience XP won
9. Distribution and usage notes
10. About screenshots and how to improve dlgs
11. Credits and Thanks


1. DESCRIPTION

This mod will add a hour gameplay or so with an optional sidequest to TSL, starting and ending at Nar Shaddaa (or ending at Telos according to dialog) but developing mainly at the Telosí polar plateau. I always wanted to come back to the polar plateau so here you have a chance Ö
Someone else knows about Atrisí jedi artifacts and is intended to steal some of them from the Jediís master hands Ö
The mod is fully voiced and includes journal entries.


2. IMPROVEMENTS FROM 1ļ VERSION

1) Etti woman skin turned to a bluish tone as suggested.
2) Improved deeper dialogs with a more serious approach, more options available and party members interventions plus the chance to decide the hunterís destiny, and yours.
3) Options to abandon the dialog/s and retake them at any time.
4) Added a pair of Lightning Gloves as pickable items. These gauntlets are difficult to achieve in game due to their cost.
5) Added a single Westar-34 blaster pistol as collectable item.
6) Mod extended play to level 22 inclusive now.
7) Party members increased-decreased influence according to dialogs.
8) Entrance to the academy in search for relics Ö finally Ö and Ďmaybeí something else according to your decisions.
9) darkside-lightside points added according to choices


3. INSTALLATION

This mod uses the TSLPatcher for easy installation. Double-clic on the TSLPatcher.exe and follow the instructions. When asked for the game folder, choose C:\ProgramFiles\ LucasArts\ SWKotOR2 or the like, not Override folder.
NOTE: Some files have been set to overwrite as theyíre needed to play the mod; backups will be made in the backup folder just in case, like file 301twin.dlg (which fires the quest), k_222area_enter.ncs (onEnter script level 222) or grenn.dlg (Lt. Grenn dialog), contact me if a mod of yours uses some of these files (for 301twin.dlg compatibility, type spawn_senemas to the Script #1 or Script #2 field of any node of the 301twin.dlg and save). If you had installed 1ļ version of this mod, installer will overwrite old files and make backups in backup folder (where TSLpatcher is run from).
Also, if you installed 1ļ version of the mod, files 612dan.mod and 265tel.mod in Modules folder have been set to overwrite, so if you have modified any of my files inside those modules, backup them or use the TSL patcher backup when overwritten. You must edit them for compatibility with my new modules anyway (if youíve changed something, like the ettiís head texture i.e.)


4. KNOWN BUGS

Only one I know, donít save your game inside the cave, when you reload this savegame it jumps to the plateau module again instead of loading for some reason. Sometimes when you exit and immediately re-enter (willingly or not) the cave module the game crashes to desktop; so to skip this bug/s just SAVE YOUR GAME ONCE YOUíRE IN THE POLAR PLATEAU IN ANY CASE. Itís a quite short time module to explore so you will be able to play fine and reload if you Ö die. Anyway thereís an automatic saved game when you enter the cave module.
Also, DON'T call the party members screen inside the cave or same bug will occur (undesired exit to the plateau).


5. TIPS AND HOW TO PLAY

DO NOT READ THE 2ļ PARAGRAPH OF THIS SECTION IF YOU WANT TO FIGURE THINGS OUT FOR YOURSELF! (spoilers)

1) You need a savedgame before first arrival to Nar Shaddaa or otherwise before entering the Entertainment Promenade module. After the twin-suns cutscene with the Exile heading to the promenade a devaronian (Senemas) will show up (close to rodian Geeda and Promenade entrance). Talk to him to start the quest. Although itís a mod fully integrated into the game storyline, itís a sidequest, so you can quit it whenever you want. Check the journal for guidance. The quest can be completed ONLY UNTIL LEVEL 22 INCLUSIVE of your PC, since your arrival to Nar Shaddaa.

2) After talking to devaronian Senemas, go to the Ebon Hawk landing pad. To the left from the path you come walking from you will find Senemasí protocol droid, T9F3. Talk to it if you want to travel to the Telosí polar plateau right there (or do it later, BEFORE reaching level 23). Once on the plateau, far away youíll see a sort of steam vent; head to it and interact with R key. Thatís what youíre looking for Ö (Iím not telling what to do here, find by yourself).
Once you are done in the hidden cave and/or Atrisí academy, exit to the plateau (there are 2 ways to exit the academy). DONíT ENTER THE CAVE AGAIN JUST FOR FUN OR IF YOU WANT TO COLLECT SOMETHING ELSE, RELOAD & REPLAY IN THAT CASE to avoid the aformentioned bug. From there you need to travel back, but how? find a transmitter left by your crew when you arrived before, it will be behind the crashed shuttle, close to the chasm. Interact with it (R key) and voilŗ.
Once youíre back at Nar Shaddaa, Senemas might be interested in how things turned out Ö right?


6. REPORTING BUGS AND SUGGESTIONS

I'm not naive. Maybe Iíve missed bugs in this mod, and I'm willing to correct them. If you find any you can contact me here:

E-mail: {Snip} See readme in Mods Files, or PM author here. -RH

LucasForums: GeorgNihilus
Filefront: FrantFire
Website: someday Ö if days had 26 hours each?

Contact me if any of you know how to fix the savegame problem inside the cave. Maybe a .git or .are module issue, I canít figure it out yet. Or if you are just stucked; itís pretty simple anyway.


7. NEW ITEMS

If you donít have Inyriís Forge Jango Fett styled Westar-34 pistols mod installed, youíll find this brand new model of blaster available then (only one pistol). Installer will overwrite Inyriís pistol uti file with this version if you have her mod (this mod version is less powerful than Inyriís original pistol), so, if you want to keep Inyriís properties for the blaster copy back to override folder from the ďbackupĒ folder the original file (westarpistol.uti) overwriting ďmyĒ Override westarpistol.uti file.
You will find also QíAnisumís sword based on an existing game model (vibroblade), and an absorption visor (a_helmet_29.uti) an item normally unavailable in-game unless you cheat (cost: 60000!!). I reduced its cost & properties anyway so donít dream about some sort of holidays trip to Coruscant or something by selling it Ö
Finally added a set of lightning gloves for improved unarmed melee combat, with decreased electrical damage and cost.


8. ADDITIONAL EXPERIENCE WON

You will gain about 7300 or more XP points ONLY if you finŪsh the sidequest by killing the etti inside the cave, or between 1200 and 2600 XP if you get inside the academy according on how much you kill. Additional experience gained can be removed through KSE editor (to avoid leveling-up too soon).


9. DISTRIBUTION AND USAGE NOTES

You may not distribute this archive to any other site without my authorization. It takes time and effort so if you would like to use any part of it in a mod Iíd appreciate if you contact me first. Besides that, use the source scripts included in same Override and modules folders in any way you like without my permission. For REAL help about scripting you should ask a SCRIPTER with all the letters you know Ö


10. ABOUT SCREENSHOTS AND HOW TO IMPROVE DIALOGS

In uploaded screenshots you will see a red-black beam in Q'Anisum's lightsaber, that won't be installed in your game, it's just a texture I'm using in my game. So you will see her with a regular g_w_lghtsbr07 bronze lightsaber, unless you've changed it too?
Finally, there are only 4 or 5 dialog nodes without lips animations and voice (handmaiden and Visas lines), if you want to improve the mod you can at least add mute lip animations to those nodes. I don't have permission to upload the lip files here so I'll only suggest the mod that contains the files if anyone interested, here's the link:

http://lucasforums.com/showthread.ph...t=jedi+masters

this mod, The Jedi Masters for Kotor, installs 3 mute lips to Override folder: gblsill002.lip, gblsill003.lip and gblsill001.lip. Type them in the correspondent dialog nodes (write them when you play) to do the Handmaiden and Visas "talk" their lines but without voice.
Note: if this operation of suggesting mods is not allowed here, you can delete for me this section 10 of this readme or ask me to fix-reupload the readme. Thanks.

11. CREDITS AND THANKS

Thanks to everyone at Holowan Laboratories, where Iíve received so much help. I would also like to thank Inyri Forge for allowing me to insert-edit her Westar blaster pistols into this mod, and to all the tool makers for the KotorTool (Fred Tetra), the TSL Patcher (Stoffe), the GFF editor, tk102 DLG Editor and so on, and everyone else I might forget Ö

12. LEGAL

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Here you go with the screenies:
http://s955.photobucket.com/albums/a...=cavefight.jpg
http://s955.photobucket.com/albums/a...nsidecave2.jpg
http://s955.photobucket.com/albums/a...=Onplateau.jpg
http://s955.photobucket.com/albums/a...insidecave.jpg
http://s955.photobucket.com/albums/a...deAcademy3.jpg
http://s955.photobucket.com/albums/a...deAcademy2.jpg
http://s955.photobucket.com/albums/a...deAcademy1.jpg

And here's link to the mod:
http://uploading.com/files/951f5141/...eQuest1_2.zip/

Some people has reported a missing NPC and also missing westar pistols, here's a link to a zip to fix them:

http://www.megaupload.com/?d=DPGVA7VP

Once you've installed everything with TSLpatcher, then follow the readme of this zip and hopefully everything will work, report me if there's another issue.

and here's the link at kotorfiles:
http://knightsoftheoldrepublic.filef...dequest;109661

That's it for now


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040

Last edited by GeorgNihilus; 06-02-2010 at 04:10 PM. Reason: add text
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