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02-15-2006, 07:32 PM
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#1
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Rookie
Join Date: Oct 2005
Posts: 58
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What you all been waiting for...
THE PATCH!
http://support.lucasarts.com/patches/Battlefront2.htm
Have a nice day,
-KTR
################################################## ############
STAR WARS BATTLEFRONT II(TM) Update ReadMe
Version 1.1
February 09, 2006
################################################## ############
Thank you for downloading the STAR WARS BATTLEFRONT II(TM)
Update.
This update addresses the following:
------------------------
NEW CONTENT AND FEATURES
------------------------
* Added support in both Singleplayer and Multiplayer for
additional maps.
* Added support for the LCD screen on the Logitech G15 Gaming
keyboard.
* Added additional server-client functionality to increase the
online experience.
---------------
RESOLVED ISSUES
---------------
* Corrected functionality issues with Droidekas.
* Adjusted the weapon animation speed based on how fast the
player is moving.
* Corrected an issue that caused the remote rockets awarded
to heavy weapons class soldiers to become invisible.
* Corrected an issue with the sky texture on Geonosis.
* Resolved various stability issues associated with multiple
hardware configurations.
* Improved stability for computers using Dual-Core CPUs with
NVIDIA GeForce 6 or GeForce 7 graphics cards. Please check
the NVIDIA website for future driver updates which may
resolve any existing issues.
* Increased stability for both Singleplayer and Multiplayer
portions of the game.
* Corrected an issue that caused player icons in the mini-map
to disappear.
------------------------
MULTIPLAYER IMPROVEMENTS
------------------------
* Increased Multiplayer performance for LAN and Internet
games.
* Increased Multiplayer stability for LAN and Internet
games.
* Corrected an issue that caused a decrease in network
performance when rolling starships in Space maps.
* Increased stability between game sessions and map cycling.
* Reduced the ability for players to SPAM text messages
during online play.
* Corrected an issue that caused hero characters to not
appear in Multiplayer games.
----------------------
BALANCING IMPROVEMENTS
----------------------
* Corrected an issue in Space maps with starships inside of
hangars.
* Corrected collision issues with the Ball Mode of Droidekas.
################################################## ############
(c) 2004-2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129
################################################## ############
Last edited by KTR; 02-15-2006 at 08:06 PM.
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02-15-2006, 07:57 PM
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#2
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Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
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It's about time!  I wish I had it on PC. >_>;
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02-15-2006, 08:07 PM
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#3
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Veteran
Join Date: Jan 2005
Location: The three dimensional geometric shaped space station of DOOM!
Posts: 787
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Exellent, glad it fineally came out. Lets hope it was worth the wait.
Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
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02-15-2006, 09:18 PM
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#4
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Rookie
Join Date: Sep 2005
Posts: 13
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Erm...droideka fix? like anyone uses those.
What about the collisions problem with mortars, nades, snipers.
What about the engineer that has super hero 1 shot kill, can walk on mines, can heal himself etc. etc. He isnt toned down?
This patch is a huge dissapointment.
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02-15-2006, 09:19 PM
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#5
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Rookie
Join Date: Sep 2005
Posts: 13
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I can hit people bang on with a mortar or rocket and it does no damage, off to the side and it kills them - why wasnt this fixed.
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02-15-2006, 10:39 PM
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#6
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,632
Current Game: Deus Ex forever
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why is the extremely horrible clipping still herre
id like to see my feet please
and wheres besbin

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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02-16-2006, 12:04 AM
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#7
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Lurker
Join Date: Dec 2005
Posts: 8
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Thanks for the post.
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02-16-2006, 12:15 AM
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#8
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Rookie
Join Date: Oct 2005
Posts: 58
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Think the patch is a useless piece of wookies feccies.... contact Lucasarts at:
(c) 2004-2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129
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02-16-2006, 02:11 AM
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#9
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Rookie
Join Date: Sep 2004
Posts: 37
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I usually let the impatient ones beta test the client versions when it comes to patches before i switch.. Has served me well in the past....
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02-16-2006, 02:39 AM
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#10
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Rookie
Join Date: Jan 2006
Posts: 76
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I installed the international version after a friend saying to and now SWBFII doesn't work, this coems up when i try to start.

Vist my Website!
JKA Mapper | JKA Modder
SWBF2 Modder | SWBF2 Mapper | SWBF2 Modeler | SWBF2 Coder | SWBF2 Skinner | SWBF2 Player |
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02-16-2006, 12:37 PM
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#11
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Rookie
Join Date: Oct 2005
Posts: 58
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You installed the wrong verison...its looking for the cd/dvd of that region.
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02-16-2006, 02:20 PM
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#12
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Region Free? Region Free is a must for a comp... cause Regions are stupid things invented by evil corperate slugheads :3
Ok, seems like we don't get the maps(don care buch about the heros) well, guess we have to wait for the mod tools to be out.
THEN, Hmmm... so someone should do some "conversion work" from the xbox files.
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02-16-2006, 02:40 PM
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#13
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Rookie
Join Date: Feb 2006
Posts: 202
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NEED MODDING EDITOR!!!

Rise and fall:civilizations at war fan.
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02-16-2006, 04:16 PM
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#14
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Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
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I forget, this isn't the one with the heroes and Maps right? and WTF is the difference between International and Domestic versions?
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
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02-16-2006, 04:23 PM
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#15
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Rookie
Join Date: Jan 2006
Posts: 203
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The Domestic version is the 'Region Code' for the United States and Canada, and all other countries that it is applicable to.
Therefore, if you have the United States' version, you may not use the International Patch to patch the game. :\ Confusing.
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02-16-2006, 05:50 PM
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#16
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Rookie
Join Date: Mar 2005
Location: Indiana
Posts: 74
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Quote:
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Originally Posted by minilogoguy18
you idiots who think maps and extra units are comming with this, THEY ARENT SO QUIT WHINING!
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What ya mean? It says "Support for new maps". Do you mean they are saying support for mods? I thought they were going to convert some of old favorite SWBF maps?!?!? I don't care about new heros, but was looking foward to playing the Bespin maps again!
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02-16-2006, 06:20 PM
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#17
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,251
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The "official" Star Wars Battlefront II 1.1 PC Patch Thread!
Might as well start one of these. Mods, please merge any relevant discussions into here.
Basically discuss your thoughts, problems, etc. about the newly released patch. Don't bog it down please with demands for a port of the Xbox content or flame wars, just useful information and observations, bug reports, etc.
Thanks!
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02-16-2006, 06:55 PM
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#18
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Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
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Quote:
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Originally Posted by minilogoguy18
you idiots who think maps and extra units are comming with this, THEY ARENT SO QUIT WHINING!
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No need to flame. I am pretty sure there are new levels included with the patch.
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02-16-2006, 08:27 PM
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#19
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,251
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There is NO bonus content in the patch. The Xbox Expansion was always only for the Xbox, just like they announced beforehand. No announcements have been made for any new content for the PC version as of yet...
"Support for new maps" means just that... that when mod tools are released and you create new maps, the game will be able to recognize them. No new maps have yet been released though.
There are two patches officially (both are hosted on the official site LucasArts.com, as well as our fan file site LucasFiles.com). One is for domestic (US) and the other for international (the rest of the world).
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02-16-2006, 10:46 PM
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#20
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,632
Current Game: Deus Ex forever
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this patch sucks
theres gonna be heads on the ground
y cant i zoom any more with the normal trooper rifle
and y can i still not see my feet half the time due to horrible clipping
grr me angry

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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you may:
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02-21-2006, 06:42 AM
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#21
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Rookie
Join Date: Sep 2005
Posts: 13
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The engineer:
One shot kill from a good range, quick fire and basically just look in the general direction to aim. Also, the lower the ping the stronger the engineer, low ping people are able to shoot from much further away.
Can heal himself
Can replenish ammo
Can repair droids (so can ALWAYS heal and get ammo) and vehicles
Can eject people from vehicles
Can walk over mines
Can get rid of mines
Has a mine (detpack) that he can set off when *he* wants
Has nades (detpacks) that he can set to go off when *he* wants
Fix this guy please! He is meant to be support but while he is blatently Superman he will run around spoiling the game, turning into a game of who has the lowest ping.
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02-24-2006, 06:31 AM
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#22
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Rookie
Join Date: Feb 2006
Posts: 202
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Quote:
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Originally Posted by B.U.R.N_Large
Erm...droideka fix? like anyone uses those.
What about the collisions problem with mortars, nades, snipers.
What about the engineer that has super hero 1 shot kill, can walk on mines, can heal himself etc. etc. He isnt toned down?
This patch is a huge dissapointment.
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The engeneer can only have 1 shot kill at close range and they can walk on mines to deactivate it with theri fusion cutter.

Rise and fall:civilizations at war fan.
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02-24-2006, 12:29 PM
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#23
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Veteran
Join Date: Dec 2004
Location: London, England
Posts: 800
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Anyway, if the levels were a bit better and units weren't so rubbish, the engineer wouldn't be half as good. I mean, never thought you'd have to lead a target with a machine gun!
I am the definition of your defeat.
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03-10-2006, 05:32 AM
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#24
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Rookie
Join Date: Jan 2006
Location: The Netherlands.
Posts: 29
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When?
When does the x-box and battlefront I maps come?
The Rhen Var- Citadel and Yavin- Arena maps.
Can anyone help me out?
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03-10-2006, 07:05 AM
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#25
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Rookie
Join Date: Feb 2006
Location: Canada
Posts: 19
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man read the posts on this forum and youll know everything u want -_-
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03-16-2006, 06:23 PM
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#26
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Rookie
Join Date: Oct 2003
Location: England
Posts: 39
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You guys expected good customer support from Lucasart? 0_o
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06-25-2006, 09:37 PM
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#27
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Rookie
Join Date: Jun 2006
Location: Imperial Center
Posts: 15
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Quote:
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Originally Posted by KTR
THE PATCH!
http://support.lucasarts.com/patches/Battlefront2.htm
Have a nice day,
-KTR
################################################## ############
STAR WARS BATTLEFRONT II(TM) Update ReadMe
Version 1.1
February 09, 2006
################################################## ############
Thank you for downloading the STAR WARS BATTLEFRONT II(TM)
Update.
This update addresses the following:
------------------------
NEW CONTENT AND FEATURES
------------------------
* Added support in both Singleplayer and Multiplayer for
additional maps.
* Added support for the LCD screen on the Logitech G15 Gaming
keyboard.
* Added additional server-client functionality to increase the
online experience.
---------------
RESOLVED ISSUES
---------------
* Corrected functionality issues with Droidekas.
* Adjusted the weapon animation speed based on how fast the
player is moving.
* Corrected an issue that caused the remote rockets awarded
to heavy weapons class soldiers to become invisible.
* Corrected an issue with the sky texture on Geonosis.
* Resolved various stability issues associated with multiple
hardware configurations.
* Improved stability for computers using Dual-Core CPUs with
NVIDIA GeForce 6 or GeForce 7 graphics cards. Please check
the NVIDIA website for future driver updates which may
resolve any existing issues.
* Increased stability for both Singleplayer and Multiplayer
portions of the game.
* Corrected an issue that caused player icons in the mini-map
to disappear.
------------------------
MULTIPLAYER IMPROVEMENTS
------------------------
* Increased Multiplayer performance for LAN and Internet
games.
* Increased Multiplayer stability for LAN and Internet
games.
* Corrected an issue that caused a decrease in network
performance when rolling starships in Space maps.
* Increased stability between game sessions and map cycling.
* Reduced the ability for players to SPAM text messages
during online play.
* Corrected an issue that caused hero characters to not
appear in Multiplayer games.
----------------------
BALANCING IMPROVEMENTS
----------------------
* Corrected an issue in Space maps with starships inside of
hangars.
* Corrected collision issues with the Ball Mode of Droidekas.
################################################## ############
(c) 2004-2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129
################################################## ############
|
I only hope everyone updates to the new patch, so everyone is on the same battlefield.
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06-29-2006, 01:47 PM
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#28
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I wear a fez now
Join Date: Jun 2006
Location: Aotearoa
Posts: 2,442
Current Game: Portal
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 When I downloaded the patch, it caused more problems than it solved. For instance, I was trying to play Galactic Conquest, but each time I tried, it crashed back to Windows. It also did this wierd thing to my starfighter controls, which messed that up too.
Edit: Sorry bout the double-post, my computer was lagging something terrible that day.
Last edited by Davin Qe-Kora; 09-03-2006 at 12:33 AM.
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06-29-2006, 02:44 PM
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#29
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Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
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Danny, delete that 1st post. Alot of people have had problems with SWBF patches, my advice is just go back to the unpatched version.
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
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07-16-2006, 04:30 PM
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#30
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Above
Join Date: Oct 2004
Location: Sweden
Posts: 3,281
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Haha, this doesn't even bother me that much anymore, stopped playing BF2 a while ago.
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08-01-2006, 09:26 AM
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#31
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Rookie
Join Date: Jul 2006
Posts: 48
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How do you uninstall the 1.1 patch?
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08-02-2006, 06:35 PM
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#32
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Above
Join Date: Oct 2004
Location: Sweden
Posts: 3,281
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You reinstall the game.
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08-23-2006, 12:26 AM
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#33
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Lurker
Join Date: Aug 2006
Posts: 4
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Can you play on Version 1.0 server with 1.1 Patch?
Quote:
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Originally Posted by Pho3nix
You reinstall the game.
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Can you play on a Version 1.0 server if you have installed the 1.1 patch without reinstalling the game to remove the 1.1 patch? Thanks.
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08-23-2006, 06:05 AM
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#34
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Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
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Yes you can, but not vice-versa.
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
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you may:
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03-07-2007, 01:57 PM
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#35
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Lurker
Join Date: Mar 2007
Location: Death Star
Posts: 1
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There seems to be more lag on 1.1
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08-08-2007, 10:21 PM
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#36
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Junior Member
Join Date: Sep 2005
Location: Boston, MA USA!!! XFIRE: triphammer666
Posts: 314
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Actually... I find less lag in the 1.1 version.
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07-06-2010, 04:10 AM
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#37
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Lurker
Join Date: Jul 2010
Posts: 5
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Quote:
Originally Posted by KTR
THE PATCH!
http://support.lucasarts.com/patches/Battlefront2.htm
Have a nice day,
-KTR
################################################## ############
STAR WARS BATTLEFRONT II(TM) Update ReadMe
Version 1.1
February 09, 2006
################################################## ############
Thank you for downloading the STAR WARS BATTLEFRONT II(TM)
Update.
This update addresses the following:
------------------------
NEW CONTENT AND FEATURES
------------------------
* Added support in both Singleplayer and Multiplayer for
additional maps.
* Added support for the LCD screen on the Logitech G15 Gaming
keyboard.
* Added additional server-client functionality to increase the
online experience.
---------------
RESOLVED ISSUES
---------------
* Corrected functionality issues with Droidekas.
* Adjusted the weapon animation speed based on how fast the
player is moving.
* Corrected an issue that caused the remote rockets awarded
to heavy weapons class soldiers to become invisible.
* Corrected an issue with the sky texture on Geonosis.
* Resolved various stability issues associated with multiple
hardware configurations.
* Improved stability for computers using Dual-Core CPUs with
NVIDIA GeForce 6 or GeForce 7 graphics cards. Please check
the NVIDIA website for future driver updates which may
resolve any existing issues.
* Increased stability for both Singleplayer and Multiplayer
portions of the game.
* Corrected an issue that caused player icons in the mini-map
to disappear.
------------------------
MULTIPLAYER IMPROVEMENTS
------------------------
* Increased Multiplayer performance for LAN and Internet
games.
* Increased Multiplayer stability for LAN and Internet
games.
* Corrected an issue that caused a decrease in network
performance when rolling starships in Space maps.
* Increased stability between game sessions and map cycling.
* Reduced the ability for players to SPAM text messages
during online play.
* Corrected an issue that caused hero characters to not
appear in Multiplayer games.
----------------------
BALANCING IMPROVEMENTS
----------------------
* Corrected an issue in Space maps with starships inside of
hangars.
* Corrected collision issues with the Ball Mode of Droidekas.
################################################## ############
(c) 2004-2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129
################################################## ############
|
thanks , this is exactly what i need.
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