lfnetwork.com mark read register faq members calendar
View Poll Results: Content Poll: What NPC would you most like to see return in this mod?
Vandar Tokare 24 34.78%
Zhar Lestin 3 4.35%
Deesra Lurr Jada 1 1.45%
Elise Montagne 1 1.45%
Mekel 3 4.35%
Lashowe 3 4.35%
Thalia May 1 1.45%
Kel Algwinn 2 2.90%
Dustil Onasi 8 11.59%
Yuthura Ban 22 31.88%
Other (please specify) 1 1.45%
Voters: 69. You may not vote on this poll


Thread: The Return to Dantooine and The Search for Survivors
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-13-2010, 12:21 PM   #1
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
The Return to Dantooine and The Search for Survivors

Greetings, modding community!

It is my distinct pleasure to announce the development of my first mod, in collaboration with Centenar and the rest of Team Dantooine:

The Return To Dantooine and the Search for Survivors.

First some background.
Dantooine. A planet of farmers and simple-minded folk. A place of strength, and the location of a Jedi Enclave complete with a Jedi Council.

During the JEDI CIVIL WAR, it was bombed on orders from the sinister DARTH MALAK, by his flag ship the LEVIATHAN shortly before capturing the EBON HAWK.

Despite this surprise attack, the planet wasn't destroyed completely. The settlers that survived emerged from their shelters to find the Jedi Enclave bombed and deserted. Immediately, everyone wanted to blame the Jedi. However, a young woman, Terena Adare, knew that the Jedi had done so much for them, and began to speak out against those who hated the Jedi.

Meanwhile, aboard the Leviathan, the Jedi Revan learns of his or her past life as a Sith Lord.

However, rather than simply destroying the entire planet, the Sith occupied the planet and opressed the farmers in much the same way they did to the citizens of Taris before they bombed the city. After the learning of the destruction of the Enclave, and the shocking revelation on the Leviathan, the Jedi Revan, wanting to redeem himself, decides to travel to Dantooine to try to help anyone s/he can. Landing on a grassy plain, so as not to draw attention to him or herself, s/he sets out to find the survivors, and try to drive the Sith off the planet...or aid them in their campaign of oppression

for my reasoning behind including the sith, see this article

This modification will feature (tentatively):

Dantooine restored as a vistable planet post-Leviathan, with new quests and NPCs used as a way to remind LS Jedi Revan of the horrors his own empire unleashed. (or, alternatively, as a way for DS Jedi Revan to further his journey back to the Dark Side)
Three "Acts," with seamless transitions.
  1. Arriving on Dantooine and forming a plan;
  2. Searching the surface
  3. Arriving at Khoonda (Matale Estate) and the (non-canonical) first Battle of Khoonda Plains
New characters to meet and interact with:
  1. A young Terena Adare, who you can encourage to step up as a leader (which would explain her love and respect for the Jedi, and her recognition of the Ebon Hawk)
  2. various Jedi that survived the bombs, explaining how the Jedi on the Star Forge suddenly appeared. (the live ones)
  3. a young Kaevee, explaining her appearance (or, actually, non-appearance (thank you LucasArts...) in the Jedi enclave five years later
The return of several other characters:
  1. Jon
  2. Gar
  3. Other characters from the Pre-Leviathan Dantooine
New areas to explore:
  1. Grassy plains (landing zone; reskinned Unknown World Central Beach)
  2. Sith Base Grounds/Sith Base (using a reskin of Sandral Estate interior, occupied by the Sith and one of the locations of the Battle of Khoonda Plains
  3. Destroyed/Damaged Jedi Enclave (reskinned Enclave, with rubble/fire everywhere, along with Sith scavenging the wreckage and treasures to be found)
  4. Matale Grounds, with Matale Estate and Estate interior (reskin of Sandral Estate interior), with Survivors taking refuge there
Fully voiced survivors with new dialog lines, expanding on the stories of Jon, Gar, and some other KotOR Dantooine settlers
Dark side and Light side conclusions to the quests and the planet as a whole (in the same vein as KOTOR2, if you take the Dark Side approach and kill the Jedi/Survivors the planet will suffer, but if you spare them then the future of the planet is determined to be 'happier'

Potential Content:
New Items:
  1. a few Custom Lightsabers used by the Jedi survivors with good, but not extremely high, bonuses
  2. a few Custom Robes worn by the Jedi Survivors, with good, but not extremely high, bonuses

Content Poll: Links to the articles
Vandar Tokare
Zhar Lestin
Deesra Luur Jada
Elise Montagne
Mekel
Lashowe
Thalia May
Kel Algwinn
Dustil Onasi
Yuthura Ban

TEAM DANTOOINE
Darth_Calo-Writer
Centenar-Item/Character creation
Logan23-Module reskinner
Viado_Onasi

Still needed-area modelers/reskinners; scripters

Voice Actors will be needed eventually. Character names are forthcoming, but to start with:

Release date:

Terena Adare: (younger, not the KotOR II version): Following the bombardment of the planet, a Young Terena Adare gathered support. With the aid of the Jedi Revan, she brought the settlers together to form Khoonda, the loose government seen by the Jedi Exile five years later. Vrook Lamar, having survived the bombardment, stayed to aid the settlers from afar even after Revan left to defeat Malak and save Republic.
Vrook Lamar: Jedi Master, member of the Dantooine Jedi Council until the final weeks of the Jedi Civil War. When Dantooine fell, he stayed to help the settlers that avoided death from the bombs. He was eventually forced to take refuge in the Enclave Sublevels, and was eventually captured by mercenaries intent on selling him to the exchange.

parties interested in voicing one of these characters should send me a PM at a later date. Parties interested in contributing their skills to this mod, please post here with your area of expertise.

These screenies are present lower in the thread, but for the purpose of convenience I will add them here. Credit goes to Logan23 for supplying them

Quote:
Originally Posted by logan23 View Post
Hey,

I talked to Darth_Calo and I will be helping with this mod in the area of re-skinning Dantoonie's module.

Here are some quick early re-skin samples. Not all the skins have been altered at this moment but i thought it would be great to show you guys where the team is going with them.

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler



I still have the floor and other areas to tweak before this is done.

Please give any feedback,

Thanks

Logan

Project Status: Delayed


**NOTE: if it wasn't obvious, this mod is based on a "what-if" scenario exploring what could have happened if Revan returned to Dantooine following his escape from the Leviathan**

Note - this mod project will be reduced significantly in size. it will be complete and provide a satisfying story but will be open-ended enough for a potential sequel down the road if response is positive enough. despite the apparent lack of progress on this mod it is not cancelled. as before Release date is




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.

Last edited by Darth_Calo; 07-19-2011 at 08:12 PM.
Darth_Calo is offline   you may: quote & reply,
Old 07-13-2010, 12:22 PM   #2
Yatsookey
Rookie
 
Yatsookey's Avatar
 
Join Date: Dec 2007
Posts: 148
Current Game: Nothin
Interesting concept, looking forward to seeing the results.


The balance is clear...the objective is not

Yatsookey is offline   you may: quote & reply,
Old 07-13-2010, 08:12 PM   #3
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 911
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Sounds cool.

Just a few tips .

Since you guys will be doing the scripting yourself and will be learning as you go i would make a list of what is the lowest amount of content for a release meaning things like a recruiting new party member is not the most important while having the modules work and re-skinned with all the placeables and npcs along with the main quest working is the main focus. Once that's done you can add more layers of the new recruit option and other ideas expressed in your thread.

The reason you want to look at the lowest amount/level for a release is so you don't get bogged down with things that are cool and add something special but will add a good number of production time and take your focus off the main quest and getting it working.

Basically work on making the cake and not the icing.
I say this since many mods have started with icing and end up with nothing playable after a few months when they could have 2 modules ingame.

If you have any questions, let me know.

Happy Modding!

Logan

logan23 is offline   you may: quote & reply,
Old 07-13-2010, 08:28 PM   #4
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 623
Veteran Modder 
You've just begun work on the mod that I've wanted made since I played through KotOR the first time in 2007. I hope very much that you succeed.



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 07-13-2010, 08:42 PM   #5
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by Yatsookey View Post
Interesting concept, looking forward to seeing the results.
why thank you!


Quote:
Originally Posted by logan23 View Post
Sounds cool.

Just a few tips .

Since you guys will be doing the scripting yourself and will be learning as you go i would make a list of what is the lowest amount of content for a release meaning things like a recruiting new party member is not the most important while having the modules work and re-skinned with all the placeables and npcs along with the main quest working is the main focus. Once that's done you can add more layers of the new recruit option and other ideas expressed in your thread.

The reason you want to look at the lowest amount/level for a release is so you don't get bogged down with things that are cool and add something special but will add a good number of production time and take your focus off the main quest and getting it working.

Basically work on making the cake and not the icing.
I say this since many mods have started with icing and end up with nothing playable after a few months when they could have 2 modules ingame.

If you have any questions, let me know.

Happy Modding!

Logan
I appreciate the positive feedback! The new party member is a low priority. As of now, the most important items are the modules (primarily the plains/enclave), and the implementation. The "icing" as you called it (great metaphor btw) will be saved for a potential update if the mod is well recieved by the general public. as of now, only the rudimentary pieces of the landing area are included. Screenshots to follow...and I will keep your advice in mind.

Quote:
Originally Posted by Zhaboka View Post
You've just begun work on the mod that I've wanted made since I played through KotOR the first time in 2007. I hope very much that you succeed.
Oh, so do I. I am glad I'm not the only one that wanted this.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-14-2010, 01:45 AM   #6
Viado Onasi
Rookie
 
Viado Onasi's Avatar
 
Join Date: Jun 2010
Posts: 104
Current Game: NCAA 13
Sounds pretty cool!
I'd like to help contribute to this mod.
I'm pretty good with the modules, dialouge, NPCs.
(I can do pretty good with starting on changing the pre existing modules (Can't really reskin or "modle". I can do pretty good with dialouge. I can set the NPCs pretty easily and add the dialouge to them) PM me (if I can help on this)
Viado Onasi is offline   you may: quote & reply,
Old 07-14-2010, 10:02 AM   #7
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by Viado Onasi View Post
Sounds pretty cool!
I'd like to help contribute to this mod.
I'm pretty good with the modules, dialouge, NPCs.
(I can do pretty good with starting on changing the pre existing modules (Can't really reskin or "modle". I can do pretty good with dialouge. I can set the NPCs pretty easily and add the dialouge to them) PM me (if I can help on this)
We need all the help we can get! send me a PM and I'll get you set up with what we're doing.

welcome to the team




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-14-2010, 10:17 AM   #8
Totenkopf
English spoken in What
 
Totenkopf's Avatar
 
Join Date: Aug 2006
Location: What?
Posts: 4,787
Imperialist Meatbags Guild Member The Walking Carpets Guild Member Forum Veteran 
Sounds fairly ambitious, but new content is always welcome. Good luck w/your project.


Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton

There is no room in this country for hyphenated Americanism.---Teddy Roosevelt

I never forget a face, but in your case I'll make an exception.---Groucho

And if you all get killed, I'll piss on your graves.---Shaman Urdnot

How would you like to own a little bit of my foot in your ass.---Red Foreman
Totenkopf is offline   you may: quote & reply,
Old 07-14-2010, 10:40 AM   #9
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by Totenkopf View Post
Sounds fairly ambitious, but new content is always welcome. Good luck w/your project.
this was a mod I wanted to see ever since i first played through the Leviathan. I always thought you should be able to return to dantooine again. after playing through the communitiy's mods, and after getting good feedback and an offer of aid from a couple people, the mod was started.

as of right now the "Dantooine Beach" and a couple other modules are in early testing phases.
screenies to follow if I can figure out how to capture them.

~DC




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-14-2010, 11:33 AM   #10
LDR
Your Death Angel
 
LDR's Avatar
 
Join Date: Apr 2010
Location: Malachor V
Posts: 1,140
Current Game: Halo 3
Helpful! Roleplayer Imperialist Meatbags Guild Member The Walking Carpets Guild Member 
Calo, to take pictures, use the Print Screen key.



Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.



My Mods
Current Mod Thread
LDR is offline   you may: quote & reply,
Old 07-14-2010, 12:24 PM   #11
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by LordDeathRay View Post
Calo, to take pictures, use the Print Screen key.
Tried that. pasted to MS Paint, was just a black image. thanks for the info though. will try again...




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-14-2010, 12:47 PM   #12
LDR
Your Death Angel
 
LDR's Avatar
 
Join Date: Apr 2010
Location: Malachor V
Posts: 1,140
Current Game: Halo 3
Helpful! Roleplayer Imperialist Meatbags Guild Member The Walking Carpets Guild Member 
Get Adobe Photoshop CS5 and convert the TGA image into JPG.



Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.



My Mods
Current Mod Thread
LDR is offline   you may: quote & reply,
Old 07-14-2010, 12:57 PM   #13
Holty1-5
Junior Member
 
Holty1-5's Avatar
 
Join Date: Feb 2010
Location: Reading UK
Posts: 254
Current Game: Final Fantasy 13
Helpful! 
In the SWkotor have you added the screenshot Line. Becuase on "Vista" when you press Prt Scrn it saves the file as a TGA in the Compatible files or something.

Holty1-5 is offline   you may: quote & reply,
Old 07-14-2010, 12:59 PM   #14
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,079
Helpful! 
No, he can't find the tga. After you press print screen it should show up in your kotor directory

Then do what LDR said (though I would recommend GIMP).

I look forward to some screens!

Edit: And do what Holty said too

Dak Drexl is offline   you may: quote & reply,
Old 07-14-2010, 04:17 PM   #15
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Hey guys thanks for the replies

due to my ineptitude at Print Screen's uses, I am currently unable to produce Screenies. I can however, list the modules being used as the basis for the mod so you get an idea of what it is.

Dantooine Beach (Landing Zone): unk_m41aa (Unknown World Central Beach)

EDIT: there are more but currently I forget the module file names:
Jedi Enclave: Ruined Jedi Enclave
Courtyard: Courtyard.
Matale Grounds: Matale Grounds
Matale Estate: Sandral Estate interior
Sith Base Grounds: Sandral Grounds
Sith Base: Sandral Estate


anyone who is good at reskinning modules: send me a PM as we will need help with all that.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.

Last edited by Darth_Calo; 07-14-2010 at 04:29 PM.
Darth_Calo is offline   you may: quote & reply,
Old 07-14-2010, 04:51 PM   #16
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 911
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Download frapps for ingame video recording and screen shots. Very useful:-)

I was thinking you can always have another opportunity to kill juhani. You can have her turn to the darkside seeing her former master Quatra killed.

With the characters from korribian..one issue is what if korribian is the last planet to vist them you can not do anything to them if they are there. If you want one or a few of them to appear then have it only if Korribian was finished.


Last edited by logan23; 07-14-2010 at 08:59 PM.
logan23 is offline   you may: quote & reply,
Old 07-15-2010, 12:35 AM   #17
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by logan23 View Post
Download frapps for ingame video recording and screen shots. Very useful:-)

I was thinking you can always have another opportunity to kill juhani. You can have her turn to the darkside seeing her former master Quatra killed.

With the characters from korribian..one issue is what if korribian is the last planet to vist them you can not do anything to them if they are there. If you want one or a few of them to appear then have it only if Korribian was finished.
That's a good point on the Korriban characters, and a good idea for Juhani

As for Juhani...I always kill her anyway, but that would be a good idea. you return to Dantooine and tell her, that she'll spend eternity laying in the plains blah blah blah Revan is Reborn!

As for the Korriban characters: that's true. I will pass this along to the scripters...have them appear only if Korriban is finished. Although you could always go to Dantooine after all the Star Maps, and then move to the Star Forge? that's a good work around in terms of that, have it open up after all the Star Maps as an "Unfinished business" type thing.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-15-2010, 12:51 AM   #18
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,079
Helpful! 
Might I recommend an appearance by Kaevee? A younger version of her could be created or you could even use a child, since according to the article in the link she is only 17 in TSL.

Dak Drexl is offline   you may: quote & reply,
Old 07-15-2010, 01:24 AM   #19
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 623
Veteran Modder 
http://www.fraps.com/

Because Logan spelled it wrong, and I'm a jerk.



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 07-15-2010, 06:09 PM   #20
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by Dak Drexl View Post
Might I recommend an appearance by Kaevee? A younger version of her could be created or you could even use a child, since according to the article in the link she is only 17 in TSL.
Great idea!

Quote:
Originally Posted by Zhaboka View Post
http://www.fraps.com/

Because Logan spelled it wrong, and I'm a jerk.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-17-2010, 01:44 PM   #21
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 911
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Hey,

I talked to Darth_Calo and I will be helping with this mod in the area of re-skinning Dantoonie's module.

Here are some quick early re-skin samples. Not all the skins have been altered at this moment but i thought it would be great to show you guys where the team is going with them.

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler



I still have the floor and other areas to tweak before this is done.

Please give any feedback,

Thanks

Logan

logan23 is offline   you may: quote & reply,
Old 07-17-2010, 02:03 PM   #22
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Great work so far, Logan, and again, welcome to the team




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-17-2010, 02:49 PM   #23
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,331
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by logan23 View Post
Show spoiler


Please give any feedback
If the door is damaged, shouldn't the (blue) screen be at the very least cracked, if not completely shorted out?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 07-18-2010, 12:37 AM   #24
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by Sith Holocron View Post
If the door is damaged, shouldn't the (blue) screen be at the very least cracked, if not completely shorted out?
well that's the Sith Base and they managed to get it up and running again so they could use it.

~DC




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-18-2010, 03:31 AM   #25
Totenkopf
English spoken in What
 
Totenkopf's Avatar
 
Join Date: Aug 2006
Location: What?
Posts: 4,787
Imperialist Meatbags Guild Member The Walking Carpets Guild Member Forum Veteran 
Quote:
Originally Posted by logan23 View Post
Hey,
Here are some quick early re-skin samples. Not all the skins have been altered at this moment but i thought it would be great to show you guys where the team is going with them.

Show spoiler


I still have the floor and other areas to tweak before this is done.

Please give any feedback,

Thanks

Logan
Perhaps the trees closest to the Enclave should be stumps or charred from the attack on the building.

Quote:
As for the Korriban characters: that's true. I will pass this along to the scripters...have them appear only if Korriban is finished. Although you could always go to Dantooine after all the Star Maps, and then move to the Star Forge? that's a good work around in terms of that, have it open up after all the Star Maps as an "Unfinished business" type thing.
Always figured that was more or less your original intent.....to return to Dantooine before going to the SF system. As it is, you have to hit Korriban as the first or second map anyway for either Yuthura or Kel to appear on Dantooine. I think that as long as you can remove the conditional (is it hardwired into the game?) that prevents your return to Dantooine post-Leviathan, then it shouldn't matter whether you go there before or after the last map. If you wish to make it "unfinished business", you could no doubt write up a script that makes it necessary to return to Dantooine AFTER the 4th map, even if you've visited it again right after the Leviathan (or any time before acquiring the 4th map).


Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton

There is no room in this country for hyphenated Americanism.---Teddy Roosevelt

I never forget a face, but in your case I'll make an exception.---Groucho

And if you all get killed, I'll piss on your graves.---Shaman Urdnot

How would you like to own a little bit of my foot in your ass.---Red Foreman
Totenkopf is offline   you may: quote & reply,
Old 07-19-2010, 02:57 PM   #26
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
that's an interesting idea, Totenkopf. indeed, my original vision included going to Dantooine right before the Star Forge/Unknown System as a way to cement your LS/DS choices (although the lure of Bastila may still prove too much for the hormone driven Male (or female ) Revan to handle, and he/she may still succumb to the Dark side....(but that's a different discussion in and of itself!...) it would also give more context to Administrator Adare's rise to power (Revan encourages her, seeing her potential as a great leader, etc) and would explain the dissapearance of so many beloved K1 characters (Jon, Gar, etc) if for example Revan arranges for a shuttle off-world or kills them.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-19-2010, 03:24 PM   #27
DarthJacen
Forumite
 
DarthJacen's Avatar
 
Join Date: May 2007
Location: Phoenix, AZ
Posts: 596
I wonder if there is cut dialogue that you could use for the NPCs, or reuse dialogue from other parts of the game. This would help you put voice actors into your mod.



Search your feelings, you know it to be true
CHAMPIONS OF THE FORCE
The Best Damn Republic Guild
DarthJacen is offline   you may: quote & reply,
Old 07-22-2010, 02:56 AM   #28
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
update: pictures of the enclave with the bodies and wreckage can be found in the Mod's Official Group (link is the picture in my signature). Mod is progressing well...release date is...pardon the cliche..."When it's done"




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-22-2010, 07:51 AM   #29
blacklimoband
Rookie
 
Join Date: Mar 2010
Posts: 19
Looking good guys. Best of luck with your project. Quick question, roughly how much extra gameplay time would you expect this would add to the game? Certainly would add more depth.
blacklimoband is offline   you may: quote & reply,
Old 07-22-2010, 04:46 PM   #30
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Quote:
Originally Posted by blacklimoband View Post
Looking good guys. Best of luck with your project. Quick question, roughly how much extra gameplay time would you expect this would add to the game? Certainly would add more depth.
I don't know exactly, but if I had to ballpark it I'd say at least maybe an hour, probably more, with the exploration, and the quests that are planned. further specifics for time added to the game will be given when the mod is closer to completion.




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-26-2010, 02:32 PM   #31
Viado Onasi
Rookie
 
Viado Onasi's Avatar
 
Join Date: Jun 2010
Posts: 104
Current Game: NCAA 13
It sort of depends, if you use speed like the turbo cheat or force speed it could go a little faster.
Once the module skinning is finished the mod will go a bit faster (I think at least).
and I think Dustil is winning at the moment.
More screenshots will be provided in time.

Viado Onasi is offline   you may: quote & reply,
Old 07-26-2010, 07:36 PM   #32
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
haha well yeah if you use turbo the entire game goes by at lightning speeds. but if you go at the normal speed, probably the first quest will take you 20 minutes, the second one (which may feature a battle of some sort) might be more like 30, so maybe probalby 50 minutes, but as I said, we'll know more once we get closer to the final stages of development




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-30-2010, 05:07 PM   #33
Christos K
Forumite
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 744
I see potential in this mod. I will follow its progress. Looks cool guys.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 07-31-2010, 01:02 AM   #34
DarthJacen
Forumite
 
DarthJacen's Avatar
 
Join Date: May 2007
Location: Phoenix, AZ
Posts: 596
Interesting poll, but I remember that Zhar, Vandar, and Vrook all survived because most of them went on to Kataar prior to TSL. Can anyone else remember if anyone else survived? Those who have played through K2 should know.



Search your feelings, you know it to be true
CHAMPIONS OF THE FORCE
The Best Damn Republic Guild
DarthJacen is offline   you may: quote & reply,
Old 07-31-2010, 01:10 AM   #35
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Vrook wasn't at Katarr, but I know Vandar was, and this would take place before the end of K1 so it'd be before they died there

Deesra survived, as did many of the settlers (the enclave got hit more then their homes)
likely, Jon and Gar survived. Adum Larp survived (he's in K2)
other than that their articles in the first post might tell you




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-31-2010, 03:49 PM   #36
Holty1-5
Junior Member
 
Holty1-5's Avatar
 
Join Date: Feb 2010
Location: Reading UK
Posts: 254
Current Game: Final Fantasy 13
Helpful! 
Elise Montagne: With her you could have manu ways to meet her based on the quests outcome.

e.g. With the man she meet they are together in the shelter bit

She's crying and next to her there is a broken droid

You find her in the plains still searching for the droid

There are many ways to go with her character as her quest had many outcomes

And way good work keep it up

Holty1-5 is offline   you may: quote & reply,
Old 07-31-2010, 07:36 PM   #37
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 911
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
I think it would be cool see results of the choices you made on dantoonie on the first visit.

You mentioned the woman and the droid. You can have something happen wither you took the quest, didn't take it and how you solved it.
Ex if the droid come back then you see it save the woman's life from an attacking Sith just as you enter the scene and end up saving the woman.

You can do this with a few of these quests but with the feuding family..that might be hard since there are many options and results. This could be mentioned easier through dialogue by a npc you meet who tell you what hapepn to them and where they might hiding etc...

And remember you don't need to show everything, just a few moments that tie into earlier quests.

logan23 is offline   you may: quote & reply,
Old 07-31-2010, 10:34 PM   #38
Darth_Calo
Rookie
 
Darth_Calo's Avatar
 
Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
Exactly Logan, this isn't going to be like a quest where everything you did on Dantooine earlier is revisited, because likely some of the people died--especially the Sandrals and Matales (I think the greeter woman at Khoonda mentioned that he died in the attack)




Proud of the Six One Seven.
We are Boston. We are strong. We will prevail.
Darth_Calo is offline   you may: quote & reply,
Old 07-31-2010, 11:04 PM   #39
Viado Onasi
Rookie
 
Viado Onasi's Avatar
 
Join Date: Jun 2010
Posts: 104
Current Game: NCAA 13
wait I just remembered something! When you go to Khonda, there is a droid outside your ship and if you use your skills on him he says something about:
Show spoiler


TIPS:
Show spoiler

Viado Onasi is offline   you may: quote & reply,
Old 08-07-2010, 08:04 AM   #40
juansaman
Rookie
 
juansaman's Avatar
 
Join Date: Jul 2007
Location: On the shoulder of Orion
Posts: 130
Current Game: Fallout: New Vegas
This is an interesting project, and I see it has a lot of retcon value. As many I always wanted to see the post-attack Dantooine. I'm also confident with this having Logan being part of team.

I wrote some similar project some time ago, which linked destroyed Dantooine with destroyed Taris, but as it had a huge scope I forget about it, so it's good to read you'll work first on the basics to make this mod exists and to really happen.

I suggest to make Kni to appear here: would be funny having him surviving another world massacre.
I also see nobody says anything about Belaya, I think some mention about her surviving or not the attack or appearance (if she did not passed to the Dark Side) should be considered.
If you make some other known character to appear, I think some re-skining would help, for example have Deesra losing an eye or some implants because of the attack....
You think it would be possible to see the Temple as we see it in TSL? With all the holes on the building, I mean.


Good luck with this guys.


What an amusing specimen of Jedi you are.

Last edited by juansaman; 08-07-2010 at 08:10 AM. Reason: lack of memmory :S
juansaman is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > The Return to Dantooine and The Search for Survivors

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:21 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.