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Old 05-09-2010, 08:08 PM   #1
syrina
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Jedi Royal Guard mod

i've recently gotten ahold of the K1 Jedi Royal Guard mod, which adds some new NPCs (including a merchant) on Dantooine as well as Iriaz originally cut from the game.

here's my question: the NPCs mention a cave somewhere on Dantooine, on the "other side" of Sandral grounds. is there actually a cave, or was that just something added into the dialogue?
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Old 05-10-2010, 09:39 AM   #2
RC-1162
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You've never come across the crystal cave on Dantooine? I don't think it's that hard to spot.

Look here to find the cave:
http://gamebanshee.com/starwarskotor...ralgrounds.php

Hope that helps.


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Last edited by RC-1162; 05-10-2010 at 10:07 AM.
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Old 05-11-2010, 01:11 AM   #3
syrina
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yeah, i've found those ones - they aren't a part of the mod, they're a part of the original game. i'm talking about some other cave mentioned in the mod, so they probably wouldn't appear on the map.
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Old 05-11-2010, 07:41 AM   #4
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Though it's been awhile since I've played it, there is only one cave near the Sandrals and it's the one w/the crystals. I've used the Jedi Royal Guard mod before and don't recall any caves being added. What in the dlg made you think there was another cave in the mod (if you're thinking the convo w/the merchant, she wasn't referencing any new cave, just telling you that she had a weird feeling about it)? All the mod does is repack the module to include changes they made to it and add other extras. No new caves, though. Far as I recall, she merely was pointing out that she thought the cave had an odd affect on the iriaz (which the mod restored).


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Last edited by Totenkopf; 05-11-2010 at 08:03 AM.
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Old 05-11-2010, 08:01 PM   #5
syrina
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maybe i'm just crazy. i couldn't remember any other caves either, but for some reason, i had this nagging doubt about it.

anyway, thanks guys!
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