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07-17-2009, 01:04 PM
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#1
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Monkey Island SE Hack Ideas
This thread is where you put your SMI:SE hack ideas, mock-ups, and progress.
Here's some ideas.
Secret of Monkey Island: Funnier Edition = sprites edited in comical fashion (Guybrush's hair is larger, etc.)
Secret of Monkey Island: The Monkeys are Listening Edition = original sprites with the new speech and music.
Secret of Monkey Island: Cursed Edition = Sprites replaced with CMI style sprites.
Secret of Monkey Island: Barbery Coast Edition = Fixed Hair on Guybrush Sprite
Have at it! 
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07-17-2009, 01:24 PM
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#2
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Mojorator
Join Date: Dec 2001
Location: Rotterdam
Posts: 560
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Paper Mario Island: Monkey Island with Paper Mario style graphics. :P
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07-17-2009, 02:34 PM
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#3
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Rookie
Join Date: Jun 2009
Location: Deep in the Caribbean
Posts: 215
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Giant Monkey Head Island Edition: Every character's head is twice the size (like the canibals)
Also I'd love to have a version with an .xml file substituting the Guybrush sprite with a monkey. I want to play as a monkey!
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07-17-2009, 06:36 PM
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#4
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Rookie
Join Date: Oct 2004
Posts: 212
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Secret of Monkey Island: Playability Edition = All what the SE has to offer, but with the original interface.
Secret of Monkey Island: Athlon XP Edition = Same as usual, but without the ridiculous CPU requirement.
Secret of Monkey Island: Localized Dubbing Edition = featuring translated voice acting in addition to the original. Voice and subtitle language switchable at any time, like you can do it on DVD Video.
Secret of Monkey Island: Ultimate Deluxe Edition = combining all of them, including the "Barbery Coast Edition".
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07-17-2009, 10:14 PM
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#5
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Junior Member
Join Date: Feb 2004
Posts: 259
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My ideas:
Fixed hair for Guybrush.
Blue face for LeChuck.
Better interface.
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07-18-2009, 06:44 AM
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#6
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Rookie
Join Date: Jul 2009
Posts: 58
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Secret of Monkey Island: Remix Edition - Mash-Up of all previous LucasArts adventures with Ben as Guybrush, Purple Tentacle as LeChuck, Sophia Hapgood as Elaine, Max as Stan and the Cannibals starring Boston Low, Dr. Brink and Maggie.
Other than that, I think "fixing" Guybrush and LeChuck is a reasonable task within reach.
Looking on how Irishmile modified the MI:SE Guybrush, we might can convince him to work on it:
The right one is actually a nearly pixel-perfect modification of the MI:SE sprite, just with "better" hair. Given that his head is quite static most of the time there are not THAT many different perspectives to draw.
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07-18-2009, 08:45 AM
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#7
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Senior Member
Join Date: Jun 2008
Posts: 1,993
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A patch that removes Cobb's dreadful VOs and replaces them with acting that makes Cobb sound like an actual pirate. His "aye" sounded like an "uhh". 
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07-18-2009, 01:32 PM
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#8
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Music man
Status: Administrator
Join Date: Sep 2003
Posts: 1,060
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He's not supposed to be a pirate! He's a lowly henchman from Loom. :P
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07-18-2009, 01:57 PM
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#9
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Join Date: May 2002
Location: Paris, France
Posts: 7
Current Game: MI: SE
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Secret of Monkey Island: The Guybrush "I Don't Glide on the Floor" Threepwood Edition
Seriously, the animation could be better if Guybrush didn't look like he's sliding when he's actually walking. In MI, he had a better animation.
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07-18-2009, 09:32 PM
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#10
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Samuel L. Jackson mod.
Say aye again! Say aye again!
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07-18-2009, 10:13 PM
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#11
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Rookie
Join Date: Jun 2009
Location: Deep in the Caribbean
Posts: 215
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Say AYE one more goddamn time you dairyfarmer. I dare you, I double dare you.
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07-18-2009, 10:14 PM
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#12
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Rookie
Join Date: Jun 2009
Location: Deep in the Caribbean
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Quote:
Originally Posted by Benjy
Secret of Monkey Island: The Guybrush "I Don't Glide on the Floor" Threepwood Edition
Seriously, the animation could be better if Guybrush didn't look like he's sliding when he's actually walking. In MI, he had a better animation.
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There is a tweaks.txt file inside monkey1.pak with several parameters which seem to guide the sliding of Guybrush. Dunno how to tweak it though.
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07-19-2009, 01:58 AM
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#13
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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07-19-2009, 03:52 AM
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#14
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Join Date: May 2002
Location: Paris, France
Posts: 7
Current Game: MI: SE
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Very nice! 
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07-19-2009, 04:42 AM
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#15
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Junior Member
Join Date: Aug 2004
Location: 30 miles west of London
Posts: 356
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I always imagined Cobb as having a West Country accent, so that's what I'd like to see.
You mean the way the sea stays steady as a rock and the buildings keep washing up and down? Yes I thought that was odd.
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07-19-2009, 12:20 PM
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#16
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Rookie
Join Date: Oct 2005
Location: UK
Posts: 37
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Quote:
Originally Posted by Monkey Mania
Secret of Monkey Island: The Monkeys are Listening Edition = original sprites with the new speech and music.
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I'm sorta working on this one at the moment. It seems to be a relatively simple task, but combing through the speech files and matching each line to the right subtitle is going to take a while. The music seems to be a bit easier though.
EDIT: Okay, I've hit a couple of problems which I'm not sure how to solve. I'm using ScummSpeaks to patch in the speech files (same as the MI Speech Project) and for the most part things work fine, but there are some lines of speech that are broken down into two or three audio files (Such as "Yikes! / Don't sneak up on me like that!"). I'm not sure how I can put those in. Also, there seem to be a couple of parts where the line can be different (like the Lookout calling Guybrush a random variant of Threepwood).
Last edited by Espiox; 07-19-2009 at 03:53 PM.
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07-19-2009, 04:45 PM
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#17
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Rookie
Join Date: Jul 2009
Posts: 58
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Quote:
Originally Posted by Espiox
I'm sorta working on this one at the moment. It seems to be a relatively simple task, but combing through the speech files and matching each line to the right subtitle is going to take a while. The music seems to be a bit easier though.
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With my modified version of unxwb you can get the names of the sample as in the speech.info. In the end it could be pretty much automated this way.
Other than that, you could either modify the original gamescripts to split lines or use some audio tools to merge/split lines that don't line up.
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07-19-2009, 05:10 PM
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#18
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Rookie
Join Date: Jul 2009
Posts: 58
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Here is a stupid little tool I just hacked together in a (/very) few minutes starting from Krasas information:
http://helicoid.de/scumm/speech.zip
It just dumps the sample name and the spoken line in English to the standard output and expects the speech.info in the same folder. So just do something like "speech.exe > speech.txt" or so.
I bet with some minor modifications you can just create a file suitable for the ScummSpeaks tool.
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07-19-2009, 05:29 PM
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#19
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Rookie
Join Date: Sep 2005
Posts: 72
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Quote:
Originally Posted by Espiox
I'm sorta working on this one at the moment. It seems to be a relatively simple task, but combing through the speech files and matching each line to the right subtitle is going to take a while. The music seems to be a bit easier though.
EDIT: Okay, I've hit a couple of problems which I'm not sure how to solve. I'm using ScummSpeaks to patch in the speech files (same as the MI Speech Project) and for the most part things work fine, but there are some lines of speech that are broken down into two or three audio files (Such as "Yikes! / Don't sneak up on me like that!"). I'm not sure how I can put those in. Also, there seem to be a couple of parts where the line can be different (like the Lookout calling Guybrush a random variant of Threepwood).
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For the MI Speech Project, I had to rewrite the game code to include every variation.
Last edited by cocomonk22; 04-03-2010 at 11:15 PM.
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07-19-2009, 05:36 PM
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#20
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Rookie
Join Date: Oct 2005
Location: UK
Posts: 37
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This is starting to sound more complicated that I originally anticipated. Help with editing the game code would be much appreciated.
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07-19-2009, 07:01 PM
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#21
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Rookie
Join Date: Sep 2005
Posts: 72
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Espiox, check your PMs.
The way ScummSpeaks works and the SE works are two different method. the SE system has options of handling variable lines. ScummSpeaks currently requires the exact line to be replaced.
Last edited by cocomonk22; 04-03-2010 at 11:15 PM.
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07-20-2009, 12:35 AM
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#22
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Lurker
Join Date: Oct 2004
Posts: 3
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a mod that adds the flashing <ADVERTISEMENT> from Cobb's sales pitch in the Special Edition.
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07-20-2009, 09:29 AM
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#24
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NAMBLA member
Join Date: Jul 2004
Location: Britain
Posts: 2,201
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Quote:
Originally Posted by jott
The right one is actually a nearly pixel-perfect modification of the MI:SE sprite, just with "better" hair.
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And completely different clothes and a beard 
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07-21-2009, 06:27 AM
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#25
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Join Date: May 2000
Location: Norway, Telemark, Ulefoss
Posts: 197
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Closeup-edition - the whole game in the style of the closeups/cover art. Maybe make it scarier and darker too. And change the narrator to a scary sounding one.
Oh, and a quick fix for the normal SE to remove the narrator would be appreciated.
Someone should dress up as Guybrush, film it, and make a sprite of it, to make a photorealistic sprite. Wouldn't have worked at all, but would have been fun to look at animated.
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08-19-2009, 09:06 PM
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#26
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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Hack
Hi guys, can you tell me what utility do yu use for export / import images from MI SE? and how,.. thanks
3D Artist and Animator
Patrik Spacek
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09-20-2009, 11:13 AM
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#27
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Rookie
Join Date: Sep 2009
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Quote:
Originally Posted by Lennin
a mod that adds the flashing <ADVERTISEMENT> from Cobb's sales pitch in the Special Edition.
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Agree - It should be in SE... but I'm afraid It's too hard to code
Also - a mod what makes Herman's Buddy:

and Skull-Cauldron at Vodoo Lady's home:
closer to original (scarier/cooler) versions
I'm so happy the ScummBar Smile Mod exist =)
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11-18-2009, 03:42 PM
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#28
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Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
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I've found this nice edit over at deviantART:
I've already contacted the artist and asked him, if he'd be interested in helping out with a sprite replacement, but he wasn't intested cause he didn't feel to be that good a "spriter". However, he said that he'd have no problem with people making a sprite-replacement based on his edit.
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11-18-2009, 05:48 PM
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#29
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Junior Member
Join Date: Jul 2008
Location: Holland
Posts: 497
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That, is really nice.
The hair is really fecking good. I'm not sure I like his nose though. The recolour of the shirt and hands are also a nice touch.
Quote:
Originally Posted by Varrok
Also - a mod what makes Herman's Buddy:

and Skull-Cauldron at Vodoo Lady's home:
closer to original (scarier/cooler) versions
I'm so happy the ScummBar Smile Mod exist =)
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Heh, nice to see people appreciate my smile mod
I don't see what's wrong with Herman's buddy though. The cauldron didn't bother me that much, but I guess it's not that similar.
I was planning on restoring the Sam & Max Idol though. But I'm still working on my background fix patch so I think it'll be a while til I make other stuff.
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11-18-2009, 07:04 PM
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#30
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Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
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Alright, I've dared to edit the edit:
I've straightened the nose, rounded the chin and neck area, shrunk his hair and put a little less confidence in his facial expression... although given the whole "I wanna be a pirate!"-attitude, the original expression fits better, I guess.
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11-18-2009, 09:00 PM
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#31
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Custom User Title
Join Date: May 2008
Posts: 824
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Looks good, Laserschwert!
-------------
Is it just me, or does JinnDemonEvil's Guybrush look a whole lot like Danny Kaye?
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11-19-2009, 12:47 PM
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#32
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Junior Member
Join Date: Jul 2008
Location: Holland
Posts: 497
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NICE.
Really, I love it. Imo it feels like it'll fit with the other characters in MI:SE and he still looks really true to the original, especially the closeups.
I actually feel like making a real mod out of this now, though I'm not sure I have the time. Perhaps I'll try out some stuff see how doable it is. Of course, there also needs to be a front view, and then there's all the special case animations.
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11-21-2009, 02:21 PM
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#33
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Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
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I like both them a MILLION times better than what LucasArts produced.
The best of all, however, were the CMI style sprites that have now disappeared 
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01-25-2010, 04:00 PM
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#34
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Rookie
Join Date: Jun 2009
Posts: 228
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I actually think Lechuck in the MI2 is the best design of the character... That game is my favorite by far and I hope it gets a lot of love in the art if they remake it... this is old already and I posted it here somewhere but its my take on what some of the characters could look like... painted in photoshop.

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01-25-2010, 06:27 PM
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#35
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Quote:
Originally Posted by ThunderPeel2001
I like both them a MILLION times better than what LucasArts produced.
The best of all, however, were the CMI style sprites that have now disappeared 
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They're not totally gone. The problem is finding a way to rip the original sprites to use as reference.
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01-25-2010, 07:46 PM
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#36
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Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
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Quote:
Originally Posted by Monkey Mania
The problem is finding a way to rip the original sprites to use as reference.
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You mean because the ripped graphics didn't show how the different frames had to be lined up?
I still wish you would find a way to finish your project... it looked really promising already.
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02-02-2010, 11:17 AM
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#37
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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..hm
..dont forget guys, he is supposed to be around 16yrs old... all remakes makes him like he is 22 and more... MI1 - 16yrs old , MI2 - 25 yrs old
3D Artist and Animator
Patrik Spacek
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02-02-2010, 11:48 AM
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#38
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Quote:
Originally Posted by paprik123456
..dont forget guys, he is supposed to be around 16yrs old... all remakes makes him like he is 22 and more... MI1 - 16yrs old , MI2 - 25 yrs old
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Guybrush is 20 in CMI so no.
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02-02-2010, 03:11 PM
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#39
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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..eh
,....no, MI 3 is the time between MI1 and MI2 ... everybody knows that. MI1 - 16yrs old, MI2 - 25yrs old, MI3 - 20 yrs old, MI4 - 18yrs old...
3D Artist and Animator
Patrik Spacek
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02-02-2010, 03:39 PM
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#40
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Symbolically Compelling
Status: Administrator
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Location: Nottingham, UK
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What? No.
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